summaryrefslogtreecommitdiffstats
path: root/src/Bindings
diff options
context:
space:
mode:
Diffstat (limited to 'src/Bindings')
-rw-r--r--src/Bindings/CMakeLists.txt3
-rw-r--r--src/Bindings/LuaChunkStay.cpp8
-rw-r--r--src/Bindings/LuaState.cpp60
-rw-r--r--src/Bindings/LuaState.h78
-rw-r--r--src/Bindings/ManualBindings.cpp2
-rw-r--r--src/Bindings/ManualBindings_RankManager.cpp68
-rw-r--r--src/Bindings/Plugin.h34
-rw-r--r--src/Bindings/PluginLua.cpp82
-rw-r--r--src/Bindings/PluginLua.h34
-rw-r--r--src/Bindings/PluginManager.cpp59
-rw-r--r--src/Bindings/PluginManager.h38
-rw-r--r--src/Bindings/gen_LuaState_Call.lua224
-rw-r--r--src/Bindings/virtual_method_hooks.lua10
13 files changed, 297 insertions, 403 deletions
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt
index 930ee9771..5c56231c6 100644
--- a/src/Bindings/CMakeLists.txt
+++ b/src/Bindings/CMakeLists.txt
@@ -37,14 +37,12 @@ SET (HDRS
set (BINDING_OUTPUTS
${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h
- ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Call.inc
)
set(BINDING_DEPENDENCIES
tolua
../Bindings/virtual_method_hooks.lua
../Bindings/AllToLua.pkg
- ../Bindings/gen_LuaState_Call.lua
../Bindings/LuaFunctions.h
../Bindings/LuaWindow.h
../Bindings/Plugin.h
@@ -127,7 +125,6 @@ if (NOT MSVC)
endif ()
set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES GENERATED TRUE)
set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.h PROPERTIES GENERATED TRUE)
-set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/LuaState_Call.inc PROPERTIES GENERATED TRUE)
set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error)
diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp
index a3d3a8090..23da12f68 100644
--- a/src/Bindings/LuaChunkStay.cpp
+++ b/src/Bindings/LuaChunkStay.cpp
@@ -130,8 +130,11 @@ void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPo
void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
{
- cPluginLua::cOperation Op(m_Plugin);
- Op().Call((int)m_OnChunkAvailable, a_ChunkX, a_ChunkZ);
+ if (m_OnChunkAvailable.IsValid())
+ {
+ cPluginLua::cOperation Op(m_Plugin);
+ Op().Call((int)m_OnChunkAvailable, a_ChunkX, a_ChunkZ);
+ }
}
@@ -140,6 +143,7 @@ void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
bool cLuaChunkStay::OnAllChunksAvailable(void)
{
+ if (m_OnAllChunksAvailable.IsValid())
{
// Call the callback:
cPluginLua::cOperation Op(m_Plugin);
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index 85e3f9fc5..928436a2f 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -16,6 +16,8 @@ extern "C"
#include "Bindings.h"
#include "ManualBindings.h"
#include "DeprecatedBindings.h"
+#include "../Entities/Entity.h"
+#include "../BlockEntities/BlockEntity.h"
// fwd: SQLite/lsqlite3.c
extern "C"
@@ -520,7 +522,7 @@ void cLuaState::Push(cBlockEntity * a_BlockEntity)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity");
+ tolua_pushusertype(m_LuaState, a_BlockEntity, (a_BlockEntity == nullptr) ? "cBlockEntity" : a_BlockEntity->GetClass());
m_NumCurrentFunctionArgs += 1;
}
@@ -556,7 +558,61 @@ void cLuaState::Push(cEntity * a_Entity)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Entity, "cEntity");
+ if (a_Entity == nullptr)
+ {
+ lua_pushnil(m_LuaState);
+ }
+ else
+ {
+ switch (a_Entity->GetEntityType())
+ {
+ case cEntity::etMonster:
+ {
+ // Don't push specific mob types, as those are not exported in the API:
+ tolua_pushusertype(m_LuaState, a_Entity, "cMonster");
+ break;
+ }
+ case cEntity::etPlayer:
+ {
+ tolua_pushusertype(m_LuaState, a_Entity, "cPlayer");
+ break;
+ }
+ case cEntity::etPickup:
+ {
+ tolua_pushusertype(m_LuaState, a_Entity, "cPickup");
+ break;
+ }
+ case cEntity::etTNT:
+ {
+ tolua_pushusertype(m_LuaState, a_Entity, "cTNTEntity");
+ break;
+ }
+ case cEntity::etProjectile:
+ {
+ tolua_pushusertype(m_LuaState, a_Entity, "cProjectileEntity");
+ break;
+ }
+ case cEntity::etFloater:
+ {
+ tolua_pushusertype(m_LuaState, a_Entity, "cFloater");
+ break;
+ }
+
+ case cEntity::etEntity:
+ case cEntity::etEnderCrystal:
+ case cEntity::etFallingBlock:
+ case cEntity::etMinecart:
+ case cEntity::etBoat:
+ case cEntity::etExpOrb:
+ case cEntity::etItemFrame:
+ case cEntity::etPainting:
+ {
+ // Push the generic entity class type:
+ tolua_pushusertype(m_LuaState, a_Entity, "cEntity");
+ }
+ } // switch (EntityType)
+ }
+
m_NumCurrentFunctionArgs += 1;
}
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index ef87c3efc..899228a66 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -240,10 +240,24 @@ public:
/** Retrieve value at a_StackPos, if it is a valid cWorld class. If not, a_Value is unchanged */
void GetStackValue(int a_StackPos, pWorld & a_Value);
+ /** Call the specified Lua function.
+ Returns true if call succeeded, false if there was an error.
+ A special param of cRet & signifies the end of param list and the start of return values.
