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-rw-r--r--src/ChunkSender.cpp145
1 files changed, 87 insertions, 58 deletions
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index 2f18ea75c..1a3d234cc 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -13,7 +13,7 @@
#include "BlockEntities/BlockEntity.h"
#include "Protocol/ChunkDataSerializer.h"
#include "ClientHandle.h"
-
+#include "Chunk.h"
@@ -28,25 +28,29 @@ class cNotifyChunkSender :
{
virtual void Call(int a_ChunkX, int a_ChunkZ) override
{
- m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ);
+ cChunkSender & ChunkSender = m_ChunkSender;
+ m_World.DoWithChunk(
+ a_ChunkX, a_ChunkZ,
+ [&ChunkSender] (cChunk & a_Chunk) -> bool
+ {
+ ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients());
+ return true;
+ }
+ );
}
- cChunkSender * m_ChunkSender;
-public:
- cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {}
-};
-
-
-
+ cChunkSender & m_ChunkSender;
+ cWorld & m_World;
+public:
+ cNotifyChunkSender(cChunkSender & a_ChunkSender, cWorld & a_World) : m_ChunkSender(a_ChunkSender), m_World(a_World) {}
-////////////////////////////////////////////////////////////////////////////////
-// cChunkSender:
+};
-cChunkSender::cChunkSender(void) :
+cChunkSender::cChunkSender(cWorld & a_World) :
super("ChunkSender"),
- m_World(nullptr),
+ m_World(a_World),
m_RemoveCount(0)
{
}
@@ -64,10 +68,9 @@ cChunkSender::~cChunkSender()
-bool cChunkSender::Start(cWorld * a_World)
+bool cChunkSender::Start()
{
m_ShouldTerminate = false;
- m_World = a_World;
return super::Start();
}
@@ -86,20 +89,6 @@ void cChunkSender::Stop(void)
-void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
-{
- // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
- {
- cCSLock Lock(m_CS);
- m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
- }
- m_evtQueue.Set();
-}
-
-
-
-
-
void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client)
{
ASSERT(a_Client != nullptr);
@@ -134,6 +123,61 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
m_SendChunksHighPriority.push_back(Chunk);
break;
}
+ case PRIORITY_BROADCAST:
+ {
+ m_SendChunksBroadcastPriority.push_back(Chunk);
+ break;
+ }
+ }
+ }
+ m_evtQueue.Set();
+}
+
+
+
+
+
+
+void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients)
+{
+ {
+ cCSLock Lock(m_CS);
+ for (auto client : a_Clients)
+ {
+ sSendChunk Chunk(a_ChunkX, a_ChunkZ, client);
+ if (
+ std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
+ std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
+ std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
+ )
+ {
+ // Already queued, bail out
+ continue;
+ }
+
+ switch (a_Priority)
+ {
+ case E_CHUNK_PRIORITY_LOW:
+ {
+ m_SendChunksLowPriority.push_back(Chunk);
+ break;
+ }
+ case E_CHUNK_PRIORITY_MEDIUM:
+ {
+ m_SendChunksMediumPriority.push_back(Chunk);
+ break;
+ }
+ case E_CHUNK_PRIORITY_HIGH:
+ {
+ m_SendChunksHighPriority.push_back(Chunk);
+ break;
+ }
+ case PRIORITY_BROADCAST:
+ {
+ m_SendChunksBroadcastPriority.push_back(Chunk);
+ break;
+ }
+ }
}
}
m_evtQueue.Set();
@@ -189,7 +233,7 @@ void cChunkSender::Execute(void)
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
- while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty())
+ while (m_SendChunksBroadcastPriority.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty())
{
int RemoveCount = m_RemoveCount;
m_RemoveCount = 0;
@@ -214,14 +258,14 @@ void cChunkSender::Execute(void)
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
}
- else if (!m_ChunksReady.empty())
+ else if (!m_SendChunksBroadcastPriority.empty())
{
// Take one from the queue:
- cChunkCoords Coords(m_ChunksReady.front());
- m_ChunksReady.pop_front();
+ sSendChunk Chunk(m_SendChunksBroadcastPriority.front());
+ m_SendChunksBroadcastPriority.pop_front();
Lock.Unlock();
-
- SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr);
+
+ SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
}
else if (!m_SendChunksMediumPriority.empty())
{
@@ -258,61 +302,46 @@ void cChunkSender::Execute(void)
void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
- ASSERT(m_World != nullptr);
// Ask the client if it still wants the chunk:
- if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
+ if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
return;
}
// If the chunk has no clients, no need to packetize it:
- if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
+ if (!m_World.HasChunkAnyClients(a_ChunkX, a_ChunkZ))
{
return;
}
// If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
- if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
+ if (!m_World.IsChunkValid(a_ChunkX, a_ChunkZ))
{
return;
}
// If the chunk is not lighted, queue it for relighting and get notified when it's ready:
- if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
+ if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
{
- m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(this));
+ m_World.QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(*this, m_World));
return;
}
// Query and prepare chunk data:
- if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this))
+ if (!m_World.GetChunkData(a_ChunkX, a_ChunkZ, *this))
{
return;
}
cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
// Send:
- if (a_Client == nullptr)
- {
- m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data);
- }
- else
- {
- a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
- }
+ a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
// Send block-entity packets:
for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
- if (a_Client == nullptr)
- {
- m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ);
- }
- else
- {
- m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
- }
+ m_World.SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
} // for itr - m_Packets[]
m_BlockEntities.clear();