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+#*****************#
+# Furnace Recipes #
+#*****************#
+#
+#
+#******************************************************#
+# Basic Notation Help
+#
+# **** Item Definition ****
+# An Item is defined by an Item Type, an amount (and damage)
+# The damage is optional, and if not specified it's assumed to be 0
+#
+# Cactus Green example:
+# 351 : 2 ( , 1 )
+# ItemType : Damage ( , Amount )
+# or simple use the item name (marked in items.ini):
+# CactusGreen ( , 1 )
+#
+#
+# **** Recipe and result ****
+#
+# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
+#
+# Write in full:
+# Cobble : 0 , 1 @ 200 = 1 : 1 , 1
+# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount
+#
+#
+# **** Fuel ****
+#
+# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
+#
+# ! Wood , 1 = 300
+# Fuel ItemType , Amount = ticks
+#
+#******************************************************#
+
+
+
+
+
+#--------------------------
+# Smelting recipes
+
+Cobble = Stone
+IronOre = IronIngot
+GoldOre = GoldIngot
+NetherQuartzOre = NetherQuartz
+Sand = Glass
+Pork = CookedPork
+RawBeef = Steak
+Potato = BakedPotato
+RawChicken = CookedChicken
+Clay = Brick
+ClayBlock = HardenedClay
+Netherrack = NetherBrickItem
+RawFish = CookedFish
+Log = CharCoal
+DarkOakLog = CharCoal
+Cactus = GreenDye
+WetSponge = Sponge
+Stonebrick = CrackedStonebrick
+RawRabbit = CookedRabbit
+RawMutton = CookedMutton
+
+
+
+
+
+#--------------------------
+# Fuels
+
+! CharCoal = 1600 # -> 80 sec
+! Coal = 1600 # -> 80 sec
+! WoodenSlab = 15 # -> 7.5 sec
+! Planks = 300 # -> 15 sec
+! Stick = 100 # -> 5 sec
+! Fence = 300 # -> 15 sec
+! SpruceFence = 300 # -> 15 sec
+! BirchFence = 300 # -> 15 sec
+! JungleFence = 300 # -> 15 sec
+! DarkOakFence = 300 # -> 15 sec
+! AcaciaFence = 300 # -> 15 sec
+! WoodStairs = 300 # -> 15 sec
+! Workbench = 300 # -> 15 sec
+! Bookshelf = 300 # -> 15 sec
+! Chest = 300 # -> 15 sec
+! Jukebox = 300 # -> 15 sec
+! Lavabucket = 20000 # -> 1000 sec
+! Log = 300 # -> 15 sec
+! DarkOakLog = 300 # -> 15 sec
+! Sapling = 100 # -> 5 sec
+! CoalBlock = 16000 # -> 800 sec
+! BlazeRod = 2400 # -> 120 sec
+! NoteBlock = 300 # -> 15 sec
+! HugeRedMushroom = 300 # -> 15 sec
+! HugeBrownMushroom = 300 # -> 15 sec
+! Banner = 300 # -> 15 sec
+! BlackBanner = 300 # -> 15 sec
+! RedBanner = 300 # -> 15 sec
+! GreenBanner = 300 # -> 15 sec
+! BrownBanner = 300 # -> 15 sec
+! BlueBanner = 300 # -> 15 sec
+! PurpleBanner = 300 # -> 15 sec
+! CyanBanner = 300 # -> 15 sec
+! SilverBanner = 300 # -> 15 sec
+! GrayBanner = 300 # -> 15 sec
+! PinkBanner = 300 # -> 15 sec
+! LimeBanner = 300 # -> 15 sec
+! YellowBanner = 300 # -> 15 sec
+! LightBlueBanner = 300 # -> 15 sec
+! MagentaBanner = 300 # -> 15 sec
+! OrangeBanner = 300 # -> 15 sec
+! WhiteBanner = 300 # -> 15 sec
+! DaylightSensor = 300 # -> 15 sec
+! FenceGate = 300 # -> 15 sec
+! SpruceFenceGate = 300 # -> 15 sec
+! BirchFenceGate = 300 # -> 15 sec
+! JungleFenceGate = 300 # -> 15 sec
+! DarkOakFenceGate = 300 # -> 15 sec
+! Trapdoor = 300 # -> 15 sec
+! TrappedChest = 300 # -> 15 sec
+! WoodPlate = 300 # -> 15 sec
+! WoodPickaxe = 200 # -> 10 sec
+! WoodAxe = 200 # -> 10 sec
+! WoodShovel = 200 # -> 10 sec
+! WoodHoe = 200 # -> 10 sec
+! WoodSword = 200 # -> 10 sec
+
+