+ Example call: Call(Fn, Param1, Param2, Param3, cLuaState::Return, Ret1, Ret2) */
+ template <typename FnT, typename... Args>
+ bool Call(const FnT & a_Function, Args &&... args)
+ {
+ PushFunction(a_Function);
+ return PushCallPop(args...);
+ }
- // Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script:
- #include "LuaState_Call.inc"
-
+ /** Retrieves a list of values from the Lua stack, starting at the specified index. */
+ template <typename T, typename... Args>
+ inline void GetStackValues(int a_StartStackPos, T & a_Ret, Args &&... args)
+ {
+ GetStackValue(a_StartStackPos, a_Ret);
+ GetStackValues(a_StartStackPos + 1, args...);
+ }
/** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */
bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1);
@@ -310,6 +324,7 @@ public:
static void LogStack(lua_State * a_LuaState, const char * a_Header = NULL);
protected:
+
lua_State * m_LuaState;
/** If true, the state is owned by this object and will be auto-Closed. False => attached state */
@@ -327,6 +342,63 @@ protected:
int m_NumCurrentFunctionArgs;
+ /** Variadic template terminator: Counting zero args returns zero. */
+ int CountArgs(void)
+ {
+ return 0;
+ }
+
+ /** Variadic template: Counting args means add one to the count of the rest. */
+ template <typename T, typename... Args>
+ int CountArgs(T, Args... args)
+ {
+ return 1 + CountArgs(args...);
+ }
+
+ /** Variadic template terminator: If there's nothing more to push / pop, just call the function.
+ Note that there are no return values either, because those are prefixed by a cRet value, so the arg list is never empty. */
+ bool PushCallPop(void)
+ {
+ return CallFunction(0);
+ }
+
+ /** Variadic template recursor: More params to push. Push them and recurse. */
+ template <typename T, typename... Args>
+ inline bool PushCallPop(T a_Param, Args &&... args)
+ {
+ Push(a_Param);
+ return PushCallPop(args...);
+ }
+
+ /** Variadic template terminator: If there's nothing more to push, but return values to collect, call the function and collect the returns. */
+ template <typename... Args>
+ bool PushCallPop(cLuaState::cRet, Args &&... args)
+ {
+ // Calculate the number of return values (number of args left):
+ int NumReturns = CountArgs(args...);
+
+ // Call the function:
+ if (!CallFunction(NumReturns))
+ {
+ return false;
+ }
+
+ // Collect the return values:
+ GetStackValues(-NumReturns, args...);
+ lua_pop(m_LuaState, NumReturns);
+
+ // All successful:
+ return true;
+ }
+
+ /** Variadic template terminator: If there are no more values to get, bail out.
+ This function is not available in the public API, because it's an error to request no values directly; only internal functions can do that.
+ If you get a compile error saying this function is not accessible, check your calling code, you aren't reading any stack values. */
+ void GetStackValues(int a_StartingStackPos)
+ {
+ // Do nothing
+ }
+
/** Pushes the function of the specified name onto the stack.
Returns true if successful. Logs a warning on failure (incl. m_SubsystemName)
*/
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index f643f06ec..0558533ce 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -1160,7 +1160,7 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
}
- self->QueueTask(new cLuaWorldTask(*Plugin, FnRef));
+ self->QueueTask(make_unique<cLuaWorldTask>(*Plugin, FnRef));
return 0;
}
diff --git a/src/Bindings/ManualBindings_RankManager.cpp b/src/Bindings/ManualBindings_RankManager.cpp
index 3c58a0a92..66174bf86 100644
--- a/src/Bindings/ManualBindings_RankManager.cpp
+++ b/src/Bindings/ManualBindings_RankManager.cpp
@@ -34,7 +34,7 @@ static int tolua_cRankManager_AddGroup(lua_State * L)
S.GetStackValue(2, GroupName);
// Add the group:
- cRoot::Get()->GetRankManager().AddGroup(GroupName);
+ cRoot::Get()->GetRankManager()->AddGroup(GroupName);
return 0;
}
@@ -63,7 +63,7 @@ static int tolua_cRankManager_AddGroupToRank(lua_State * L)
S.GetStackValues(2, GroupName, RankName);
// Add the group to the rank:
- S.Push(cRoot::Get()->GetRankManager().AddGroupToRank(GroupName, RankName));
+ S.Push(cRoot::Get()->GetRankManager()->AddGroupToRank(GroupName, RankName));
return 1;
}
@@ -92,7 +92,7 @@ static int tolua_cRankManager_AddPermissionToGroup(lua_State * L)
S.GetStackValues(2, Permission, GroupName);
// Add the group to the rank:
- S.Push(cRoot::Get()->GetRankManager().AddPermissionToGroup(Permission, GroupName));
+ S.Push(cRoot::Get()->GetRankManager()->AddPermissionToGroup(Permission, GroupName));
return 1;
}
@@ -121,7 +121,7 @@ static int tolua_cRankManager_AddRank(lua_State * L)
S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
// Add the rank:
- cRoot::Get()->GetRankManager().AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
+ cRoot::Get()->GetRankManager()->AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
return 0;
}
@@ -142,7 +142,7 @@ static int tolua_cRankManager_ClearPlayerRanks(lua_State * L)
}
// Remove all players:
- cRoot::Get()->GetRankManager().ClearPlayerRanks();
+ cRoot::Get()->GetRankManager()->ClearPlayerRanks();
return 1;
}
@@ -166,7 +166,7 @@ static int tolua_cRankManager_GetAllGroups(lua_State * L)
}
// Get the groups:
- AStringVector Groups = cRoot::Get()->GetRankManager().GetAllGroups();
+ AStringVector Groups = cRoot::Get()->GetRankManager()->GetAllGroups();
// Push the results:
S.Push(Groups);
@@ -193,7 +193,7 @@ static int tolua_cRankManager_GetAllPermissions(lua_State * L)
}
// Get the permissions:
- AStringVector Permissions = cRoot::Get()->GetRankManager().GetAllPermissions();
+ AStringVector Permissions = cRoot::Get()->GetRankManager()->GetAllPermissions();
// Push the results:
S.Push(Permissions);
@@ -220,7 +220,7 @@ static int tolua_cRankManager_GetAllPlayerUUIDs(lua_State * L)
}
// Get the player uuid's:
