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-rw-r--r--src/BlockEntities/BeaconEntity.cpp4
-rw-r--r--src/BlockEntities/BeaconEntity.h2
-rw-r--r--src/BlockEntities/BlockEntity.cpp10
-rw-r--r--src/BlockEntities/BlockEntity.h6
-rw-r--r--src/BlockEntities/BlockEntityWithItems.h2
-rw-r--r--src/BlockEntities/CMakeLists.txt42
-rw-r--r--src/BlockEntities/ChestEntity.cpp26
-rw-r--r--src/BlockEntities/ChestEntity.h21
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp2
-rw-r--r--src/BlockEntities/CommandBlockEntity.h6
-rw-r--r--src/BlockEntities/DispenserEntity.cpp90
-rw-r--r--src/BlockEntities/DispenserEntity.h26
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp10
-rw-r--r--src/BlockEntities/DropSpenserEntity.h3
-rw-r--r--src/BlockEntities/EnderChestEntity.cpp93
-rw-r--r--src/BlockEntities/EnderChestEntity.h40
-rw-r--r--src/BlockEntities/FlowerPotEntity.h8
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp2
-rw-r--r--src/BlockEntities/HopperEntity.cpp116
-rw-r--r--src/BlockEntities/HopperEntity.h3
-rw-r--r--src/BlockEntities/JukeboxEntity.h4
-rw-r--r--src/BlockEntities/MobHeadEntity.cpp2
-rw-r--r--src/BlockEntities/MobHeadEntity.h6
-rw-r--r--src/BlockEntities/NoteEntity.cpp2
-rw-r--r--src/BlockEntities/NoteEntity.h4
-rw-r--r--src/BlockEntities/SignEntity.h6
26 files changed, 338 insertions, 198 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index 0914353eb..4b9662797 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -32,7 +32,7 @@ int cBeaconEntity::GetPyramidLevel(void)
}
Area.Read(
- m_World,
+ m_World,
GetPosX() - 4, GetPosX() + 4,
MinY, MaxY,
GetPosZ() - 4, GetPosZ() + 4,
@@ -66,7 +66,7 @@ int cBeaconEntity::GetPyramidLevel(void)
bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
{
- switch(a_BlockType)
+ switch (a_BlockType)
{
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_GOLD_BLOCK:
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h
index b1df68bc4..ee1eda391 100644
--- a/src/BlockEntities/BeaconEntity.h
+++ b/src/BlockEntities/BeaconEntity.h
@@ -33,7 +33,7 @@ public:
static bool IsMineralBlock(BLOCKTYPE a_BlockType);
// cBlockEntity overrides:
- virtual void SaveToJson(Json::Value& a_Value ) override;
+ virtual void SaveToJson(Json::Value& a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 430f04551..05ad03a3d 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -28,24 +28,26 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
switch (a_BlockType)
{
case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType);
case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_FLOWER_POT: return new cFlowerPotEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
+ case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_TRAPPED_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType);
case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
}
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
);
+ ASSERT(!"Requesting creation of an unknown block entity");
return NULL;
}
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index 7c6688f8d..5710f8543 100644
--- a/src/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
@@ -38,9 +38,9 @@ protected:
public:
// tolua_end
- virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants
+ virtual ~cBlockEntity() {} // force a virtual destructor in all descendants
- virtual void Destroy(void) {};
+ virtual void Destroy(void) {}
void SetWorld(cWorld * a_World)
{
@@ -79,7 +79,7 @@ public:
virtual void SaveToJson (Json::Value & a_Value) = 0;
/// Called when a player uses this entity; should open the UI window
- virtual void UsedBy( cPlayer * a_Player ) = 0;
+ virtual void UsedBy( cPlayer * a_Player) = 0;
/** Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity()
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
index 918781a00..5f1639d45 100644
--- a/src/BlockEntities/BlockEntityWithItems.h
+++ b/src/BlockEntities/BlockEntityWithItems.h
@@ -50,7 +50,7 @@ public:
