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-rw-r--r--source/Blocks/BlockLeaves.h184
1 files changed, 0 insertions, 184 deletions
diff --git a/source/Blocks/BlockLeaves.h b/source/Blocks/BlockLeaves.h
deleted file mode 100644
index 6e015b8fa..000000000
--- a/source/Blocks/BlockLeaves.h
+++ /dev/null
@@ -1,184 +0,0 @@
-#pragma once
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-#include "../BlockArea.h"
-
-
-
-
-
-// Leaves can be this many blocks that away (inclusive) from the log not to decay
-#define LEAVES_CHECK_DISTANCE 6
-
-#define PROCESS_NEIGHBOR(x,y,z) \
- switch (a_Area.GetBlockType(x, y, z)) \
- { \
- case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
- case E_BLOCK_LOG: return true; \
- }
-
-bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
-
-
-
-
-
-class cBlockLeavesHandler :
- public cBlockHandler
-{
-public:
- cBlockLeavesHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- MTRand rand;
-
- // Only the first 2 bits contain the display information, the others are for growing
- if (rand.randInt(5) == 0)
- {
- a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3));
- }
- if ((a_BlockMeta & 3) == E_META_SAPLING_APPLE)
- {
- if (rand.rand(100) == 0)
- {
- a_Pickups.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
- }
- }
- }
-
-
- void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- cBlockHandler::OnDestroyed(a_World, a_BlockX, a_BlockY, a_BlockZ);
-
- //0.5% chance of dropping an apple
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- //check if Oak (0x1 and 0x2 bit not set)
- MTRand rand;
- if(!(Meta & 3) && rand.randInt(200) == 100)
- {
- cItems Drops;
- Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
- a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
-
-
- virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay
- }
-
-
- virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if ((Meta & 0x04) != 0)
- {
- // Player-placed leaves, don't decay
- return;
- }
-
- if ((Meta & 0x8) != 0)
- {
- // These leaves have been checked for decay lately and nothing around them changed
- return;
- }
-
- // Get the data around the leaves:
- cBlockArea Area;
- if (!Area.Read(
- a_World,
- a_BlockX - LEAVES_CHECK_DISTANCE, a_BlockX + LEAVES_CHECK_DISTANCE,
- a_BlockY - LEAVES_CHECK_DISTANCE, a_BlockY + LEAVES_CHECK_DISTANCE,
- a_BlockZ - LEAVES_CHECK_DISTANCE, a_BlockZ + LEAVES_CHECK_DISTANCE,
- cBlockArea::baTypes)
- )
- {
- // Cannot check leaves, a chunk is missing too close
- return;
- }
-
- if (HasNearLog(Area, a_BlockX, a_BlockY, a_BlockZ))
- {
- // Wood found, the leaves stay; mark them as checked:
- a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x8);
- return;
- }
- // Decay the leaves:
- DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
-
- a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
-
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.grass";
- }
-} ;
-
-
-
-
-
-bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Filter the blocks into a {leaves, log, other (air)} set:
- BLOCKTYPE * Types = a_Area.GetBlockTypes();
- for (int i = a_Area.GetBlockCount() - 1; i > 0; i--)
- {
- switch (Types[i])
- {
- case E_BLOCK_LEAVES:
- case E_BLOCK_LOG:
- {
- break;
- }
- default:
- {
- Types[i] = E_BLOCK_AIR;
- break;
- }
- }
- } // for i - Types[]
-
- // Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block:
- // Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations
- a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
- for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
- {
- for (int y = a_BlockY - i; y <= a_BlockY + i; y++)
- {
- for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
- {
- for (int x = a_BlockX - i; x <= a_BlockX + i; x++)
- {
- if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i)
- {
- continue;
- }
- PROCESS_NEIGHBOR(x - 1, y, z);
- PROCESS_NEIGHBOR(x + 1, y, z);
- PROCESS_NEIGHBOR(x, y, z - 1);
- PROCESS_NEIGHBOR(x, y, z + 1);
- PROCESS_NEIGHBOR(x, y + 1, z);
- PROCESS_NEIGHBOR(x, y - 1, z);
- } // for x
- } // for z
- } // for y
- } // for i - BFS iterations
- return false;
-}
-
-
-
-