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-rw-r--r--src/Bindings/LuaServerHandle.cpp213
1 files changed, 213 insertions, 0 deletions
diff --git a/src/Bindings/LuaServerHandle.cpp b/src/Bindings/LuaServerHandle.cpp
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+++ b/src/Bindings/LuaServerHandle.cpp
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+
+// LuaServerHandle.cpp
+
+// Implements the cLuaServerHandle class wrapping the cServerHandle functionality for Lua API
+
+#include "Globals.h"
+#include "LuaServerHandle.h"
+#include "LuaTCPLink.h"
+#include "tolua++/include/tolua++.h"
+
+
+
+
+
+cLuaServerHandle::cLuaServerHandle(UInt16 a_Port, cPluginLua & a_Plugin, int a_CallbacksTableStackPos):
+ m_Plugin(a_Plugin),
+ m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos),
+ m_Port(a_Port)
+{
+ LOGD("Creating LuaServerHandle at %p.", this);
+}
+
+
+
+
+
+
+cLuaServerHandle::~cLuaServerHandle()
+{
+ // If the server handle is still open, close it explicitly:
+ LOGD("Deleting LuaServerHandle at %p.", this);
+ Close();
+}
+
+
+
+
+
+void cLuaServerHandle::SetServerHandle(cServerHandlePtr a_ServerHandle, cLuaServerHandlePtr a_Self)
+{
+ ASSERT(m_ServerHandle == nullptr); // The handle can be set only once
+
+ m_ServerHandle = a_ServerHandle;
+ m_Self = a_Self;
+}
+
+
+
+
+
+void cLuaServerHandle::Close(void)
+{
+ LOGD("Closing LuaServerHandle at %p.", this);
+
+ // Safely grab a copy of the server handle:
+ cServerHandlePtr ServerHandle = m_ServerHandle;
+ if (ServerHandle == nullptr)
+ {
+ return;
+ }
+
+ // Close the underlying server handle:
+ ServerHandle->Close();
+
+ // Close all connections at this server:
+ cLuaTCPLinkPtrs Connections;
+ {
+ cCSLock Lock(m_CSConnections);
+ std::swap(Connections, m_Connections);
+ }
+ for (auto & conn: Connections)
+ {
+ conn->Close();
+ }
+ Connections.clear();
+
+ // Allow the internal server handle to be deallocated:
+ m_ServerHandle.reset();
+}
+
+
+
+
+
+bool cLuaServerHandle::IsListening(void)
+{
+ // Safely grab a copy of the server handle:
+ cServerHandlePtr ServerHandle = m_ServerHandle;
+ if (ServerHandle == nullptr)
+ {
+ return false;
+ }
+
+ // Query the underlying server handle:
+ return ServerHandle->IsListening();
+}
+
+
+
+
+
+void cLuaServerHandle::RemoveLink(cLuaTCPLink * a_Link)
+{
+ cCSLock Lock(m_CSConnections);
+ for (auto itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr)
+ {
+ if (itr->get() == a_Link)
+ {
+ m_Connections.erase(itr);
+ break;
+ }
+ } // for itr - m_Connections[]
+}
+
+
+
+
+
+void cLuaServerHandle::Release(void)
+{
+ // Close the server, if it isn't closed yet:
+ Close();
+
+ // Allow self to deallocate:
+ m_Self.reset();
+}
+
+
+
+
+
+cTCPLink::cCallbacksPtr cLuaServerHandle::OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort)
+{
+ // If not valid anymore, drop the connection:
+ if (!m_Callbacks.IsValid())
+ {
+ return nullptr;
+ }
+
+ // Ask the plugin for link callbacks:
+ cPluginLua::cOperation Op(m_Plugin);
+ cLuaState::cRef LinkCallbacks;
+ if (
+ !Op().Call(cLuaState::cTableRef(m_Callbacks, "OnIncomingConnection"), a_RemoteIPAddress, a_RemotePort, m_Port, cLuaState::Return, LinkCallbacks) ||
+ !LinkCallbacks.IsValid()
+ )
+ {
+ LOGINFO("cNetwork server (port %d) OnIncomingConnection callback failed in plugin %s. Dropping connection.",
+ m_Port, m_Plugin.GetName().c_str()
+ );
+ return nullptr;
+ }
+
+ // Create the link wrapper to use with the callbacks:
+ auto res = std::make_shared<cLuaTCPLink>(m_Plugin, std::move(LinkCallbacks), m_Self);
+
+ // Add the link to the list of our connections:
+ cCSLock Lock(m_CSConnections);
+ m_Connections.push_back(res);
+
+ return res;
+}
+
+
+
+
+
+void cLuaServerHandle::OnAccepted(cTCPLink & a_Link)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Notify the plugin:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnAccepted"), static_cast<cLuaTCPLink *>(a_Link.GetCallbacks().get())))
+ {
+ LOGINFO("cNetwork server (port %d) OnAccepted callback failed in plugin %s, connection to %s:%d.",
+ m_Port, m_Plugin.GetName().c_str(), a_Link.GetRemoteIP().c_str(), a_Link.GetRemotePort()
+ );
+ return;
+ }
+}
+
+
+
+
+
+void cLuaServerHandle::OnError(int a_ErrorCode, const AString & a_ErrorMsg)
+{
+ // Check if we're still valid:
+ if (!m_Callbacks.IsValid())
+ {
+ return;
+ }
+
+ // Notify the plugin:
+ cPluginLua::cOperation Op(m_Plugin);
+ if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnError"), a_ErrorCode, a_ErrorMsg))
+ {
+ LOGINFO("cNetwork server (port %d) OnError callback failed in plugin %s. The error is %d (%s).",
+ m_Port, m_Plugin.GetName().c_str(), a_ErrorCode, a_ErrorMsg.c_str()
+ );
+ return;
+ }
+}
+
+
+
+
+