- AStringVector Players = cRoot::Get()->GetRankManager().GetAllPlayerUUIDs();
+ AStringVector Players = cRoot::Get()->GetRankManager()->GetAllPlayerUUIDs();
// Push the results:
S.Push(Players);
@@ -247,7 +247,7 @@ static int tolua_cRankManager_GetAllRanks(lua_State * L)
}
// Get the ranks:
- AStringVector Ranks = cRoot::Get()->GetRankManager().GetAllRanks();
+ AStringVector Ranks = cRoot::Get()->GetRankManager()->GetAllRanks();
// Push the results:
S.Push(Ranks);
@@ -274,7 +274,7 @@ static int tolua_cRankManager_GetDefaultRank(lua_State * L)
}
// Return the rank name:
- S.Push(cRoot::Get()->GetRankManager().GetDefaultRank());
+ S.Push(cRoot::Get()->GetRankManager()->GetDefaultRank());
return 1;
}
@@ -303,7 +303,7 @@ static int tolua_cRankManager_GetGroupPermissions(lua_State * L)
S.GetStackValue(2, GroupName);
// Get the permissions:
- AStringVector Permissions = cRoot::Get()->GetRankManager().GetGroupPermissions(GroupName);
+ AStringVector Permissions = cRoot::Get()->GetRankManager()->GetGroupPermissions(GroupName);
// Push the results:
S.Push(Permissions);
@@ -335,7 +335,7 @@ static int tolua_cRankManager_GetPlayerGroups(lua_State * L)
S.GetStackValue(2, PlayerUUID);
// Get the groups:
- AStringVector Groups = cRoot::Get()->GetRankManager().GetPlayerGroups(PlayerUUID);
+ AStringVector Groups = cRoot::Get()->GetRankManager()->GetPlayerGroups(PlayerUUID);
// Push the results:
S.Push(Groups);
@@ -368,7 +368,7 @@ static int tolua_cRankManager_GetPlayerMsgVisuals(lua_State * L)
// Get the permissions:
AString MsgPrefix, MsgSuffix, MsgNameColorCode;
- if (!cRoot::Get()->GetRankManager().GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode))
+ if (!cRoot::Get()->GetRankManager()->GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode))
{
return 0;
}
@@ -405,7 +405,7 @@ static int tolua_cRankManager_GetPlayerPermissions(lua_State * L)
S.GetStackValue(2, PlayerUUID);
// Get the permissions:
- AStringVector Permissions = cRoot::Get()->GetRankManager().GetPlayerPermissions(PlayerUUID);
+ AStringVector Permissions = cRoot::Get()->GetRankManager()->GetPlayerPermissions(PlayerUUID);
// Push the results:
S.Push(Permissions);
@@ -437,7 +437,7 @@ static int tolua_cRankManager_GetPlayerRankName(lua_State * L)
S.GetStackValue(2, PlayerUUID);
// Get the rank name:
- AString RankName = cRoot::Get()->GetRankManager().GetPlayerRankName(PlayerUUID);
+ AString RankName = cRoot::Get()->GetRankManager()->GetPlayerRankName(PlayerUUID);
// Push the result:
S.Push(RankName);
@@ -469,7 +469,7 @@ static int tolua_cRankManager_GetPlayerName(lua_State * L)
S.GetStackValue(2, PlayerUUID);
// Get the player name:
- AString PlayerName = cRoot::Get()->GetRankManager().GetPlayerName(PlayerUUID);
+ AString PlayerName = cRoot::Get()->GetRankManager()->GetPlayerName(PlayerUUID);
// Push the result:
S.Push(PlayerName);
@@ -501,7 +501,7 @@ static int tolua_cRankManager_GetRankGroups(lua_State * L)
S.GetStackValue(2, RankName);
// Get the groups:
- AStringVector Groups = cRoot::Get()->GetRankManager().GetRankGroups(RankName);
+ AStringVector Groups = cRoot::Get()->GetRankManager()->GetRankGroups(RankName);
// Push the results:
S.Push(Groups);
@@ -533,7 +533,7 @@ static int tolua_cRankManager_GetRankPermissions(lua_State * L)
S.GetStackValue(2, RankName);
// Get the permissions:
- AStringVector Permissions = cRoot::Get()->GetRankManager().GetRankPermissions(RankName);
+ AStringVector Permissions = cRoot::Get()->GetRankManager()->GetRankPermissions(RankName);
// Push the results:
S.Push(Permissions);
@@ -566,7 +566,7 @@ static int tolua_cRankManager_GetRankVisuals(lua_State * L)
// Get the visuals:
AString MsgPrefix, MsgSuffix, MsgNameColorCode;
- if (!cRoot::Get()->GetRankManager().GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode))
+ if (!cRoot::Get()->GetRankManager()->GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode))
{
// No such rank, return nothing:
return 0;
@@ -604,7 +604,7 @@ static int tolua_cRankManager_GroupExists(lua_State * L)
S.GetStackValue(2, GroupName);
// Get the response:
- bool res = cRoot::Get()->GetRankManager().GroupExists(GroupName);
+ bool res = cRoot::Get()->GetRankManager()->GroupExists(GroupName);
// Push the result:
S.Push(res);
@@ -636,7 +636,7 @@ static int tolua_cRankManager_IsGroupInRank(lua_State * L)
S.GetStackValues(2, GroupName, RankName);
// Get the response:
- bool res = cRoot::Get()->GetRankManager().IsGroupInRank(GroupName, RankName);
+ bool res = cRoot::Get()->GetRankManager()->IsGroupInRank(GroupName, RankName);
// Push the result:
S.Push(res);
@@ -668,7 +668,7 @@ static int tolua_cRankManager_IsPermissionInGroup(lua_State * L)
S.GetStackValues(2, Permission, GroupName);
// Get the response:
- bool res = cRoot::Get()->GetRankManager().IsPermissionInGroup(Permission, GroupName);
+ bool res = cRoot::Get()->GetRankManager()->IsPermissionInGroup(Permission, GroupName);
// Push the result:
S.Push(res);
@@ -700,7 +700,7 @@ static int tolua_cRankManager_IsPlayerRankSet(lua_State * L)
S.GetStackValue(2, PlayerUUID);
// Get the response:
- bool res = cRoot::Get()->GetRankManager().IsPlayerRankSet(PlayerUUID);
+ bool res = cRoot::Get()->GetRankManager()->IsPlayerRankSet(PlayerUUID);
// Push the result:
S.Push(res);
@@ -732,7 +732,7 @@ static int tolua_cRankManager_RankExists(lua_State * L)
S.GetStackValue(2, RankName);
// Get the response:
- bool res = cRoot::Get()->GetRankManager().RankExists(RankName);
+ bool res = cRoot::Get()->GetRankManager()->RankExists(RankName);
// Push the result:
S.Push(res);
@@ -764,7 +764,7 @@ static int tolua_cRankManager_RemoveGroup(lua_State * L)
S.GetStackValue(2, GroupName);
// Remove the group:
- cRoot::Get()->GetRankManager().RemoveGroup(GroupName);
+ cRoot::Get()->GetRankManager()->RemoveGroup(GroupName);
return 0;
}
