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-rw-r--r--source/Protocol125.cpp397
1 files changed, 241 insertions, 156 deletions
diff --git a/source/Protocol125.cpp b/source/Protocol125.cpp
index 5b16e5728..d9faefb77 100644
--- a/source/Protocol125.cpp
+++ b/source/Protocol125.cpp
@@ -7,27 +7,6 @@
#include "Protocol125.h"
-#include "packets/cPacket.h"
-#include "packets/cPacket_13.h"
-#include "packets/cPacket_ArmAnim.h"
-#include "packets/cPacket_BlockDig.h"
-#include "packets/cPacket_BlockPlace.h"
-#include "packets/cPacket_Chat.h"
-#include "packets/cPacket_CreativeInventoryAction.h"
-#include "packets/cPacket_Disconnect.h"
-#include "packets/cPacket_Flying.h"
-#include "packets/cPacket_Handshake.h"
-#include "packets/cPacket_ItemSwitch.h"
-#include "packets/cPacket_KeepAlive.h"
-#include "packets/cPacket_Login.h"
-#include "packets/cPacket_Ping.h"
-#include "packets/cPacket_Player.h"
-#include "packets/cPacket_Respawn.h"
-#include "packets/cPacket_UpdateSign.h"
-#include "packets/cPacket_UseEntity.h"
-#include "packets/cPacket_WindowClick.h"
-#include "packets/cPacket_WindowClose.h"
-
#include "cClientHandle.h"
#include "ChunkDataSerializer.h"
#include "cEntity.h"
@@ -52,10 +31,10 @@ enum
PACKET_USE_ENTITY = 0x07,
PACKET_UPDATE_HEALTH = 0x08,
PACKET_RESPAWN = 0x09,
- PACKET_FLYING = 0x0a,
- PACKET_PLAYERPOS = 0x0b,
- PACKET_PLAYERLOOK = 0x0c,
- PACKET_PLAYERMOVELOOK = 0x0d,
+ PACKET_PLAYER_ON_GROUND = 0x0a,
+ PACKET_PLAYER_POS = 0x0b,
+ PACKET_PLAYER_LOOK = 0x0c,
+ PACKET_PLAYER_MOVE_LOOK = 0x0d,
PACKET_BLOCK_DIG = 0x0e,
PACKET_BLOCK_PLACE = 0x0f,
PACKET_SLOT_SELECTED = 0x10,
@@ -69,9 +48,9 @@ enum
PACKET_SPAWN_MOB = 0x18,
PACKET_DESTROY_ENTITY = 0x1d,
PACKET_ENTITY = 0x1e,
- PACKET_REL_ENT_MOVE = 0x1f,
+ PACKET_ENT_REL_MOVE = 0x1f,
PACKET_ENT_LOOK = 0x20,
- PACKET_REL_ENT_MOVE_LOOK = 0x21,
+ PACKET_ENT_REL_MOVE_LOOK = 0x21,
PACKET_ENT_TELEPORT = 0x22,
PACKET_ENT_HEAD_LOOK = 0x23,
PACKET_ENT_STATUS = 0x26,
@@ -103,6 +82,24 @@ enum
+#define HANDLE_PACKET_READ(Proc, Type, Var) \
+ Type Var; \
+ { \
+ if (!m_ReceivedData.Proc(Var)) \
+ { \
+ return PARSE_INCOMPLETE; \
+ } \
+ }
+
+
+
+
+typedef unsigned char Byte;
+
+
+
+
+
cProtocol125::cProtocol125(cClientHandle * a_Client) :
super(a_Client),
m_ReceivedData(64 KiB)
@@ -384,7 +381,7 @@ void cProtocol125::SendLogin(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
- WriteByte (E_LOGIN);
+ WriteByte (PACKET_LOGIN);
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString(""); // Username, not used
WriteString("DEFAULT"); // Level type
@@ -480,7 +477,7 @@ void cProtocol125::SendPlayerMoveLook(void)
);
*/
- WriteByte (PACKET_PLAYERMOVELOOK);
+ WriteByte (PACKET_PLAYER_MOVE_LOOK);
cPlayer * Player = m_Client->GetPlayer();
WriteDouble(Player->GetPosX());
WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
@@ -526,12 +523,12 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
-void cProtocol125::SendRelEntMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol125::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_REL_ENT_MOVE);
+ WriteByte(PACKET_ENT_REL_MOVE);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
@@ -543,12 +540,12 @@ void cProtocol125::SendRelEntMove(const cEntity & a_Entity, char a_RelX, char a_
-void cProtocol125::SendRelEntMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol125::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_REL_ENT_MOVE_LOOK);
