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Diffstat (limited to 'src/BlockEntities/MobSpawnerEntity.cpp')
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
index 595f433b7..85bdd7ecf 100644
--- a/src/BlockEntities/MobSpawnerEntity.cpp
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -13,8 +13,8 @@
-cMobSpawnerEntity::cMobSpawnerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
- Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
+cMobSpawnerEntity::cMobSpawnerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
+ super(a_BlockType, a_BlockMeta, a_Pos, a_World),
m_Entity(mtPig),
m_SpawnDelay(100),
m_IsActive(false)
@@ -28,7 +28,7 @@ cMobSpawnerEntity::cMobSpawnerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMe
void cMobSpawnerEntity::CopyFrom(const cBlockEntity & a_Src)
{
- Super::CopyFrom(a_Src);
+ super::CopyFrom(a_Src);
auto & src = static_cast<const cMobSpawnerEntity &>(a_Src);
m_Entity = src.m_Entity;
m_IsActive = src.m_IsActive;
@@ -152,7 +152,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
}
int RelX = m_RelX + static_cast<int>((Random.RandReal<double>() - Random.RandReal<double>()) * 4.0);
- int RelY = m_PosY + Random.RandInt(-1, 1);
+ int RelY = m_Pos.y + Random.RandInt(-1, 1);
int RelZ = m_RelZ + static_cast<int>((Random.RandReal<double>() - Random.RandReal<double>()) * 4.0);
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelX, RelZ);
@@ -203,7 +203,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
int cMobSpawnerEntity::GetNearbyPlayersNum(void)
{
- Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
+ auto SpawnerPos = Vector3d(0.5, 0.5, 0.5) + m_Pos;
int NumPlayers = 0;
class cCallback : public cChunkDataCallback
@@ -246,7 +246,7 @@ int cMobSpawnerEntity::GetNearbyPlayersNum(void)
int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType)
{
- Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
+ auto SpawnerPos = Vector3d(0.5, 0.5, 0.5) + m_Pos;
int NumEntities = 0;
class cCallback : public cChunkDataCallback