@@ -793,7 +793,7 @@ static int tolua_cRankManager_RemoveGroupFromRank(lua_State * L)
S.GetStackValues(2, GroupName, RankName);
// Remove the group:
- cRoot::Get()->GetRankManager().RemoveGroupFromRank(GroupName, RankName);
+ cRoot::Get()->GetRankManager()->RemoveGroupFromRank(GroupName, RankName);
return 0;
}
@@ -822,7 +822,7 @@ static int tolua_cRankManager_RemovePermissionFromGroup(lua_State * L)
S.GetStackValues(2, Permission, GroupName);
// Remove the group:
- cRoot::Get()->GetRankManager().RemovePermissionFromGroup(Permission, GroupName);
+ cRoot::Get()->GetRankManager()->RemovePermissionFromGroup(Permission, GroupName);
return 0;
}
@@ -851,7 +851,7 @@ static int tolua_cRankManager_RemovePlayerRank(lua_State * L)
S.GetStackValue(2, PlayerUUID);
// Remove the player's rank:
- cRoot::Get()->GetRankManager().RemovePlayerRank(PlayerUUID);
+ cRoot::Get()->GetRankManager()->RemovePlayerRank(PlayerUUID);
return 0;
}
@@ -881,7 +881,7 @@ static int tolua_cRankManager_RemoveRank(lua_State * L)
S.GetStackValues(2, RankName, ReplacementRankName);
// Remove the rank:
- cRoot::Get()->GetRankManager().RemoveRank(RankName, ReplacementRankName);
+ cRoot::Get()->GetRankManager()->RemoveRank(RankName, ReplacementRankName);
return 0;
}
@@ -910,7 +910,7 @@ static int tolua_cRankManager_RenameGroup(lua_State * L)
S.GetStackValues(2, OldName, NewName);
// Remove the group:
- bool res = cRoot::Get()->GetRankManager().RenameGroup(OldName, NewName);
+ bool res = cRoot::Get()->GetRankManager()->RenameGroup(OldName, NewName);
// Push the result:
S.Push(res);
@@ -942,7 +942,7 @@ static int tolua_cRankManager_RenameRank(lua_State * L)
S.GetStackValues(2, OldName, NewName);
// Remove the rank:
- bool res = cRoot::Get()->GetRankManager().RenameRank(OldName, NewName);
+ bool res = cRoot::Get()->GetRankManager()->RenameRank(OldName, NewName);
// Push the result:
S.Push(res);
@@ -974,7 +974,7 @@ static int tolua_cRankManager_SetDefaultRank(lua_State * L)
S.GetStackValue(2, RankName);
// Set the rank, return the result:
- S.Push(cRoot::Get()->GetRankManager().SetDefaultRank(RankName));
+ S.Push(cRoot::Get()->GetRankManager()->SetDefaultRank(RankName));
return 1;
}
@@ -1003,7 +1003,7 @@ static int tolua_cRankManager_SetPlayerRank(lua_State * L)
S.GetStackValues(2, PlayerUUID, PlayerName, RankName);
// Set the rank:
- cRoot::Get()->GetRankManager().SetPlayerRank(PlayerUUID, PlayerName, RankName);
+ cRoot::Get()->GetRankManager()->SetPlayerRank(PlayerUUID, PlayerName, RankName);
return 0;
}
@@ -1032,7 +1032,7 @@ static int tolua_cRankManager_SetRankVisuals(lua_State * L)
S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
// Set the visuals:
- cRoot::Get()->GetRankManager().SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
+ cRoot::Get()->GetRankManager()->SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
return 0;
}
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index fb22dd33e..8cc9ff0cd 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -45,26 +45,26 @@ public:
virtual void Tick(float a_Dt) = 0;
/** Calls the specified hook with the params given. Returns the bool that the hook callback returns.*/
- virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0;
- virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
- virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0;
- virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
- virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
- virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
- virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
- virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0;
- virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
+ virtual bool OnBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0;
+ virtual bool OnBlockToPickups (cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
+ virtual bool OnChat (cPlayer & a_Player, AString & a_Message) = 0;
+ virtual bool OnChunkAvailable (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
+ virtual bool OnChunkGenerated (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
+ virtual bool OnChunkGenerating (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
+ virtual bool OnChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
+ virtual bool OnChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
+ virtual bool OnCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup) = 0;
+ virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
- virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
+ virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) = 0;
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) = 0;
- virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
+ virtual bool OnLogin (cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
@@ -89,8 +89,8 @@ public:
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) = 0;
virtual bool OnPluginsLoaded (void) = 0;
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
+ virtual bool OnPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
+ virtual bool OnPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) = 0;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) = 0;
@@ -99,8 +99,8 @@ public:
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0;
virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0;
- virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0;
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0;
+ virtual bool OnUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0;
+ virtual bool OnUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0;
virtual bool OnWeatherChanged (cWorld & a_World) = 0;
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0;
virtual bool OnWorldStarted (cWorld & a_World) = 0;
@@ -110,7 +110,7 @@ public:
Command permissions have already been checked.