+ WriteByte(PACKET_ENT_REL_MOVE_LOOK);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
@@ -779,19 +776,19 @@ void cProtocol125::DataReceived(const char * a_Data, int a_Size)
m_ReceivedData.ReadByte(PacketType);
switch (ParsePacket(PacketType))
{
- case PACKET_UNKNOWN:
+ case PARSE_UNKNOWN:
{
// An unknown packet has been received, notify the client and abort:
m_Client->PacketUnknown(PacketType);
return;
}
- case PACKET_ERROR:
+ case PARSE_ERROR:
{
// An error occurred while parsing a known packet, notify the client and abort:
m_Client->PacketError(PacketType);
return;
}
- case PACKET_INCOMPLETE:
+ case PARSE_INCOMPLETE:
{
// Incomplete packet, bail out and process with the next batch of data
m_ReceivedData.ResetRead();
@@ -815,23 +812,23 @@ int cProtocol125::ParsePacket(unsigned char a_PacketType)
{
switch (a_PacketType)
{
- default: return PACKET_UNKNOWN;
+ default: return PARSE_UNKNOWN;
case PACKET_ANIMATION: return ParseArmAnim();
case PACKET_BLOCK_DIG: return ParseBlockDig();
case PACKET_BLOCK_PLACE: return ParseBlockPlace();
case PACKET_CHAT: return ParseChat();
case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction();
case PACKET_DISCONNECT: return ParseDisconnect();
- case PACKET_FLYING: return ParseFlying();
case PACKET_HANDSHAKE: return ParseHandshake();
case PACKET_KEEP_ALIVE: return ParseKeepAlive();
case PACKET_LOGIN: return ParseLogin();
case PACKET_PACKET_ENTITY_ACTION: return ParseEntityAction();
case PACKET_PING: return ParsePing();
- case PACKET_PLAYERLOOK: return ParsePlayerLook();
- case PACKET_PLAYERMOVELOOK: return ParsePlayerMoveLook();
- case PACKET_PLAYERPOS: return ParsePlayerPosition();
case PACKET_PLAYER_ABILITIES: return ParsePlayerAbilities();
+ case PACKET_PLAYER_LOOK: return ParsePlayerLook();
+ case PACKET_PLAYER_MOVE_LOOK: return ParsePlayerMoveLook();
+ case PACKET_PLAYER_ON_GROUND: return ParsePlayerOnGround();
+ case PACKET_PLAYER_POS: return ParsePlayerPosition();
case PACKET_RESPAWN: return ParseRespawn();
case PACKET_SLOT_SELECTED: return ParseSlotSelected();
case PACKET_UPDATE_SIGN: return ParseUpdateSign();
@@ -858,277 +855,320 @@ int cProtocol125::ParsePacket(unsigned char a_PacketType)
-int cProtocol125::ParseKeepAlive(void)
+int cProtocol125::ParseArmAnim(void)
{
- cPacket_KeepAlive KeepAlive;
- HANDLE_PACKET_PARSE(KeepAlive);
- m_Client->HandleKeepAlive(KeepAlive.m_KeepAliveID);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
+ HANDLE_PACKET_READ(ReadChar, char, Animation);
+ m_Client->HandleAnimation(Animation);
+ return PARSE_OK;
}
-int cProtocol125::ParseHandshake(void)
+int cProtocol125::ParseBlockDig(void)
{
- cPacket_Handshake Handshake;
- HANDLE_PACKET_PARSE(Handshake);
- m_Client->HandleHandshake(Handshake.m_Username);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadChar, char, Status);
+ HANDLE_PACKET_READ(ReadBEInt, int, PosX);
+ HANDLE_PACKET_READ(ReadByte, Byte, PosY);
+ HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
+ HANDLE_PACKET_READ(ReadChar, char, Direction);
+ m_Client->HandleBlockDig(PosX, PosY, PosZ, Direction, Status);
+ return PARSE_OK;
}
-int cProtocol125::ParseLogin(void)
+int cProtocol125::ParseBlockPlace(void)
{
- cPacket_Login Login;
- HANDLE_PACKET_PARSE(Login);
- m_Client->HandleLogin(Login.m_ProtocolVersion, Login.m_Username);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEInt, int, PosX);
+ HANDLE_PACKET_READ(ReadByte, Byte, PosY);
+ HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
+ HANDLE_PACKET_READ(ReadChar, char, Direction);
+
+ cItem HeldItem;
+ int res = ParseItem(HeldItem);
+ if (res < 0)
+ {
+ return res;
+ }
+
+ m_Client->HandleBlockPlace(PosX, PosY, PosZ, Direction, HeldItem);
+ return PARSE_OK;
}
-int cProtocol125::ParsePlayerPosition(void)
+int cProtocol125::ParseChat(void)
{
- cPacket_PlayerPosition pp;
- HANDLE_PACKET_PARSE(pp);
- m_Client->HandlePlayerPos(pp.m_PosX, pp.m_PosY, pp.m_PosZ, pp.m_Stance, pp.m_IsOnGround);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Message);
+ m_Client->HandleChat(Message);
+ return PARSE_OK;
}
-int cProtocol125::ParsePlayerLook(void)
+int cProtocol125::ParseCreativeInventoryAction(void)
{
- cPacket_PlayerLook pl;
- HANDLE_PACKET_PARSE(pl);
- m_Client->HandlePlayerLook(pl.m_Rotation, pl.m_Pitch, pl.m_IsOnGround);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
+ cItem HeldItem;
+ int res = ParseItem(HeldItem);
+ if (res < 0)
+ {
+ return res;
+ }
+ m_Client->HandleCreativeInventory(SlotNum, HeldItem);
+ return PARSE_OK;
}
-int cProtocol125::ParsePlayerMoveLook(void)
+int cProtocol125::ParseDisconnect(void)
{
- cPacket_PlayerMoveLook pml;
- HANDLE_PACKET_PARSE(pml);
- m_Client->HandlePlayerMoveLook(pml.m_PosX, pml.m_PosY, pml.m_PosZ, pml.m_Stance, pml.m_Rotation, pml.m_Pitch, pml.m_IsOnGround);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Reason);
+ m_Client->HandleDisconnect(Reason);
+ return PARSE_OK;
}
-int cProtocol125::ParsePlayerAbilities(void)
+int cProtocol125::ParseEntityAction(void)
{
- cPacket_PlayerAbilities pa;
- HANDLE_PACKET_PARSE(pa);
- // TODO: m_Client->HandlePlayerAbilities(...);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
+ HANDLE_PACKET_READ(ReadChar, char, ActionID);
+ // TODO: m_Client->HandleEntityAction(...);
+ return PARSE_OK;
}
-int cProtocol125::ParseChat(void)
+int cProtocol125::ParseHandshake(void)
{
- cPacket_Chat ch;
- HANDLE_PACKET_PARSE(ch);
- m_Client->HandleChat(ch.m_Message);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
+ m_Client->HandleHandshake(Username);
+ return PARSE_OK;
}
-int cProtocol125::ParseArmAnim(void)
+int cProtocol125::ParseKeepAlive(void)
{
- cPacket_ArmAnim aa;
- HANDLE_PACKET_PARSE(aa);
- m_Client->HandleAnimation(aa.m_Animation);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEInt, int, KeepAliveID);
+ m_Client->HandleKeepAlive(KeepAliveID);
+ return PARSE_OK;
}
-int cProtocol125::ParseFlying(void)
+int cProtocol125::ParseLogin(void)
{
- cPacket_Flying fl;
- HANDLE_PACKET_PARSE(fl);
- // TODO: m_Client->HandleFlying(fl.m_bFlying);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEInt, int, ProtocolVersion);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
+ HANDLE_PACKET_READ(ReadBEInt, int, ServerMode);
+ HANDLE_PACKET_READ(ReadBEInt, int, Dimension);
+ HANDLE_PACKET_READ(ReadChar, char, Difficulty);
+ HANDLE_PACKET_READ(ReadByte, Byte, WorldHeight);
+ HANDLE_PACKET_READ(ReadByte, Byte, MaxPlayers);
+ m_Client->HandleLogin(ProtocolVersion, Username);
+ return PARSE_OK;
}
-int cProtocol125::ParseBlockDig(void)
+int cProtocol125::ParsePing(void)
{
- cPacket_BlockDig bd;
- HANDLE_PACKET_PARSE(bd);
- m_Client->HandleBlockDig(bd.m_PosX, bd.m_PosY, bd.m_PosZ, bd.m_Direction, bd.m_Status);
