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-rw-r--r--source/BlockEntities/DropSpenserEntity.cpp490
1 files changed, 245 insertions, 245 deletions
diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp
index a9860d812..eb8257a21 100644
--- a/source/BlockEntities/DropSpenserEntity.cpp
+++ b/source/BlockEntities/DropSpenserEntity.cpp
@@ -1,245 +1,245 @@
-
-// DropSpenserEntity.cpp
-
-// Declares the cDropSpenserEntity class representing a common ancestor to the cDispenserEntity and cDropperEntity
-// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
-
-#include "Globals.h"
-#include "DropSpenserEntity.h"
-#include "../Player.h"
-#include "../Chunk.h"
-
-
-
-
-
-cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
- m_ShouldDropSpense(false),
- m_IsPowered(false)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-cDropSpenserEntity::~cDropSpenserEntity()
-{
- // Tell window its owner is destroyed
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->OwnerDestroyed();
- }
-}
-
-
-
-
-
-void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction)
-{
- switch (a_Direction)
- {
- case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return;
- case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return;
- case E_META_DROPSPENSER_FACING_ZM: a_BlockZ--; return;
- case E_META_DROPSPENSER_FACING_ZP: a_BlockZ++; return;
- case E_META_DROPSPENSER_FACING_XM: a_BlockX--; return;
- case E_META_DROPSPENSER_FACING_XP: a_BlockX++; return;
- }
- LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction);
- return;
-}
-
-
-
-
-
-void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
-{
- // Pick one of the occupied slots:
- int OccupiedSlots[9];
- int SlotsCnt = 0;
- for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
- {
- if (!m_Contents.GetSlot(i).IsEmpty())
- {
- OccupiedSlots[SlotsCnt] = i;
- SlotsCnt++;
- }
- } // for i - m_Contents[]
-
- if (SlotsCnt == 0)
- {
- // Nothing in the dropspenser, play the click sound
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
- return;
- }
-
- int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
-
- // DropSpense the item, using the specialized behavior in the subclasses:
- DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
-
- // Broadcast a smoke and click effects:
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- int SmokeDir = 0;
- switch (Meta)
- {
- case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
- case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
- case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
- case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
- }
- m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
-
- // Update the UI window, if open:
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastWholeWindow();
- }
-}
-
-
-
-
-
-void cDropSpenserEntity::Activate(void)
-{
- m_ShouldDropSpense = true;
-}
-
-
-
-
-
-void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered)
-{
- if (a_IsPowered && !m_IsPowered)
- {
- Activate();
- }
- m_IsPowered = a_IsPowered;
-}
-
-
-
-
-
-bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- if (!m_ShouldDropSpense)
- {
- return false;
- }
-
- m_ShouldDropSpense = false;
- DropSpense(a_Chunk);
- return true;
-}
-
-
-
-
-
-bool cDropSpenserEntity::LoadFromJson(const Json::Value & a_Value)
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
- {
- cItem Contents;
- Contents.FromJson(*itr);
- m_Contents.SetSlot(SlotIdx, Contents);
- SlotIdx++;
- if (SlotIdx >= m_Contents.GetNumSlots())
- {
- return true;
- }
- }
-
- return true;
-}
-
-
-
-
-
-void cDropSpenserEntity::SaveToJson(Json::Value & a_Value)
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- int NumSlots = m_Contents.GetNumSlots();
- for (int i = 0; i < NumSlots; i++)
- {
- Json::Value Slot;
- m_Contents.GetSlot(i).GetJson(Slot);
- AllSlots.append(Slot);
- }
- a_Value["Slots"] = AllSlots;
-}
-
-
-
-
-
-void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
-{
- // Nothing needs to be sent
- UNUSED(a_Client);
-}
-
-
-
-
-
-void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
-{
- cWindow * Window = GetWindow();
- if (Window == NULL)
- {
- OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
- Window = GetWindow();
- }
-
- if (Window != NULL)
- {
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- }
- }
-}
-
-
-
-
-
-void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