Returns true if command handled successfully
*/
- virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) = 0;
+ virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player) = 0;
/** Handles the console command split into a_Split.
Returns true if command handled successfully. Output is to be sent to the a_Output callback.
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 2629eb641..eec31e8a6 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -202,14 +202,14 @@ void cPluginLua::Tick(float a_Dt)
-bool cPluginLua::OnBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
+bool cPluginLua::OnBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_SPREAD];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res);
if (res)
{
return true;
@@ -222,14 +222,14 @@ bool cPluginLua::OnBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int
-bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
+bool cPluginLua::OnBlockToPickups(cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res);
if (res)
{
return true;
@@ -242,14 +242,14 @@ bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_Bl
-bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message)
+bool cPluginLua::OnChat(cPlayer & a_Player, AString & a_Message)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_Player, a_Message, cLuaState::Return, res, a_Message);
+ m_LuaState.Call((int)(**itr), &a_Player, a_Message, cLuaState::Return, res, a_Message);
if (res)
{
return true;
@@ -262,14 +262,14 @@ bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message)
-bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+bool cPluginLua::OnChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
if (res)
{
return true;
@@ -282,14 +282,14 @@ bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
+bool cPluginLua::OnChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
if (res)
{
return true;
@@ -302,14 +302,14 @@ bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ,
-bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
+bool cPluginLua::OnChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
if (res)
{
return true;
@@ -322,14 +322,14 @@ bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ,
-bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+bool cPluginLua::OnChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
if (res)
{
return true;
@@ -342,14 +342,14 @@ bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+bool cPluginLua::OnChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
if (res)
{
return true;
@@ -362,14 +362,14 @@ bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
+bool cPluginLua::OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_Player, a_Pickup, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Player, &a_Pickup, cLuaState::Return, res);
if (res)
{
return true;
@@ -382,14 +382,14 @@ bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
-bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res);
if (res)
{
return true;
@@ -471,12 +471,12 @@ bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_Can
{
switch (a_Source)
{
- case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break;
- case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res); break;
- case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
- case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
- case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break;
+ case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res); break;
+ case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
+ case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
+ case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
case esWitherSkullBlack:
case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
@@ -536,14 +536,14 @@ bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool &
-bool cPluginLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
+bool cPluginLua::OnHandshake(cClientHandle & a_Client, const AString & a_Username)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_Client, a_Username, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Client, a_Username, cLuaState::Return, res);
if (res)
{
return true;
@@ -617,14 +617,14 @@ bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInf
-bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
+bool cPluginLua::OnLogin(cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res);
if (res)
{
return true;
@@ -784,7 +784,7 @@ bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward)
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Player, &a_Reward, cLuaState::Return, res);
if (res)
{
return true;
@@ -1115,14 +1115,14 @@ bool cPluginLua::OnPluginsLoaded(void)
-bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+bool cPluginLua::OnPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res);
if (res)
{
return true;
@@ -1135,14 +1135,14 @@ bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid *
-bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+bool cPluginLua::OnPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res);
if (res)
{
return true;
@@ -1316,7 +1316,7 @@ bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
bool cPluginLua::OnUpdatedSign(
- cWorld * a_World,
+ cWorld & a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
cPlayer * a_Player
@@ -1327,7 +1327,7 @@ bool cPluginLua::OnUpdatedSign(
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res);
if (res)
{
return true;
@@ -1341,7 +1341,7 @@ bool cPluginLua::OnUpdatedSign(
bool cPluginLua::OnUpdatingSign(
- cWorld * a_World,
+ cWorld & a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
cPlayer * a_Player
@@ -1352,7 +1352,7 @@ bool cPluginLua::OnUpdatingSign(
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4);
+ m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4);
if (res)
{
return true;
@@ -1435,7 +1435,7 @@ bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt, int a_LastTickDuratio
-bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
+bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player)
{
ASSERT(!a_Split.empty());
CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
@@ -1447,7 +1447,7 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player
cCSLock Lock(m_CriticalSection);
bool res = false;
- m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res);
+ m_LuaState.Call(cmd->second, a_Split, &a_Player, cLuaState::Return, res);
return res;
}
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index eda65b76c..6bb134efc 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -69,26 +69,26 @@ public:
virtual void Tick(float a_Dt) override;
- virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override;
- virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
- virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
- virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
- virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
- virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override;
+ virtual bool OnBlockToPickups (cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
+ virtual bool OnChat (cPlayer & a_Player, AString & a_Message) override;
+ virtual bool OnChunkAvailable (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkGenerated (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
+ virtual bool OnChunkGenerating (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