cItems Pickups;
m_Contents.CopyToItems(Pickups);
m_Contents.Clear();
- m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); // Spawn in centre of block
+ m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); // Spawn in centre of block
}
// tolua_begin
diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt
index 3e3d17f86..d87594b0d 100644
--- a/src/BlockEntities/CMakeLists.txt
+++ b/src/BlockEntities/CMakeLists.txt
@@ -4,9 +4,41 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
-file(GLOB SOURCE
- "*.cpp"
- "*.h"
-)
+SET (SRCS
+ BeaconEntity.cpp
+ BlockEntity.cpp
+ ChestEntity.cpp
+ CommandBlockEntity.cpp
+ DispenserEntity.cpp
+ DropSpenserEntity.cpp
+ DropperEntity.cpp
+ EnderChestEntity.cpp
+ FlowerPotEntity.cpp
+ FurnaceEntity.cpp
+ HopperEntity.cpp
+ JukeboxEntity.cpp
+ MobHeadEntity.cpp
+ NoteEntity.cpp
+ SignEntity.cpp)
-add_library(BlockEntities ${SOURCE})
+SET (HDRS
+ BeaconEntity.h
+ BlockEntity.h
+ BlockEntityWithItems.h
+ ChestEntity.h
+ CommandBlockEntity.h
+ DispenserEntity.h
+ DropSpenserEntity.h
+ DropperEntity.h
+ EnderChestEntity.h
+ FlowerPotEntity.h
+ FurnaceEntity.h
+ HopperEntity.h
+ JukeboxEntity.h
+ MobHeadEntity.h
+ NoteEntity.h
+ SignEntity.h)
+
+if(NOT MSVC)
+ add_library(BlockEntities ${SRCS} ${HDRS})
+endif()
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index dfbe6ae87..21e1f6ba2 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -11,8 +11,9 @@
-cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type) :
+ super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
+ m_NumActivePlayers(0)
{
cBlockEntityWindowOwner::SetBlockEntity(this);
}
@@ -113,7 +114,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
// The few false positives aren't much to worry about
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ, true);
}
@@ -122,6 +123,13 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
void cChestEntity::OpenNewWindow(void)
{
+ // TODO: cats are an obstruction
+ if ((GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ())))
+ {
+ // Obstruction, don't open
+ return;
+ }
+
// Callback for opening together with neighbor chest:
class cOpenDouble :
public cChestCallback
@@ -135,6 +143,12 @@ void cChestEntity::OpenNewWindow(void)
virtual bool Item(cChestEntity * a_Chest) override
{
+ if ((a_Chest->GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(a_Chest->GetWorld()->GetBlock(a_Chest->GetPosX(), a_Chest->GetPosY() + 1, a_Chest->GetPosZ())))
+ {
+ // Obstruction, don't open
+ return false;
+ }
+
// The primary chest should eb the one with lesser X or Z coord:
cChestEntity * Primary = a_Chest;
cChestEntity * Secondary = m_ThisChest;
@@ -155,15 +169,15 @@ void cChestEntity::OpenNewWindow(void)
if (
m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
- m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
- m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
+ m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ - 1, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ + 1, OpenDbl)
)
{
// The double-chest window has been opened in the callback
return;
}
- // There is no chest neighbor, open a single-chest window:
+ // There is no chest neighbor, open a single-chest window:
OpenWindow(new cChestWindow(this));
}
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index ce16f84d7..cd06b3e2c 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -27,15 +27,16 @@ class cChestEntity :
typedef cBlockEntityWithItems super;
public:
- enum {
+ enum
+ {
ContentsHeight = 3,
ContentsWidth = 9,
} ;
// tolua_end
- /// Constructor used for normal operation
- cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ /** Constructor used for normal operation */
+ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
virtual ~cChestEntity();
@@ -48,8 +49,20 @@ public:
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
- /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
+ /** Opens a new chest window for this chest.
