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-rw-r--r--src/Blocks/BlockButton.h6
-rw-r--r--src/Blocks/BlockLeaves.h4
-rw-r--r--src/Blocks/ChunkInterface.cpp4
-rw-r--r--src/Blocks/ChunkInterface.h10
4 files changed, 10 insertions, 14 deletions
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index f4994f193..aba20f8a1 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -47,7 +47,7 @@ public:
const auto SoundToPlay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? "block.stone_button.click_on" : "block.wood_button.click_on";
- a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta, false);
+ a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta);
a_WorldInterface.WakeUpSimulators(a_BlockPos);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect(SoundToPlay, a_BlockPos, 0.5f, 0.6f, a_Player.GetClientHandle());
@@ -185,7 +185,7 @@ public:
return;
}
- a_World.SetBlockMeta(Pos, Meta | 0x08, false);
+ a_World.SetBlockMeta(Pos, Meta | 0x08);
a_World.WakeUpSimulators(Pos);
// sound name is ok to be wood, because only wood gets triggered by arrow
@@ -228,7 +228,7 @@ private:
// Block hasn't change in the meantime; release it
const auto SoundToPlayOnRelease = (Type == E_BLOCK_STONE_BUTTON) ? "block.stone_button.click_off" : "block.wood_button.click_off";
- a_World.SetBlockMeta(a_Position, Meta & 0x07, false);
+ a_World.SetBlockMeta(a_Position, Meta & 0x07);
a_World.WakeUpSimulators(a_Position);
a_World.BroadcastSoundEffect(SoundToPlayOnRelease, a_Position, 0.5f, 0.5f);
}
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index c936e0405..cd2b62743 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -155,7 +155,7 @@ public:
// Set bit 0x08, so this block gets checked for decay:
if ((meta & 0x08) == 0)
{
- a_ChunkInterface.SetBlockMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, meta | 0x8, true, false);
+ a_ChunkInterface.SetBlockMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, meta | 0x8);
}
}
@@ -201,7 +201,7 @@ public:
if (HasNearLog(Area, worldPos))
{
// Wood found, the leaves stay; unset the check bit
- a_Chunk.SetMeta(a_RelPos, Meta ^ 0x08, true, false);
+ a_Chunk.SetMeta(a_RelPos, Meta ^ 0x08);
return;
}
diff --git a/src/Blocks/ChunkInterface.cpp b/src/Blocks/ChunkInterface.cpp
index 15198dd37..f497b94a0 100644
--- a/src/Blocks/ChunkInterface.cpp
+++ b/src/Blocks/ChunkInterface.cpp
@@ -57,9 +57,9 @@ void cChunkInterface::SetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBL
-void cChunkInterface::SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_MetaData, bool a_ShouldMarkDirty, bool a_ShouldInformClient)
+void cChunkInterface::SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_MetaData)
{
- m_ChunkMap->SetBlockMeta(a_BlockPos, a_MetaData, a_ShouldMarkDirty, a_ShouldInformClient);
+ m_ChunkMap->SetBlockMeta(a_BlockPos, a_MetaData);
}
diff --git a/src/Blocks/ChunkInterface.h b/src/Blocks/ChunkInterface.h
index 6ee54b17f..3017df8ab 100644
--- a/src/Blocks/ChunkInterface.h
+++ b/src/Blocks/ChunkInterface.h
@@ -45,19 +45,15 @@ public:
}
/** Sets the meta for the specified block, while keeping the blocktype.
- If a_ShouldMarkDirty is true, the chunk is marked dirty by this change (false is used eg. by water turning still).
- If a_ShouldInformClients is true, the change is broadcast to all clients of the chunk.
Ignored if the chunk is invalid. */
- void SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_MetaData, bool a_ShouldMarkDirty = true, bool a_ShouldInformClient = true);
+ void SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_MetaData);
/** OBSOLETE, Use the Vector3-based overload instead.
Sets the meta for the specified block, while keeping the blocktype.
- If a_ShouldMarkDirty is true, the chunk is marked dirty by this change (false is used eg. by water turning still).
- If a_ShouldInformClients is true, the change is broadcast to all clients of the chunk.
Ignored if the chunk is invalid. */
- void SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData, bool a_ShouldMarkDirty = true, bool a_ShouldInformClient = true)
+ void SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData)
{
- return SetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}, a_MetaData, a_ShouldMarkDirty, a_ShouldInformClient);
+ return SetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}, a_MetaData);
}
/** Sets the block at the specified coords to the specified value.