+ virtual bool OnChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup) override;
+ virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override;
virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
- virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
+ virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) override;
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) override;
- virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
+ virtual bool OnLogin (cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username) override;
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
@@ -113,8 +113,8 @@ public:
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) override;
virtual bool OnPluginsLoaded (void) override;
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
+ virtual bool OnPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) override;
@@ -123,14 +123,14 @@ public:
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override;
virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
- virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
+ virtual bool OnUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
+ virtual bool OnUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnWeatherChanged (cWorld & a_World) override;
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
virtual bool OnWorldStarted (cWorld & a_World) override;
virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) override;
- virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
+ virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player) override;
virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index e0faa838a..479e71951 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -225,7 +225,7 @@ void cPluginManager::Tick(float a_Dt)
-bool cPluginManager::CallHookBlockSpread(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
+bool cPluginManager::CallHookBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
{
FIND_HOOK(HOOK_BLOCK_SPREAD);
VERIFY_HOOK;
@@ -245,7 +245,7 @@ bool cPluginManager::CallHookBlockSpread(cWorld * a_World, int a_BlockX, int a_B
bool cPluginManager::CallHookBlockToPickups(
- cWorld * a_World, cEntity * a_Digger,
+ cWorld & a_World, cEntity * a_Digger,
int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
cItems & a_Pickups
)
@@ -267,7 +267,7 @@ bool cPluginManager::CallHookBlockToPickups(
-bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message)
+bool cPluginManager::CallHookChat(cPlayer & a_Player, AString & a_Message)
{
// Check if the message contains a command, execute it:
switch (HandleCommand(a_Player, a_Message, true))
@@ -288,14 +288,14 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message)
case crError:
{
// An error in the plugin has prevented the command from executing. Report the error to the player:
- a_Player->SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", a_Message.c_str()));
+ a_Player.SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", a_Message.c_str()));
return true;
}
case crNoPermission:
{
// The player is not allowed to execute this command
- a_Player->SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", a_Message.c_str()));
+ a_Player.SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", a_Message.c_str()));
return true;
}
@@ -311,8 +311,8 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message)
{
AStringVector Split(StringSplit(a_Message, " "));
ASSERT(!Split.empty()); // This should not happen - we know there's at least one char in the message so the split needs to be at least one item long
- a_Player->SendMessageInfo(Printf("Unknown command: \"%s\"", a_Message.c_str()));
- LOGINFO("Player %s issued an unknown command: \"%s\"", a_Player->GetName().c_str(), a_Message.c_str());
+ a_Player.SendMessageInfo(Printf("Unknown command: \"%s\"", a_Message.c_str()));
+ LOGINFO("Player %s issued an unknown command: \"%s\"", a_Player.GetName().c_str(), a_Message.c_str());
return true; // Cancel sending
}
@@ -334,7 +334,7 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message)
-bool cPluginManager::CallHookChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+bool cPluginManager::CallHookChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
FIND_HOOK(HOOK_CHUNK_AVAILABLE);
VERIFY_HOOK;
@@ -353,7 +353,7 @@ bool cPluginManager::CallHookChunkAvailable(cWorld * a_World, int a_ChunkX, int
-bool cPluginManager::CallHookChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
+bool cPluginManager::CallHookChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
FIND_HOOK(HOOK_CHUNK_GENERATED);
VERIFY_HOOK;
@@ -372,7 +372,7 @@ bool cPluginManager::CallHookChunkGenerated(cWorld * a_World, int a_ChunkX, int
-bool cPluginManager::CallHookChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
+bool cPluginManager::CallHookChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
FIND_HOOK(HOOK_CHUNK_GENERATING);
VERIFY_HOOK;
@@ -391,7 +391,7 @@ bool cPluginManager::CallHookChunkGenerating(cWorld * a_World, int a_ChunkX, int
-bool cPluginManager::CallHookChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+bool cPluginManager::CallHookChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
FIND_HOOK(HOOK_CHUNK_UNLOADED);
VERIFY_HOOK;
@@ -410,7 +410,7 @@ bool cPluginManager::CallHookChunkUnloaded(cWorld * a_World, int a_ChunkX, int a
-bool cPluginManager::CallHookChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+bool cPluginManager::CallHookChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
FIND_HOOK(HOOK_CHUNK_UNLOADING);
VERIFY_HOOK;
@@ -429,14 +429,14 @@ bool cPluginManager::CallHookChunkUnloading(cWorld * a_World, int a_ChunkX, int
-bool cPluginManager::CallHookCollectingPickup(cPlayer * a_Player, cPickup & a_Pickup)
+bool cPluginManager::CallHookCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup)
{
FIND_HOOK(HOOK_COLLECTING_PICKUP);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnCollectingPickup(a_Player, &a_Pickup))
+ if ((*itr)->OnCollectingPickup(a_Player, a_Pickup))
{
return true;
}
@@ -448,7 +448,7 @@ bool cPluginManager::CallHookCollectingPickup(cPlayer * a_Player, cPickup & a_Pi
-bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+bool cPluginManager::CallHookCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe)
{
FIND_HOOK(HOOK_CRAFTING_NO_RECIPE);
VERIFY_HOOK;
@@ -562,7 +562,7 @@ bool cPluginManager::CallHookExploding(cWorld & a_World, double & a_ExplosionSiz
-bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const AString & a_Username)
+bool cPluginManager::CallHookHandshake(cClientHandle & a_ClientHandle, const AString & a_Username)
{
FIND_HOOK(HOOK_HANDSHAKE);
VERIFY_HOOK;
@@ -638,7 +638,7 @@ bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer, Tak
-bool cPluginManager::CallHookLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
+bool cPluginManager::CallHookLogin(cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username)
{
FIND_HOOK(HOOK_LOGIN);
VERIFY_HOOK;
@@ -1111,7 +1111,7 @@ bool cPluginManager::CallHookPluginsLoaded(void)
-bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+bool cPluginManager::CallHookPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
FIND_HOOK(HOOK_POST_CRAFTING);
VERIFY_HOOK;
@@ -1130,7 +1130,7 @@ bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraft
-bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+bool cPluginManager::CallHookPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
FIND_HOOK(HOOK_PRE_CRAFTING);
VERIFY_HOOK;
@@ -1299,7 +1299,7 @@ bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a
-bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
+bool cPluginManager::CallHookUpdatingSign(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
{
FIND_HOOK(HOOK_UPDATING_SIGN);
VERIFY_HOOK;
@@ -1318,7 +1318,7 @@ bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_
-bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
+bool cPluginManager::CallHookUpdatedSign(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
{
FIND_HOOK(HOOK_UPDATED_SIGN);
VERIFY_HOOK;
@@ -1413,10 +1413,8 @@ bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt, int a_LastT
-cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
+cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer & a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
{
- ASSERT(a_Player != NULL);
-
AStringVector Split(StringSplit(a_Command, " "));
if (Split.empty())
{
@@ -1431,19 +1429,19 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player,
}
// Ask plugins first if a command is okay to execute the command:
- if (CallHookExecuteCommand(a_Player, Split))
+ if (CallHookExecuteCommand(&a_Player, Split))
{
- LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str());
+ LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player.GetName().c_str(), Split[0].c_str());
return crBlocked;
}
if (
a_ShouldCheckPermissions &&
!cmd->second.m_Permission.empty() &&
- !a_Player->HasPermission(cmd->second.m_Permission)
+ !a_Player.HasPermission(cmd->second.m_Permission)
)
{
- LOGINFO("Player %s tried to execute forbidden command: \"%s\"", a_Player->GetName().c_str(), Split[0].c_str());
+ LOGINFO("Player %s tried to execute forbidden command: \"%s\"", a_Player.GetName().c_str(), Split[0].c_str());
return crNoPermission;
}
@@ -1652,7 +1650,7 @@ AString cPluginManager::GetCommandPermission(const AString & a_Command)
-cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command)
+cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer & a_Player, const AString & a_Command)
{
return HandleCommand(a_Player, a_Command, true);
}
@@ -1661,7 +1659,7 @@ cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer * a_Player,
-cPluginManager::CommandResult cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command)
+cPluginManager::CommandResult cPluginManager::ForceExecuteCommand(cPlayer & a_Player, const AString & a_Command)
{
return HandleCommand(a_Player, a_Command, false);
}
@@ -1830,6 +1828,7 @@ bool cPluginManager::DoWithPlugin(const AString & a_PluginName, cPluginCallback
bool cPluginManager::AddPlugin(cPlugin * a_Plugin)
{
m_Plugins[a_Plugin->GetDirectory()] = a_Plugin;
+
if (a_Plugin->Initialize())
{
// Initialization OK
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index fff3bc323..c69850be6 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -178,26 +178,26 @@ public:
size_t GetNumPlugins() const; // tolua_export
// Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
- bool CallHookBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source);
- bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
- bool CallHookChat (cPlayer * a_Player, AString & a_Message);
- bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
- bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
- bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
- bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source);
+ bool CallHookBlockToPickups (cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
+ bool CallHookChat (cPlayer & a_Player, AString & a_Message);
+ bool CallHookChunkAvailable (cWorld & a_World, int a_ChunkX, int a_ChunkZ);
+ bool CallHookChunkGenerated (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
+ bool CallHookChunkGenerating (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
+ bool CallHookChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ);
+ bool CallHookChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ);
+ bool CallHookCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup);
+ bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
- bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
+ bool CallHookHandshake (cClientHandle & a_ClientHandle, const AString & a_Username);
bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI);
- bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
+ bool CallHookLogin (cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username);
bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
@@ -222,8 +222,8 @@ public:
bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message);
bool CallHookPluginsLoaded (void);
- bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
+ bool CallHookPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos);
bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon);
@@ -232,8 +232,8 @@ public:
bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster);
bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
- bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
- bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
+ bool CallHookUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
+ bool CallHookUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
bool CallHookWeatherChanged (cWorld & a_World);
bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
bool CallHookWorldStarted (cWorld & a_World);
@@ -264,10 +264,10 @@ public:
AString GetCommandPermission(const AString & a_Command); // tolua_export
/** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns crExecuted if executed. */
- CommandResult ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
+ CommandResult ExecuteCommand(cPlayer & a_Player, const AString & a_Command); // tolua_export
/** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns crExecuted if executed. */
- CommandResult ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
+ CommandResult ForceExecuteCommand(cPlayer & a_Player, const AString & a_Command); // tolua_export
/** Removes all console command bindings that the specified plugin has made */
void RemovePluginConsoleCommands(cPlugin * a_Plugin);
@@ -341,7 +341,7 @@ private:
bool AddPlugin(cPlugin * a_Plugin);
/** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */
- cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
+ CommandResult HandleCommand(cPlayer & a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
} ; // tolua_export
diff --git a/src/Bindings/gen_LuaState_Call.lua b/src/Bindings/gen_LuaState_Call.lua
deleted file mode 100644
index 7f62573c7..000000000
--- a/src/Bindings/gen_LuaState_Call.lua
+++ /dev/null
@@ -1,224 +0,0 @@
-
--- gen_LuaState_Call.lua
-
--- Generates the cLuaState::Call() function templates that are included from LuaState.h
-
---[[
-The cLuaState::Call() family of functions provides a template-based system for calling any Lua function
-either by name or by reference with almost any number of parameters and return values. This is done by
-providing a number of overloads of the same name with variable number of template-type parameters. To
-separate the arguments from the return values, a special type of cLuaState::cRet is used.
---]]
-
-
-
-
-print("Generating LuaState_Call.inc . . .")
