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-rw-r--r--source/cWindow.cpp374
1 files changed, 0 insertions, 374 deletions
diff --git a/source/cWindow.cpp b/source/cWindow.cpp
deleted file mode 100644
index 5278122d5..000000000
--- a/source/cWindow.cpp
+++ /dev/null
@@ -1,374 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cWindow.h"
-#include "cItem.h"
-#include "cClientHandle.h"
-#include "cPlayer.h"
-#include "cPickup.h"
-#include "cInventory.h"
-#include "cWindowOwner.h"
-#include "items/Item.h"
-
-
-
-
-
-cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible, cWindow::WindowType a_WindowType, int a_WindowID)
- : m_WindowID( a_WindowID )
- , m_WindowType( a_WindowType )
- , m_Owner( a_Owner )
- , m_bInventoryVisible( a_bInventoryVisible )
- , m_NumSlots( 0 )
- , m_Slots( 0 )
- , m_DraggingItem( 0 )
- , m_IsDestroyed(false)
-{
- LOGD("Created a window at %p, type = %d, ID = %i", this, a_WindowType, a_WindowID);
- if (!m_bInventoryVisible)
- {
- m_DraggingItem = new cItem();
- }
-}
-
-
-
-
-
-cWindow::~cWindow()
-{
- LOGD("Deleting a window at %p", this);
- if( !m_bInventoryVisible && m_DraggingItem )
- {
- delete m_DraggingItem;
- m_DraggingItem = 0;
- }
- LOGD("Deleted a window at %p", this);
-}
-
-
-
-
-
-cItem* cWindow::GetSlot( int a_Slot )
-{
- if(a_Slot > -1 && a_Slot < m_NumSlots)
- {
- return (m_Slots + a_Slot);
- }
- return 0;
-}
-
-
-
-
-
-cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ )
-{
- if( m_bInventoryVisible && a_Player )
- {
- cWindow* Window = a_Player->GetInventory().GetWindow();
- if( Window )
- {
- return Window->GetDraggingItem();
- }
- }
- return m_DraggingItem;
-}
-
-
-
-
-
-void cWindow::Clicked(
- cPlayer & a_Player,
- int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed,
- const cItem & a_HeldItem
-)
-{
- if (a_WindowID != m_WindowID)
- {
- LOG("WRONG WINDOW ID! (exp %d, got %d) received from \"%s\"", m_WindowID, a_WindowID, a_Player.GetName().c_str());
- return;
- }
-
- if (m_bInventoryVisible)
- {
- cWindow * Window = a_Player.GetInventory().GetWindow();
- if (Window != NULL)
- {
- m_DraggingItem = Window->GetDraggingItem();
- }
- }
- bool bAsync = false;
- if (a_SlotNum == -999) // Outside window click
- {
- if (a_IsRightClick)
- {
- a_Player.TossItem(true);
- }
- else
- {
- a_Player.TossItem(true, m_DraggingItem->m_ItemCount);
- }
- }
- else if (GetSlot(a_SlotNum) != NULL)
- {
- cItem * Item = GetSlot(a_SlotNum);
- if (!Item->IsEqual(a_HeldItem))
- {
- LOGD("*** Window lost sync ***");
- LOGD("My Type: %i Their Type: %i", Item->m_ItemID, a_HeldItem.m_ItemID);
- LOGD("My Count: %i Their Count: %i", Item->m_ItemCount, a_HeldItem.m_ItemCount);
- LOGD("My Dmg: %i Their Dmg: %i", Item->m_ItemHealth, a_HeldItem.m_ItemHealth);
- bAsync = true;
- }
- }
- if (m_DraggingItem && (a_SlotNum > -1) && (a_SlotNum < m_NumSlots))
- {
- if (!a_IsRightClick)
- {
- // Left-clicked
- if (!m_DraggingItem->IsEqual(m_Slots[a_SlotNum]))
- {
- // Switch contents
- cItem tmp(*m_DraggingItem);
- *m_DraggingItem = m_Slots[a_SlotNum];
- m_Slots[a_SlotNum] = tmp;
- }
- else
- {
- // Same type, add items:
- cItemHandler * Handler = ItemHandler(m_DraggingItem->m_ItemID);
- int FreeSlots = Handler->GetMaxStackSize() - m_Slots[a_SlotNum].m_ItemCount;
- if (FreeSlots < 0)
- {
- ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?");
- FreeSlots = 0;
- }
- int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots;
- m_Slots[a_SlotNum].m_ItemCount += (char)Filling;
- m_DraggingItem->m_ItemCount -= (char)Filling;
- if (m_DraggingItem->m_ItemCount <= 0)
- {
- m_DraggingItem->Empty();
- }
- }
- }
- else
- {
- // Right clicked
- if (m_DraggingItem->m_ItemID <= 0) // Empty-handed?