- return PACKET_OK;
+ // Packet has no more data
+ m_Client->HandlePing();
+ return PARSE_OK;
}
-int cProtocol125::ParseBlockPlace(void)
+
+int cProtocol125::ParsePlayerAbilities(void)
{
- cPacket_BlockPlace bp;
- HANDLE_PACKET_PARSE(bp);
- m_Client->HandleBlockPlace(bp.m_PosX, bp.m_PosY, bp.m_PosZ, bp.m_Direction, bp.m_HeldItem);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBool, bool, Invulnerable);
+ HANDLE_PACKET_READ(ReadBool, bool, IsFlying);
+ HANDLE_PACKET_READ(ReadBool, bool, CanFly);
+ HANDLE_PACKET_READ(ReadBool, bool, InstaMine);
+ // TODO: m_Client->HandlePlayerAbilities(...);
+ return PARSE_OK;
}
-int cProtocol125::ParseDisconnect(void)
+int cProtocol125::ParsePlayerLook(void)
{
- cPacket_Disconnect dc;
- HANDLE_PACKET_PARSE(dc);
- m_Client->HandleDisconnect(dc.m_Reason);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
+ HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
+ HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerLook(Rotation, Pitch, IsOnGround);
+ return PARSE_OK;
}
-int cProtocol125::ParseSlotSelected(void)
+int cProtocol125::ParsePlayerMoveLook(void)
{
- cPacket_ItemSwitch its;
- HANDLE_PACKET_PARSE(its);
- m_Client->HandleSlotSelected(its.m_SlotNum);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
+ HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
+ HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
+ HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
+ HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
+ // LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", PosX, PosY, PosZ, Stance, IsOnGround ? 1 : 0);
+ m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Rotation, Pitch, IsOnGround);
+ return PARSE_OK;
}
-int cProtocol125::ParseCreativeInventoryAction(void)
+int cProtocol125::ParsePlayerOnGround(void)
{
- cPacket_CreativeInventoryAction cia;
- HANDLE_PACKET_PARSE(cia);
- m_Client->HandleCreativeInventory(cia.m_SlotNum, cia.m_ClickedItem);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
+ // TODO: m_Client->HandleFlying(IsOnGround);
+ return PARSE_OK;
}
-int cProtocol125::ParseUseEntity(void)
+int cProtocol125::ParsePlayerPosition(void)
{
- cPacket_UseEntity ue;
- HANDLE_PACKET_PARSE(ue);
- m_Client->HandleUseEntity(ue.m_TargetEntityID, ue.m_IsLeftClick);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
+ HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
+ HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
+ HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround);
+ return PARSE_OK;
}
-int cProtocol125::ParseWindowClose(void)
+int cProtocol125::ParseRespawn(void)
{
- cPacket_WindowClose wc;
- HANDLE_PACKET_PARSE(wc);
- m_Client->HandleWindowClose(wc.m_WindowID);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEInt, int, Dimension);
+ HANDLE_PACKET_READ(ReadChar, char, Difficulty);
+ HANDLE_PACKET_READ(ReadChar, char, CreativeMode);
+ HANDLE_PACKET_READ(ReadBEShort, short, WorldHeight);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
+ m_Client->HandleRespawn();
+ return PARSE_OK;
}
-int cProtocol125::ParseWindowClick(void)
+int cProtocol125::ParseSlotSelected(void)
{
- cPacket_WindowClick wc;
- HANDLE_PACKET_PARSE(wc);
- m_Client->HandleWindowClick(wc.m_WindowID, wc.m_SlotNum, wc.m_IsRightClick, wc.m_IsShiftPressed, wc.m_HeldItem);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