-
-
-
-
--- List of combinations (# params, # returns) to generate:
-local Combinations =
-{
- -- no return values:
- {0, 0},
- {1, 0},
- {2, 0},
- {3, 0},
- {4, 0},
-
- -- 1 return value:
- {0, 1},
- {1, 1},
- {2, 1},
- {3, 1},
- {4, 1},
- {5, 1},
- {6, 1},
- {7, 1},
- {8, 1},
- {9, 1},
- {10, 1},
-
- -- 2 return values:
- {0, 2},
- {1, 2},
- {2, 2},
- {3, 2},
- {4, 2},
- {5, 2},
- {6, 2},
- {7, 2},
- {8, 2},
- {9, 2},
-
- -- Special combinations:
- {5, 5},
- {7, 3},
- {8, 3},
- {9, 5},
-}
-
-
-
-
---- Writes a single overloaded function definition for the specified number of params and returns into f
---[[
-The format for the generated function is this:
-/** Call the specified 3-param 2-return Lua function:
-Returns true if call succeeded, false if there was an error. */
-template <typename FnT, typename ParamT1, typename ParamT2, typename ParamT3, typename RetT1, typename RetT2>
-bool Call(FnT a_Function, ParamT1 a_Param1, ParamT2 a_Param2, ParamT3 a_Param3, const cLuaState::cRet & a_RetMark, RetT1 & a_Ret1, RetT2 & a_Ret2)
-{
- UNUSED(a_RetMark);
- if (!PushFunction(a_Function))
- {
- return false;
- }
- Push(a_Param1);
- Push(a_Param2);
- Push(a_Param3);
- if (!CallFunction(2))
- {
- return false;
- }
- GetStackValue(-2, a_Ret1);
- GetStackValue(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
-}
-Note especially the negative numbers in GetStackValue() calls.
---]]
-local function WriteOverload(f, a_NumParams, a_NumReturns)
- -- Write the function doxy-comments:
- f:write("/** Call the specified ", a_NumParams, "-param ", a_NumReturns, "-return Lua function:\n")
- f:write("Returns true if call succeeded, false if there was an error. */\n")
-
- -- Write the template <...> line:
- f:write("template <typename FnT")
- for i = 1, a_NumParams do
- f:write(", typename ParamT", i)
- end
- if (a_NumReturns > 0) then
- for i = 1, a_NumReturns do
- f:write(", typename RetT", i)
- end
- end
- f:write(">\n")
-
- -- Write the function signature:
- f:write("bool Call(")
- f:write("const FnT & a_Function")
- for i = 1, a_NumParams do
- f:write(", ParamT", i, " a_Param", i)
- end
- if (a_NumReturns > 0) then
- f:write(", const cLuaState::cRet & a_RetMark")
- for i = 1, a_NumReturns do
- f:write(", RetT", i, " & a_Ret", i)
- end
- end
- f:write(")\n")
-
- -- Common code:
- f:write("{\n")
- if (a_NumReturns > 0) then
- f:write("\tUNUSED(a_RetMark);\n")
- end
- f:write("\tif (!PushFunction(a_Function))\n")
- f:write("\t{\n")
- f:write("\t\treturn false;\n")
- f:write("\t}\n")
-
- -- Push the params:
- for i = 1, a_NumParams do
- f:write("\tPush(a_Param", i, ");\n")
- end
-
- -- Call the function:
- f:write("\tif (!CallFunction(", a_NumReturns, "))\n")
- f:write("\t{\n")
- f:write("\t\treturn false;\n")
- f:write("\t}\n")
-
- -- Get the return values:
- for i = 1, a_NumReturns do
- f:write("\tGetStackValue(", -1 - a_NumReturns + i, ", a_Ret", i, ");\n")
- end
-
- -- Pop the returns off the stack, if needed:
- if (a_NumReturns > 0) then
- f:write("\tlua_pop(m_LuaState, ", a_NumReturns, ");\n")
- end
-
- -- Everything ok:
- f:write("\treturn true;\n")
- f:write("}\n")
-
- -- Separate from the next function:
- f:write("\n\n\n\n\n")
-end
-
-
-
-
-
-local f = assert(io.open("LuaState_Call.inc", "w"))
-
--- Write file header:
-f:write([[
-// LuaState_Call.inc
-
-// This file is auto-generated by gen_LuaState_Call.lua
-// Make changes to the generator instead of to this file!
-
-// This file contains the various overloads for the cLuaState::Call() function
-// Each overload handles a different number of parameters / return values
-]])
-f:write("\n\n\n\n\n")
-
--- Write out a template function for each overload:
-for _, combination in ipairs(Combinations) do
- WriteOverload(f, combination[1], combination[2])
-end
-
--- Generate the cLuaState::GetStackValues() multi-param templates:
-for i = 2, 6 do
- f:write("/** Reads ", i, " consecutive values off the stack */\ntemplate <\n")
-
- -- Write the template function header:
- local txt = {}
- for idx = 1, i do
- table.insert(txt, "\ttypename ArgT" .. idx)
- end
- f:write(table.concat(txt, ",\n"))
-
- -- Write the argument declarations:
- txt = {}
- f:write("\n>\nvoid GetStackValues(\n\tint a_BeginPos,\n")
- for idx = 1, i do
- table.insert(txt, "\tArgT" .. idx .. " & Arg" .. idx)
- end
- f:write(table.concat(txt, ",\n"))
-
- -- Write the function body:
- f:write("\n)\n{\n")
- for idx = 1, i do
- f:write("\tGetStackValue(a_BeginPos + ", idx - 1, ", Arg", idx, ");\n")
- end
- f:write("}\n\n\n\n\n\n")
-end
-
--- Close the generated file
-f:close()
-
-
-
-
-
-print("LuaState_Call.inc generated.")
-
-
-
-
diff --git a/src/Bindings/virtual_method_hooks.lua b/src/Bindings/virtual_method_hooks.lua
index 8ad30bf78..a52728ff8 100644
--- a/src/Bindings/virtual_method_hooks.lua
+++ b/src/Bindings/virtual_method_hooks.lua
@@ -7,16 +7,6 @@ local default_private_access = false
--- Code generators used by the build
--- Note that these are not exactly needed for the bindings, but rather we
--- misuse tolua's Lua engine to process files for us
-dofile("gen_LuaState_Call.lua")
-
-
-
-
-
-
local access = {public = 0, protected = 1, private = 2}
function preparse_hook(p)