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Diffstat (limited to 'MCServer/Plugins/MagicCarpet/plugin.lua')
m---------MCServer/Plugins/MagicCarpet0
-rw-r--r--MCServer/Plugins/MagicCarpet/plugin.lua81
2 files changed, 0 insertions, 81 deletions
diff --git a/MCServer/Plugins/MagicCarpet b/MCServer/Plugins/MagicCarpet
new file mode 160000
+Subproject 493f2dfa6d39f134e37c4c614cf8d6ffd10c825
diff --git a/MCServer/Plugins/MagicCarpet/plugin.lua b/MCServer/Plugins/MagicCarpet/plugin.lua
deleted file mode 100644
index 417ea0e02..000000000
--- a/MCServer/Plugins/MagicCarpet/plugin.lua
+++ /dev/null
@@ -1,81 +0,0 @@
-local Carpets = {}
-local PLUGIN
-
-function Initialize( Plugin )
- Plugin:SetName( "MagicCarpet" )
- Plugin:SetVersion( 2 )
-
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
- cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_DESTROYED, OnDisconnect)
-
- local PluginManager = cPluginManager:Get()
- PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet");
-
- PLUGIN = Plugin
-
- LOG( "Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
- return true
-end
-
-
-
-
-
-function OnDisable()
- LOG( PLUGIN:GetName() .. " v." .. PLUGIN:GetVersion() .. " is shutting down..." )
- for i, Carpet in pairs( Carpets ) do
- Carpet:remove()
- end
-end
-
-
-
-
-
-function HandleCarpetCommand( Split, Player )
- Carpet = Carpets[ Player ]
-
- if( Carpet == nil ) then
- Carpets[ Player ] = cCarpet:new()
- Player:SendMessageSuccess("You're on a magic carpet!")
- Player:SendMessageInfo("Look straight down to descend. Jump to ascend.")
- else
- Carpet:remove()
- Carpets[ Player ] = nil
- Player:SendMessageSuccess("The carpet vanished!")
- end
-
- return true
-end
-
-
-
-
-
-function OnDisconnect( Reason, Player )
- local Carpet = Carpets[ Player ]
- if( Carpet ~= nil ) then
- Carpet:remove()
- end
- Carpets[ Player ] = nil
-end
-
-
-
-
-
-function OnPlayerMoving(Player)
- local Carpet = Carpets[ Player ]
- if( Carpet == nil ) then
- return
- end
-
- if( Player:GetPitch() == 90 ) then
- Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) )
- else
- if( Player:GetPosY() < Carpet:getY() ) then
- Player:TeleportToCoords(Player:GetPosX(), Carpet:getY() + 0.2, Player:GetPosZ())
- end
- Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
- end
-end