+ Scans for neighbors to open a double chest window, if appropriate. */
void OpenNewWindow(void);
+
+ /** Gets the number of players who currently have this chest open */
+ int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
+
+ /** Sets the number of players who currently have this chest open */
+ void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
+
+private:
+
+ /** Number of players who currently have this chest open */
+ int m_NumActivePlayers;
} ; // tolua_export
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index 146ad915b..45f8a3e4d 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -11,7 +11,7 @@
#include "../CommandOutput.h"
#include "../Root.h"
-#include "../Server.h" // ExecuteConsoleCommand()
+#include "../Server.h" // ExecuteConsoleCommand()
#include "../Chunk.h"
diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h
index 12157670f..d02bf7d7b 100644
--- a/src/BlockEntities/CommandBlockEntity.h
+++ b/src/BlockEntities/CommandBlockEntity.h
@@ -26,7 +26,7 @@ namespace Json
// tolua_begin
-class cCommandBlockEntity :
+class cCommandBlockEntity :
public cBlockEntity
{
typedef cBlockEntity super;
@@ -38,8 +38,8 @@ public:
/// Creates a new empty command block entity
cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
+ bool LoadFromJson( const Json::Value& a_Value);
+ virtual void SaveToJson(Json::Value& a_Value) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 2a32f69d9..c02c68afa 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -6,6 +6,10 @@
#include "../Simulator/FluidSimulator.h"
#include "../Chunk.h"
+#include "../World.h"
+#include "../Entities/ArrowEntity.h"
+#include "../Entities/FireChargeEntity.h"
+#include "../Entities/ProjectileEntity.h"
@@ -33,7 +37,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
// Would dispense into / interact with a non-loaded chunk, ignore the tick
return;
}
+
BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
+ int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width);
+ int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
// Dispense the item:
switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
@@ -69,7 +76,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
break;
} // E_ITEM_BUCKET
-
+
case E_ITEM_WATER_BUCKET:
{
LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
@@ -83,7 +90,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
break;
}
-
+
case E_ITEM_LAVA_BUCKET:
{
LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
@@ -97,7 +104,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
break;
}
-
+
case E_ITEM_SPAWN_EGG:
{
double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
@@ -108,7 +115,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
break;
}
-
+
case E_BLOCK_TNT:
{
// Spawn a primed TNT entity, if space allows:
@@ -128,7 +135,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
{
DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
-
+
bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1);
if (ItemBroke)
@@ -138,13 +145,41 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
break;
}
-
+
case E_ITEM_FIRE_CHARGE:
{
- // TODO: Spawn fireball entity
+ SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20);
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ break;
+ }
+
+ case E_ITEM_ARROW:
+ {
+ SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkArrow, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0));
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ break;
+ }
+
+ case E_ITEM_SNOWBALL:
+ {
+ SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0));
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ break;
+ }
+
+ case E_ITEM_EGG:
+ {
+ SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0));
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
+ break;
+ }
+
+ case E_ITEM_FIREWORK_ROCKET:
+ {
+ // TODO: Add the fireworks entity
break;
}
-
+
default:
{
DropFromSlot(a_Chunk, a_SlotNum);
@@ -157,6 +192,34 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
+void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector)
+{
+ m_World->CreateProjectile((double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector);
+}
+
+
+
+
+
+Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
+{
+ switch (a_Meta)
+ {
+ case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0);
+ case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0);
+ case E_META_DROPSPENSER_FACING_XM: return Vector3d(-1, 0, 0);
+ case E_META_DROPSPENSER_FACING_XP: return Vector3d( 1, 0, 0);
+ case E_META_DROPSPENSER_FACING_ZM: return Vector3d( 0, 0, -1);
+ case E_META_DROPSPENSER_FACING_ZP: return Vector3d( 0, 0, 1);
+ }
+ LOGWARNING("Unhandled dispenser meta: %d", a_Meta);
+ ASSERT(!"Unhandled dispenser facing");
+ return Vector3d(0, 1, 0);
+}
+
+
+
+
bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
{