- {
- m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_SlotNum].m_ItemCount) / 2.f + 0.5f);
- m_Slots[a_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount;
- m_DraggingItem->m_ItemID = m_Slots[a_SlotNum].m_ItemID;
- m_DraggingItem->m_ItemHealth = m_Slots[a_SlotNum].m_ItemHealth;
-
- if (m_Slots[a_SlotNum].m_ItemCount <= 0)
- {
- m_Slots[a_SlotNum].Empty();
- }
- }
- else if ((m_Slots[a_SlotNum].m_ItemID <= 0) || m_DraggingItem->IsEqual(m_Slots[a_SlotNum]))
- {
- // Drop one item in slot
- cItemHandler * Handler = ItemHandler(m_Slots[a_SlotNum].m_ItemID);
- if ((m_DraggingItem->m_ItemCount > 0) && (m_Slots[a_SlotNum].m_ItemCount < Handler->GetMaxStackSize()))
- {
- m_Slots[a_SlotNum].m_ItemID = m_DraggingItem->m_ItemID;
- m_Slots[a_SlotNum].m_ItemCount++;
- m_Slots[a_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth;
- m_DraggingItem->m_ItemCount--;
- }
- if (m_DraggingItem->m_ItemCount <= 0)
- {
- m_DraggingItem->Empty();
- }
- }
- else if (!m_DraggingItem->IsEqual(m_Slots[a_SlotNum]))
- {
- // Swap contents
- cItem tmp( *m_DraggingItem );
- *m_DraggingItem = m_Slots[a_SlotNum];
- m_Slots[a_SlotNum] = tmp;
- }
- }
- if (bAsync)
- {
- // TODO: Handle this thread-safely (m_OpenedBy may change by another cSocketThread
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- SendWholeWindow((*itr)->GetClientHandle());
- }
- if (m_bInventoryVisible || m_OpenedBy.empty())
- {
- a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
- }
- }
- }
- else if (m_bInventoryVisible) // Click in player inventory
- {
- cWindow * Window = a_Player.GetInventory().GetWindow();
- if (Window)
- {
- Window->Clicked(a_Player, a_WindowID, a_SlotNum - 9, a_IsRightClick, a_IsShiftPressed, a_HeldItem);
- }
- }
- if (m_DraggingItem != NULL)
- {
- LOGD("Dragging: %i", m_DraggingItem->m_ItemCount );
- }
-}
-
-
-
-
-
-void cWindow::Open( cPlayer & a_Player )
-{
- {
- cCSLock Lock(m_CS);
- // If player is already in OpenedBy remove player first
- m_OpenedBy.remove( &a_Player );
- // Then add player
- m_OpenedBy.push_back( &a_Player );
- }
-
- a_Player.GetClientHandle()->SendWindowOpen(m_WindowID, m_WindowType, m_WindowTitle, m_NumSlots);
-}
-
-
-
-
-
-void cWindow::Close( cPlayer & a_Player )
-{
- //Checks wheather the player is still holding an item
- if (m_DraggingItem && m_DraggingItem->m_ItemCount > 0)
- {
- LOGD("Player holds item! Dropping it...");
- a_Player.TossItem(true, m_DraggingItem->m_ItemCount);
- }
-
- cClientHandle * ClientHandle = a_Player.GetClientHandle();
- if (ClientHandle != NULL)
- {
- ClientHandle->SendWindowClose(m_WindowID);
- }
-
- {
- cCSLock Lock(m_CS);
- m_OpenedBy.remove( &a_Player );
- if( m_OpenedBy.size() == 0 )
- {
- Destroy();
- }
- }
- if (m_IsDestroyed)
- {
- delete this;
- }
-}
-
-
-
-
-
-void cWindow::OwnerDestroyed()
-{
- m_Owner = 0;
- while( m_OpenedBy.size() > 1 )
- {
- (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
- }
- (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
-}
-
-
-
-
-
-bool cWindow::ForEachPlayer(cItemCallback<cPlayer> & a_Callback)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
- {
- if (a_Callback.Item(*itr))
- {
- return false;
- }
- } // for itr - m_OpenedBy[]
- return true;
-}
-
-
-
-
-
-bool cWindow::ForEachClient(cItemCallback<cClientHandle> & a_Callback)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
- {
- if (a_Callback.Item((*itr)->GetClientHandle()))
- {
- return false;
- }
- } // for itr - m_OpenedBy[]
- return true;
-}
-
-
-
-
-
-void cWindow::Destroy()
-{
- LOGD("Destroying window %p (type %d)", this, m_WindowType);
- if (m_Owner != NULL)
- {
- m_Owner->CloseWindow();
- m_Owner = NULL;
- }
- m_IsDestroyed = true;
-}
-
-
-
-
-
-void cWindow::SendWholeWindow(cClientHandle * a_Client )
-{
- a_Client->SendWholeInventory(*this);
-}
-
-
-
-
-
-void cWindow::BroadcastWholeWindow(void)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- SendWholeWindow((*itr)->GetClientHandle());
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
-
-void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- (*itr)->GetClientHandle()->SendInventoryProgress(m_WindowID, a_Progressbar, a_Value);
- } // for itr - m_OpenedBy[]
-}
-
-
-
-