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-rw-r--r--src/Entities/Entity.h21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 559f4eb66..c3ccaa228 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -169,7 +169,7 @@ public:
static const UInt32 INVALID_ID = 0; // Exported to Lua in ManualBindings.cpp, ToLua doesn't parse initialized constants.
- cEntity(eEntityType a_EntityType, Vector3d a_Pos, double a_Width, double a_Height);
+ cEntity(eEntityType a_EntityType, Vector3d a_Pos, float a_Width, float a_Height);
virtual ~cEntity() = default;
/** Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed).
@@ -225,7 +225,7 @@ public:
cWorld * GetWorld(void) const { return m_World; }
double GetHeadYaw (void) const { return m_HeadYaw; } // In degrees
- double GetHeight (void) const { return m_Height; }
+ float GetHeight (void) const { return m_Height; }
double GetMass (void) const { return m_Mass; }
double GetPosX (void) const { return m_Position.x; }
double GetPosY (void) const { return m_Position.y; }
@@ -237,7 +237,7 @@ public:
double GetSpeedX (void) const { return m_Speed.x; }
double GetSpeedY (void) const { return m_Speed.y; }
double GetSpeedZ (void) const { return m_Speed.z; }
- double GetWidth (void) const { return m_Width; }
+ float GetWidth (void) const { return m_Width; }
int GetChunkX(void) const { return FloorC(m_Position.x / cChunkDef::Width); }
int GetChunkZ(void) const { return FloorC(m_Position.z / cChunkDef::Width); }
@@ -579,6 +579,9 @@ public:
/** Set the entity's status to either ticking or not ticking. */
void SetIsTicking(bool a_IsTicking);
+ /** Update an entity's size, for example, on body stance changes. */
+ void SetSize(float a_Width, float a_Height);
+
/** Adds a mob to the leashed list of mobs. */
void AddLeashedMob(cMonster * a_Monster);
@@ -686,12 +689,6 @@ protected:
/** If the entity's head is in a water block */
bool m_IsHeadInWater;
- /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */
- double m_Width;
-
- /** Height of the entity (Y axis). */
- double m_Height;
-
/** Air level of a mobile */
int m_AirLevel;
int m_AirTickTimer;
@@ -748,6 +745,12 @@ private:
/** Measured in Kilograms (Kg) */
double m_Mass;
+ /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */
+ float m_Width;
+
+ /** Height of the entity (Y axis). */
+ float m_Height;
+
/** If a player hit a entity, the entity receive a invulnerable of 10 ticks.
While this ticks, a player can't hit this entity. */
int m_InvulnerableTicks;