@@ -167,14 +230,14 @@ bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
m_Contents.SetSlot(a_SlotNum, LiquidBucket);
return true;
}
-
+
// There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
{
// Cannot fit into m_Contents
return false;
}
-
+
m_Contents.ChangeSlotCount(a_SlotNum, -1);
m_Contents.AddItem(LiquidBucket);
return true;
@@ -195,7 +258,7 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum
// Not a suitable block in front
return false;
}
-
+
cItem EmptyBucket(E_ITEM_BUCKET, 1);
if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
{
@@ -203,14 +266,14 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum
m_Contents.SetSlot(a_SlotNum, EmptyBucket);
return true;
}
-
+
// There are full buckets stacked at this slot, check if we can fit in the empty bucket
if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
{
// The empty bucket wouldn't fit into m_Contents
return false;
}
-
+
// The empty bucket fits in, remove one full bucket and add the empty one
m_Contents.ChangeSlotCount(a_SlotNum, -1);
m_Contents.AddItem(EmptyBucket);
@@ -219,4 +282,3 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum
-
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index fdfe4e5b4..b33d08342 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -12,27 +12,37 @@ class cDispenserEntity :
public cDropSpenserEntity
{
typedef cDropSpenserEntity super;
-
+
public:
// tolua_end
-
- /// Constructor used for normal operation
+
+ /** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
+ // tolua_begin
+
+ /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */
+ void SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed);
+
+ /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
+ Vector3d GetShootVector(NIBBLETYPE a_Meta);
+
+ // tolua_end
+
private:
// cDropSpenser overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
- /// If such a bucket can fit, adds it to m_Contents and returns true
+
+ /** If such a bucket can fit, adds it to m_Contents and returns true */
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
-
- /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
+
+ /** If the a_BlockInFront can be washed away by liquid and the empty bucket can fit,
+ does the m_Contents processing and returns true. Returns false otherwise. */
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export
-
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 0012742fb..dc38e3e9b 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -42,7 +42,7 @@ cDropSpenserEntity::~cDropSpenserEntity()
void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction)
{
- switch (a_Direction)
+ switch (a_Direction & 0x07) // Vanilla uses the 8th bit to determine power state - we don't
{
case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return;
case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return;
@@ -90,7 +90,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
int SmokeDir = 0;
switch (Meta)
{
- case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
+ case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break;
case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
@@ -99,7 +99,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
-}
+}
@@ -235,7 +235,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
cItems Pickups;
Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
- const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6
+ const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6
int PickupSpeedX = 0, PickupSpeedY = 0, PickupSpeedZ = 0;
switch (Meta)
{
@@ -249,7 +249,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
double MicroX, MicroY, MicroZ;
MicroX = DispX + 0.5;
- MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser
+ MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser
MicroZ = DispZ + 0.5;
diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h
index 47d3bd492..9f58d0b07 100644
--- a/src/BlockEntities/DropSpenserEntity.h
+++ b/src/BlockEntities/DropSpenserEntity.h
@@ -35,7 +35,8 @@ class cDropSpenserEntity :
typedef cBlockEntityWithItems super;
public:
- enum {
+ enum
+ {
ContentsHeight = 3,
ContentsWidth = 3,
} ;
diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp
index e53930798..17816d63e 100644
--- a/src/BlockEntities/EnderChestEntity.cpp
+++ b/src/BlockEntities/EnderChestEntity.cpp
@@ -12,9 +12,8 @@
cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+ super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
- cBlockEntityWindowOwner::SetBlockEntity(this);
}
@@ -34,95 +33,63 @@ cEnderChestEntity::~cEnderChestEntity()
-bool cEnderChestEntity::LoadFromJson(const Json::Value & a_Value)
+void cEnderChestEntity::UsedBy(cPlayer * a_Player)
{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ // If the window is not created, open it anew:
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
{
- cItem Item;
- Item.FromJson(*itr);
- SetSlot(SlotIdx, Item);
- SlotIdx++;
+ OpenNewWindow();
+ Window = GetWindow();
}
- return true;
-}
-
-
-
-
-
-void cEnderChestEntity::SaveToJson(Json::Value & a_Value)
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
+
+ // Open the window for the player:
+ if (Window != NULL)
{
- Json::Value Slot;
- m_Contents.GetSlot(i).GetJson(Slot);
- AllSlots.append(Slot);
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
}
- a_Value["Slots"] = AllSlots;
}
-void cEnderChestEntity::SendTo(cClientHandle & a_Client)
+void cEnderChestEntity::OpenNewWindow()
{
- // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
- // All the actual handling is in the cWindow UI code that gets called when the chest is rclked
-
- UNUSED(a_Client);
+ OpenWindow(new cEnderChestWindow(this));
}
-void cEnderChestEntity::UsedBy(cPlayer * a_Player)
+void cEnderChestEntity::LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid)
{
- // If the window is not created, open it anew:
- cWindow * Window = GetWindow();
- if (Window == NULL)
- {
- OpenNewWindow();
- Window = GetWindow();
- }
-
- // Open the window for the player:
- if (Window != NULL)
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr)
{
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- }
+ cItem Item;
+ Item.FromJson(*itr);
+ a_Grid.SetSlot(SlotIdx, Item);
+ SlotIdx++;
}
-
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkZ);
}
-void cEnderChestEntity::OpenNewWindow(void)
+void cEnderChestEntity::SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid)
{
- OpenWindow(new cEnderChestWindow(this));
+ for (int i = 0; i < a_Grid.GetNumSlots(); i++)
+ {
+ Json::Value Slot;
+ a_Grid.GetSlot(i).GetJson(Slot);
+ a_Value.append(Slot);
+ }
}
diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h
index 45beee45f..ed178f6fc 100644
--- a/src/BlockEntities/EnderChestEntity.h
+++ b/src/BlockEntities/EnderChestEntity.h
@@ -1,20 +1,9 @@
#pragma once
-#include "BlockEntityWithItems.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cClientHandle;
-class cServer;
-class cNBTData;
+#include "BlockEntity.h"
+#include "UI/WindowOwner.h"
+#include "json/json.h"
@@ -22,33 +11,28 @@ class cNBTData;
// tolua_begin
class cEnderChestEntity :
- public cBlockEntityWithItems
+ public cBlockEntity,
+ public cBlockEntityWindowOwner
{
- typedef cBlockEntityWithItems super;
+ typedef cBlockEntity super;
public:
- enum {
- ContentsHeight = 3,
- ContentsWidth = 9,
- } ;
-
// tolua_end
- /// Constructor used for normal operation
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
virtual ~cEnderChestEntity();
static const char * GetClassStatic(void) { return "cEnderChestEntity"; }
-
- bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
- virtual void SaveToJson(Json::Value & a_Value) override;
- virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void SaveToJson(Json::Value & a_Value) override { UNUSED(a_Value); }
+ virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); }
+
+ static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid);
+ static void SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid);
- /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
+ /** Opens a new enderchest window for this enderchest */
void OpenNewWindow(void);
} ; // tolua_export
diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h
index da3fe9b7e..89901cf2d 100644
--- a/src/BlockEntities/FlowerPotEntity.h
+++ b/src/BlockEntities/FlowerPotEntity.h
@@ -27,7 +27,7 @@ namespace Json
// tolua_begin
-class cFlowerPotEntity :
+class cFlowerPotEntity :
public cBlockEntity
{
typedef cBlockEntity super;
@@ -39,8 +39,8 @@ public:
/** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */
cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
+ bool LoadFromJson( const Json::Value& a_Value);
+ virtual void SaveToJson(Json::Value& a_Value) override;
virtual void Destroy(void) override;
@@ -53,7 +53,7 @@ public:
cItem GetItem(void) const { return m_Item; }
/** Set the item in the flower pot */
- void SetItem(const cItem a_Item) { m_Item = a_Item; }
+ void SetItem(const cItem & a_Item) { m_Item = a_Item; }
// tolua_end
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index 1b1741713..72fd7f2b3 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -160,7 +160,7 @@ bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
-void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
+void cFurnaceEntity::SaveToJson( Json::Value& a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 7f001c739..48d3b8dcc 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -157,6 +157,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
bool res = false;
switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
{
+ case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
{
// Chests have special handling because of double-chests
@@ -218,7 +219,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
}
Vector3f EntityPos = a_Entity->GetPosition();
- Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
+ Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
double Distance = (EntityPos - BlockPos).Length();
if (Distance < 0.5)
@@ -242,7 +243,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
m_bFoundPickupsAbove = true;
m_Contents.SetSlot(i, Item);
- a_Pickup->Destroy(); // Kill pickup
+ a_Pickup->Destroy(); // Kill pickup
return true;
}
@@ -252,11 +253,11 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
- Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
+ Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
if (Item.IsEmpty())
{
- a_Pickup->Destroy(); // Kill pickup if all items were added
+ a_Pickup->Destroy(); // Kill pickup if all items were added
}
return true;
}
@@ -294,23 +295,24 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
return false;
}
- int bx, by, bz;
+ // Get the coords of the block where to output items:
+ int OutX, OutY, OutZ;
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- if (!GetOutputBlockPos(Meta, bx, by, bz))
+ if (!GetOutputBlockPos(Meta, OutX, OutY, OutZ))
{
// Not attached to another container
return false;
}
- if (by < 0)
+ if (OutY < 0)
{
// Cannot output below the zero-th block level
return false;
}
// Convert coords to relative:
- int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width;
- int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width;
- cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz);
+ int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width;
+ int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width;
+ cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(OutRelX, OutRelZ);
if (DestChunk == NULL)
{
// The destination chunk has been unloaded, don't tick
@@ -319,26 +321,33 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
// Call proper moving function, based on the blocktype present at the coords:
bool res = false;
- switch (DestChunk->GetBlock(rx, by, rz))
+ switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ))
{
+ case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
{
// Chests have special handling because of double-chests
- res = MoveItemsToChest(*DestChunk, bx, by, bz);
+ res = MoveItemsToChest(*DestChunk, OutX, OutY, OutZ);
break;
}
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_FURNACE:
{
// Furnaces have special handling because of the direction-to-slot relation
- res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta);
+ res = MoveItemsToFurnace(*DestChunk, OutX, OutY, OutZ, Meta);
break;
}
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER:
{
- res = MoveItemsToGrid(*(cBlockEntityWithItems *)DestChunk->GetBlockEntity(bx, by, bz));
+ cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ);
+ if (BlockEntity == NULL)
+ {
+ LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ);
+ return false;
+ }
+ res = MoveItemsToGrid(*BlockEntity);
break;
}
}
@@ -359,13 +368,19 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
- if (MoveItemsFromGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)))
+ cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
+ if (MainChest == NULL)
+ {
+ LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
+ return false;
+ }
+ if (MoveItemsFromGrid(*MainChest))
{
// Moved the item from the chest directly above the hopper
return true;
}
- // Check if the chest is a double-chest, if so, try to move from there:
+ // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there:
static const struct
{
int x, z;
@@ -382,16 +397,29 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
int x = m_RelX + Coords[i].x;
int z = m_RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
- )
+ if (Neighbor == NULL)
{
continue;
}
- if (MoveItemsFromGrid(*(cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z)))
+
+ BLOCKTYPE Block = Neighbor->GetBlock(x, m_PosY + 1, z);
+ if (Block != MainChest->GetBlockType())
{
- return true;
+ // Not the same kind of chest
+ continue;
+ }
+
+ cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
+ if (SideChest == NULL)
+ {
+ LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
+ }
+ else
+ {
+ if (MoveItemsFromGrid(*SideChest))
+ {
+ return true;
+ }
}
return false;
}
@@ -408,7 +436,11 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
- ASSERT(Furnace != NULL);
+ if (Furnace == NULL)
+ {
+ LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
+ return false;
+ }
// Try move from the output slot:
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
@@ -517,12 +549,19 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Try the chest directly connected to the hopper:
- if (MoveItemsToGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
+ cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
+ if (Chest == NULL)
+ {
+ LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ);
