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-rw-r--r--src/Blocks/BlockBed.cpp2
-rw-r--r--src/Blocks/BlockCake.h2
-rw-r--r--src/Blocks/BlockCauldron.h4
-rw-r--r--src/Blocks/BlockWorkbench.h2
4 files changed, 5 insertions, 5 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index ef4359416..37c57b6b3 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -134,7 +134,7 @@ bool cBlockBedHandler::OnUse(
// Occupy the bed, where 0x4 = occupied bit:
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta | 0x04);
- a_Player.GetStatManager().AddValue(Statistic::SleepInBed);
+ a_Player.GetStatistics().Custom[CustomStatistic::SleepInBed]++;
// When sleeping, the player's bounding box moves to approximately where his head is.
// Set the player's position to somewhere close to the edge of the pillow block:
diff --git a/src/Blocks/BlockCake.h b/src/Blocks/BlockCake.h
index ae8cd0228..4b238fa48 100644
--- a/src/Blocks/BlockCake.h
+++ b/src/Blocks/BlockCake.h
@@ -33,7 +33,7 @@ private:
return false;
}
- a_Player.GetStatManager().AddValue(Statistic::EatCakeSlice);
+ a_Player.GetStatistics().Custom[CustomStatistic::EatCakeSlice]++;
if (Meta >= 5)
{
a_ChunkInterface.DigBlock(a_WorldInterface, a_BlockPos, &a_Player);
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
index 37e638d72..80f95164f 100644
--- a/src/Blocks/BlockCauldron.h
+++ b/src/Blocks/BlockCauldron.h
@@ -65,7 +65,7 @@ private:
{
a_Player.ReplaceOneEquippedItemTossRest(cItem(E_ITEM_BUCKET));
}
- a_Player.GetStatManager().AddValue(Statistic::FillCauldron);
+ a_Player.GetStatistics().Custom[CustomStatistic::FillCauldron]++;
}
break;
}
@@ -79,7 +79,7 @@ private:
{
a_Player.ReplaceOneEquippedItemTossRest(cItem(E_ITEM_POTION));
}
- a_Player.GetStatManager().AddValue(Statistic::UseCauldron);
+ a_Player.GetStatistics().Custom[CustomStatistic::UseCauldron]++;
}
break;
}
diff --git a/src/Blocks/BlockWorkbench.h b/src/Blocks/BlockWorkbench.h
index e654a6b84..a0ec3df4a 100644
--- a/src/Blocks/BlockWorkbench.h
+++ b/src/Blocks/BlockWorkbench.h
@@ -29,7 +29,7 @@ private:
const Vector3i a_CursorPos
) const override
{
- a_Player.GetStatManager().AddValue(Statistic::InteractWithCraftingTable);
+ a_Player.GetStatistics().Custom[CustomStatistic::InteractWithCraftingTable]++;
cWindow * Window = new cCraftingWindow();
a_Player.OpenWindow(*Window);