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-rw-r--r--src/CraftingRecipes.cpp192
1 files changed, 192 insertions, 0 deletions
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index 0bb77d341..d3a28292a 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -787,6 +787,9 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
// We use Recipe instead of a_Recipe because we want the wildcard ingredients' slot numbers as well, which was just added previously
HandleFireworks(a_CraftingGrid, Recipe.get(), a_GridStride, a_OffsetX, a_OffsetY);
+ // Handle Dyed Leather
+ HandleDyedLeather(a_CraftingGrid, Recipe.get(), a_GridStride, a_GridWidth, a_GridHeight);
+
return Recipe.release();
}
@@ -874,3 +877,192 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe
+
+void cCraftingRecipes::HandleDyedLeather(const cItem * a_CraftingGrid, cCraftingRecipes::cRecipe * a_Recipe, int a_GridStride, int a_GridWidth, int a_GridHeight)
+{
+ short result_type = a_Recipe->m_Result.m_ItemType;
+ if ((result_type == E_ITEM_LEATHER_CAP) || (result_type == E_ITEM_LEATHER_TUNIC) || (result_type == E_ITEM_LEATHER_PANTS) || (result_type == E_ITEM_LEATHER_BOOTS))
+ {
+ bool found = false;
+ cItem temp;
+
+ float red = 0;
+ float green = 0;
+ float blue = 0;
+ float dye_count = 0;
+
+ for (int x = 0; x < a_GridWidth; ++x)
+ {
+ for (int y = 0; y < a_GridHeight; ++y)
+ {
+ int GridIdx = x + a_GridStride * y;
+ if ((a_CraftingGrid[GridIdx].m_ItemType == result_type) && (found == false))
+ {
+ found = true;
+ temp = a_CraftingGrid[GridIdx].CopyOne();
+ // The original color of the item affects the result
+ if (temp.m_ItemColor.IsValid())
+ {
+ red += temp.m_ItemColor.GetRed();
+ green += temp.m_ItemColor.GetGreen();
+ blue += temp.m_ItemColor.GetBlue();
+ ++dye_count;
+ }
+ }
+ else if (a_CraftingGrid[GridIdx].m_ItemType == E_ITEM_DYE)
+ {
+ switch (a_CraftingGrid[GridIdx].m_ItemDamage)
+ {
+ case E_META_DYE_BLACK:
+ {
+ red += 23;
+ green += 23;
+ blue += 23;
+ break;
+ }
+ case E_META_DYE_RED:
+ {
+ red += 142;
+ green += 47;
+ blue += 47;
+ break;
+ }
+ case E_META_DYE_GREEN:
+ {
+ red += 95;
+ green += 118;
+ blue += 47;
+ break;
+ }
+ case E_META_DYE_BROWN:
+ {
+ red += 95;
+ green += 71;
+ blue += 47;
+ break;
+ }
+ case E_META_DYE_BLUE:
+ {
+ red += 47;
+ green += 71;
+ blue += 165;
+ break;
+ }
+ case E_META_DYE_PURPLE:
+ {
+ red += 118;
+ green += 59;
+ blue += 165;
+ break;
+ }
+ case E_META_DYE_CYAN:
+ {
+ red += 71;
+ green += 118;
+ blue += 142;
+ break;
+ }
+ case E_META_DYE_LIGHTGRAY:
+ {
+ red += 142;
+ green += 142;
+ blue += 142;
+ break;
+ }
+ case E_META_DYE_GRAY:
+ {
+ red += 71;
+ green += 71;
+ blue += 71;
+ break;
+ }
+ case E_META_DYE_PINK:
+ {
+ red += 225;
+ green += 118;
+ blue += 153;
+ break;
+ }
+ case E_META_DYE_LIGHTGREEN:
+ {
+ red += 118;
+ green += 190;
+ blue += 23;
+ break;
+ }
+ case E_META_DYE_YELLOW:
+ {
+ red += 213;
+ green += 213;
+ blue += 47;
+ break;
+ }
+ case E_META_DYE_LIGHTBLUE:
+ {
+ red += 95;
+ green += 142;
+ blue += 201;
+ break;
+ }
+ case E_META_DYE_MAGENTA:
+ {
+ red += 165;
+ green += 71;
+ blue += 201;
+ break;
+ }
+ case E_META_DYE_ORANGE:
+ {
+ red += 201;
+ green += 118;
+ blue += 47;
+ break;
+ }
+ case E_META_DYE_WHITE:
+ {
+ red += 237;
+ green += 237;
+ blue += 237;
+ break;
+ }
+ }
+ ++dye_count;
+ }
+ else if (a_CraftingGrid[GridIdx].m_ItemType != E_ITEM_EMPTY)
+ {
+ return;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ return;
+ }
+
+ // Calculate the rgb values
+ double maximum = static_cast<double>(std::max({red, green, blue}));
+
+ double average_red = red / dye_count;
+ double average_green = green / dye_count;
+ double average_blue = blue / dye_count;
+ double average_max = maximum / dye_count;
+
+ double max_average = std::max({average_red, average_green, average_blue});
+
+ double gain_factor = average_max / max_average;
+
+
+ unsigned char result_red = static_cast<unsigned char>(average_red * gain_factor);
+ unsigned char result_green = static_cast<unsigned char>(average_green * gain_factor);
+ unsigned char result_blue = static_cast<unsigned char>(average_blue * gain_factor);
+
+ // Set the results values
+ a_Recipe->m_Result = temp;
+ a_Recipe->m_Result.m_ItemColor.SetColor(result_red, result_green, result_blue);
+ }
+}
+
+
+
+