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-rw-r--r--src/ChunkMap.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index e608f6b30..ee097f59e 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -332,7 +332,7 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c
-void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
@@ -341,7 +341,7 @@ void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer &
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude);
+ Chunk->BroadcastCollectEntity(a_Entity, a_Player, a_Count, a_Exclude);
}