+ return false;
+ }
+ if (MoveItemsToGrid(*Chest))
{
+ // Chest block directly connected was not full
return true;
}
- // Check if the chest is a double-chest, if so, try to move into the other half:
+ // Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half:
static const struct
{
int x, z;
@@ -534,19 +573,32 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
{0, 1},
{0, -1},
} ;
+ int RelX = a_BlockX - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = a_BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width;
for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
{
- int x = m_RelX + Coords[i].x;
- int z = m_RelZ + Coords[i].z;
+ int x = RelX + Coords[i].x;
+ int z = RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
- )
+ if (Neighbor == NULL)
+ {
+ continue;
+ }
+
+ BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z);
+ if (Block != Chest->GetBlockType())
+ {
+ // Not the same kind of chest
+ continue;
+ }
+
+ Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
+ if (Chest == NULL)
{
+ LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z);
continue;
}
- if (MoveItemsToGrid(*(cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
+ if (MoveItemsToGrid(*Chest))
{
return true;
}
diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h
index 6ef98f43a..8e856fcda 100644
--- a/src/BlockEntities/HopperEntity.h
+++ b/src/BlockEntities/HopperEntity.h
@@ -22,7 +22,8 @@ class cHopperEntity :
typedef cBlockEntityWithItems super;
public:
- enum {
+ enum
+ {
ContentsHeight = 1,
ContentsWidth = 5,
TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper
diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h
index 3d1d604f7..d677d340f 100644
--- a/src/BlockEntities/JukeboxEntity.h
+++ b/src/BlockEntities/JukeboxEntity.h
@@ -19,7 +19,7 @@ namespace Json
// tolua_begin
-class cJukeboxEntity :
+class cJukeboxEntity :
public cBlockEntity
{
typedef cBlockEntity super;
@@ -58,7 +58,7 @@ public:
static const char * GetClassStatic(void) { return "cJukeboxEntity"; }
virtual void UsedBy(cPlayer * a_Player) override;
- virtual void SendTo(cClientHandle &) override { };
+ virtual void SendTo(cClientHandle &) override {}
private:
int m_Record;
diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp
index dc9c18d58..ce895eb6f 100644
--- a/src/BlockEntities/MobHeadEntity.cpp
+++ b/src/BlockEntities/MobHeadEntity.cpp
@@ -70,6 +70,8 @@ void cMobHeadEntity::SetOwner(const AString & a_Owner)
void cMobHeadEntity::SendTo(cClientHandle & a_Client)
{
+ cWorld * World = a_Client.GetPlayer()->GetWorld();
+ a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
a_Client.SendUpdateBlockEntity(*this);
}
diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h
index 367eb15e7..f91a3cc9e 100644
--- a/src/BlockEntities/MobHeadEntity.h
+++ b/src/BlockEntities/MobHeadEntity.h
@@ -25,7 +25,7 @@ namespace Json
// tolua_begin
-class cMobHeadEntity :
+class cMobHeadEntity :
public cBlockEntity
{
typedef cBlockEntity super;
@@ -37,8 +37,8 @@ public:
/** Creates a new mob head entity at the specified block coords. a_World may be NULL */
cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
+ bool LoadFromJson( const Json::Value& a_Value);
+ virtual void SaveToJson(Json::Value& a_Value) override;
// tolua_begin
diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp
index 58b05a324..95145c117 100644
--- a/src/BlockEntities/NoteEntity.cpp
+++ b/src/BlockEntities/NoteEntity.cpp
@@ -91,7 +91,7 @@ void cNoteEntity::MakeSound(void)
// TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
- m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
+ m_World->BroadcastSoundEffect(sampleName, (double)m_PosX, (double)m_PosY, (double)m_PosZ, 3.0f, calcPitch);
}
diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h
index b698899c0..e8497da3e 100644
--- a/src/BlockEntities/NoteEntity.h
+++ b/src/BlockEntities/NoteEntity.h
@@ -28,7 +28,7 @@ enum ENUM_NOTE_INSTRUMENTS
// tolua_begin
-class cNoteEntity :
+class cNoteEntity :
public cBlockEntity
{
typedef cBlockEntity super;
@@ -52,7 +52,7 @@ public:
// tolua_end
virtual void UsedBy(cPlayer * a_Player) override;
- virtual void SendTo(cClientHandle &) override { };
+ virtual void SendTo(cClientHandle &) override {}
static const char * GetClassStatic(void) { return "cNoteEntity"; }
diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h
index 80c7bbfdf..33af100a4 100644
--- a/src/BlockEntities/SignEntity.h
+++ b/src/BlockEntities/SignEntity.h
@@ -25,7 +25,7 @@ namespace Json
// tolua_begin
-class cSignEntity :
+class cSignEntity :
public cBlockEntity
{
typedef cBlockEntity super;
@@ -37,8 +37,8 @@ public:
/// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL
cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
+ bool LoadFromJson( const Json::Value& a_Value);
+ virtual void SaveToJson(Json::Value& a_Value) override;
// tolua_begin