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-rw-r--r--source/cClientHandle.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index 2a9833de4..6e1079569 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -86,8 +86,6 @@ public:
// Removes the client from all chunks. Used when switching worlds or destroying the player
void RemoveFromAllChunks(void);
- void ChunkJustSent(cChunk * a_ChunkSent); // Called by cChunk when it is loaded / generated and sent to all clients registered in it
-
inline bool IsLoggedIn(void) const { return m_State >= csAuthenticating; }
void Tick(float a_Dt);
@@ -106,6 +104,9 @@ public:
void SetViewDistance(int a_ViewDistance); //tolua_export
int GetUniqueID() const { return m_UniqueID; } //tolua_export
+
+ /// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend)
+ bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
private: