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-rw-r--r--source/Blocks/BlockHandler.h34
1 files changed, 24 insertions, 10 deletions
diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h
index 1fb93e893..d2ef527da 100644
--- a/source/Blocks/BlockHandler.h
+++ b/source/Blocks/BlockHandler.h
@@ -21,18 +21,35 @@ class cBlockHandler
public:
cBlockHandler(BLOCKTYPE a_BlockType);
- // Called when the block gets ticked either by a random tick or by a queued tick
+ /// Called when the block gets ticked either by a random tick or by a queued tick
virtual void OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
- /// Called by cBlockHandler::PlaceBlock after the player has placed a new block
- virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir);
+ /** Called before a block is placed into a world.
+ The handler should return true to allow placement, false to refuse.
+ Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
+ Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block
+ */
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ );
+
+ /// Called by cWorld::SetBlock() after the block has been set
+ virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
+ virtual void OnPlacedByPlayer(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ );
/// Called before the player has destroyed a block
virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
- /// Called when a new block was placed. Called before OnPlacedByPlayer
- virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir);
-
/// Called before a block gets destroyed / replaced with air
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
@@ -46,11 +63,8 @@ public:
virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Called if the user right clicks the block and the block is useable
- virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
+ virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- /// This function handles the real block placement for the give block by a player and also calls OnPlacedByPlayer()
- virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
-
/// Called when the item is mined to convert it into pickups. Pickups may specify multiple items.
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);