+ m_Client->HandleSlotSelected(SlotNum);
+ return PARSE_OK;
}
-int cProtocol125::ParseEntityAction(void)
+int cProtocol125::ParseUpdateSign(void)
{
- cPacket_13 ea;
- HANDLE_PACKET_PARSE(ea);
- // TODO: m_Client->HandleEntityAction(...);
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEInt, int, BlockX);
+ HANDLE_PACKET_READ(ReadBEShort, short, BlockY);
+ HANDLE_PACKET_READ(ReadBEInt, int, BlockZ);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line1);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line2);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line3);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line4);
+ m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
+ return PARSE_OK;
}
-int cProtocol125::ParseUpdateSign(void)
+int cProtocol125::ParseUseEntity(void)
{
- cPacket_UpdateSign us;
- HANDLE_PACKET_PARSE(us);
- m_Client->HandleUpdateSign(
- us.m_BlockX, us.m_BlockY, us.m_BlockZ,
- us.m_Line1, us.m_Line2, us.m_Line3, us.m_Line4
- );
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadBEInt, int, SourceEntityID);
+ HANDLE_PACKET_READ(ReadBEInt, int, TargetEntityID);
+ HANDLE_PACKET_READ(ReadBool, bool, IsLeftClick);
+ m_Client->HandleUseEntity(TargetEntityID, IsLeftClick);
+ return PARSE_OK;
}
-int cProtocol125::ParseRespawn(void)
+int cProtocol125::ParseWindowClick(void)
{
- cPacket_Respawn rsp;
- HANDLE_PACKET_PARSE(rsp);
- m_Client->HandleRespawn();
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadChar, char, WindowID);
+ HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
+ HANDLE_PACKET_READ(ReadBool, bool, IsRightClick);
+ HANDLE_PACKET_READ(ReadBEShort, short, TransactionID);
+ HANDLE_PACKET_READ(ReadBool, bool, IsShiftPressed);
+ cItem HeldItem;
+ int res = ParseItem(HeldItem);
+ if (res < 0)
+ {
+ return res;
+ }
+ m_Client->HandleWindowClick(WindowID, SlotNum, IsRightClick, IsShiftPressed, HeldItem);
+ return PARSE_OK;
}
-int cProtocol125::ParsePing(void)
+int cProtocol125::ParseWindowClose(void)
{
- cPacket_Ping ping;
- HANDLE_PACKET_PARSE(ping);
- m_Client->HandlePing();
- return PACKET_OK;
+ HANDLE_PACKET_READ(ReadChar, char, WindowID);
+ m_Client->HandleWindowClose(WindowID);
+ return PARSE_OK;
}
-
void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
{
- WriteByte(E_PRE_CHUNK);
+ WriteByte(PACKET_PRE_CHUNK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
WriteBool(a_ShouldLoad);
@@ -1186,6 +1226,51 @@ void cProtocol125::WriteItem(const cItem & a_Item)
+int cProtocol125::ParseItem(cItem & a_Item)
+{
+ HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
+
+ if (ItemType <= -1)
+ {
+ a_Item.Empty();
+ return PARSE_OK;
+ }
+ a_Item.m_ItemType = ItemType;
+
+ HANDLE_PACKET_READ(ReadChar, char, ItemCount);
+ HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
+ a_Item.m_ItemCount = ItemCount;
+ a_Item.m_ItemDamage = ItemDamage;
+ if (ItemCount <= 0)
+ {
+ a_Item.Empty();
+ }
+
+ if (!cItem::IsEnchantable(ItemType))
+ {
+ return PARSE_OK;
+ }
+
+ HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes);
+
+ if (EnchantNumBytes == 0)
+ {
+ return PARSE_OK;
+ }
+
+ // TODO: Enchantment not implemented yet!
+ if (!m_ReceivedData.SkipRead(EnchantNumBytes))
+ {
+ return PARSE_INCOMPLETE;
+ }
+
+ return PARSE_OK;
+}
+
+
+
+
+
AString cProtocol125::GetEntityMetaData(const cEntity & a_Entity)
{
// We should send all the metadata here