-{
- int DispX = m_PosX;
- int DispY = m_PosY;
- int DispZ = m_PosZ;
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- AddDropSpenserDir(DispX, DispY, DispZ, Meta);
-
- cItems Pickups;
- Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
- m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
-}
-
-
-
-
+
+// DropSpenserEntity.cpp
+
+// Declares the cDropSpenserEntity class representing a common ancestor to the cDispenserEntity and cDropperEntity
+// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
+
+#include "Globals.h"
+#include "DropSpenserEntity.h"
+#include "../Player.h"
+#include "../Chunk.h"
+
+
+
+
+
+cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
+ m_ShouldDropSpense(false),
+ m_IsPowered(false)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+cDropSpenserEntity::~cDropSpenserEntity()
+{
+ // Tell window its owner is destroyed
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->OwnerDestroyed();
+ }
+}
+
+
+
+
+
+void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction)
+{
+ switch (a_Direction)
+ {
+ case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return;
+ case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return;
+ case E_META_DROPSPENSER_FACING_ZM: a_BlockZ--; return;
+ case E_META_DROPSPENSER_FACING_ZP: a_BlockZ++; return;
+ case E_META_DROPSPENSER_FACING_XM: a_BlockX--; return;
+ case E_META_DROPSPENSER_FACING_XP: a_BlockX++; return;
+ }
+ LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction);
+ return;
+}
+
+
+
+
+
+void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
+{
+ // Pick one of the occupied slots:
+ int OccupiedSlots[9];
+ int SlotsCnt = 0;
+ for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
+ {
+ if (!m_Contents.GetSlot(i).IsEmpty())
+ {
+ OccupiedSlots[SlotsCnt] = i;
+ SlotsCnt++;
+ }
+ } // for i - m_Contents[]
+
+ if (SlotsCnt == 0)
+ {
+ // Nothing in the dropspenser, play the click sound
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
+ return;
+ }
+
+ int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
+
+ // DropSpense the item, using the specialized behavior in the subclasses:
+ DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
+
+ // Broadcast a smoke and click effects:
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ int SmokeDir = 0;
+ switch (Meta)
+ {
+ case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
+ case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
+ case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
+ case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
+ }
+ m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
+
+ // Update the UI window, if open:
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastWholeWindow();
+ }
+}
+
+
+
+
+
+void cDropSpenserEntity::Activate(void)
+{
+ m_ShouldDropSpense = true;
+}
+
+
+
+
+
+void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered)
+{
+ if (a_IsPowered && !m_IsPowered)
+ {
+ Activate();
+ }
+ m_IsPowered = a_IsPowered;
+}
+
+
+
+
+
+bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (!m_ShouldDropSpense)
+ {
+ return false;
+ }
+
+ m_ShouldDropSpense = false;
+ DropSpense(a_Chunk);
+ return true;
+}
+
+
+
+
+
+bool cDropSpenserEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ {
+ cItem Contents;
+ Contents.FromJson(*itr);
+ m_Contents.SetSlot(SlotIdx, Contents);
+ SlotIdx++;
+ if (SlotIdx >= m_Contents.GetNumSlots())
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+
+
+
+
+void cDropSpenserEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ int NumSlots = m_Contents.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
+ }
+ a_Value["Slots"] = AllSlots;
+}
+
+
+
+
+
+void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
+{
+ // Nothing needs to be sent
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
+{
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
+ Window = GetWindow();
+ }
+
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
+ }
+}
+
+
+
+
+
+void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
+{
+ int DispX = m_PosX;
+ int DispY = m_PosY;
+ int DispZ = m_PosZ;
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ AddDropSpenserDir(DispX, DispY, DispZ, Meta);
+
+ cItems Pickups;
+ Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
+ m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
+}
+
+
+
+