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2012-09-20Refactored windows.madmaxoft@gmail.com1-374/+0
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-2/+2
2012-08-19Another handful of packets rewritten.madmaxoft@gmail.com1-16/+4
2012-08-18Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com1-59/+70
2012-08-11Added partial shift+click handling to the survival inventorymadmaxoft@gmail.com1-16/+56
2012-08-06A bit of cleanup and documentation around the UI window handlingmadmaxoft@gmail.com1-10/+13
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-332/+332
2012-03-19Fixed a warning in a Release buildmadmaxoft@gmail.com1-1/+4
2012-03-19Made some logging output debug-onlymadmaxoft@gmail.com1-6/+6
2012-03-19Basic cWindow thread-safetymadmaxoft@gmail.com1-13/+56
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-5/+40
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-2/+6
2012-01-01CreativeInventory Updatelapayo94@gmail.com1-3/+3
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-3/+3
2011-12-25Hold item is now dropped when inventory is closedlapayo94@gmail.com1-2/+2
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-0/+12
2011-10-03MCServer c++ source filesfaketruth1-0/+235