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-rw-r--r--src/ClientHandle.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 0f07c980b..90b971e16 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -63,7 +63,12 @@ public:
cPlayer* GetPlayer() { return m_Player; } // tolua_export
const AString & GetUUID(void) const { return m_UUID; } // tolua_export
- void setUUID(const AString & a_UUID) { m_UUID = a_UUID; }
+ void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
+
+ /** Generates an UUID based on the player name provided.
+ This is used for the offline (non-auth) mode, when there's no UUID source.
+ Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
+ void GenerateOfflineUUID(void);
void Kick(const AString & a_Reason); // tolua_export
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication