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-rw-r--r--src/Entities/EntityEffect.cpp54
1 files changed, 29 insertions, 25 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index d1f3e9026..761a4d651 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -109,8 +109,8 @@ void cEntityEffect::OnTick(cPawn & a_Target)
/////////////////////////////////////////////////////////////////////////
-// Instant Health
-/////////////////////////////////////////////////////////////////////////
+// cEntityEffectInstantHealth:
+
void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
{
// Base amount = 6, doubles for every increase in intensity
@@ -118,7 +118,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
- a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
+ a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
return;
}
a_Target.Heal(amount);
@@ -129,8 +129,8 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
/////////////////////////////////////////////////////////////////////////
-// Instant Damage
-/////////////////////////////////////////////////////////////////////////
+// cEntityEffectInstantDamage:
+
void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
{
// Base amount = 6, doubles for every increase in intensity
@@ -141,7 +141,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
a_Target.Heal(amount);
return;
}
- a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
+ a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
}
@@ -149,8 +149,8 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
/////////////////////////////////////////////////////////////////////////
-// Regeneration
-/////////////////////////////////////////////////////////////////////////
+// cEntityEffectRegeneration:
+
void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
@@ -176,8 +176,8 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
/////////////////////////////////////////////////////////////////////////
-// Hunger
-/////////////////////////////////////////////////////////////////////////
+// cEntityEffectHunger:
+
void cEntityEffectHunger::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
@@ -185,7 +185,7 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target)
if (a_Target.IsPlayer())
{
cPlayer & Target = (cPlayer &) a_Target;
- Target.SetFoodExhaustionLevel(Target.GetFoodExhaustionLevel() + 0.025); // 0.5 per second = 0.025 per tick
+ Target.SetFoodExhaustionLevel(Target.GetFoodExhaustionLevel() + 0.025); // 0.5 per second = 0.025 per tick
}
}
@@ -194,8 +194,8 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target)
/////////////////////////////////////////////////////////////////////////
-// Weakness
-/////////////////////////////////////////////////////////////////////////
+// cEntityEffectWeakness:
+
void cEntityEffectWeakness::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
@@ -212,8 +212,8 @@ void cEntityEffectWeakness::OnTick(cPawn & a_Target)
/////////////////////////////////////////////////////////////////////////
-// Poison
-/////////////////////////////////////////////////////////////////////////
+// cEntityEffectPoison:
+
void cEntityEffectPoison::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
@@ -223,9 +223,10 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
cMonster & Target = (cMonster &) a_Target;
// Doesn't effect undead mobs, spiders
- if ((Target.IsUndead())
- || (Target.GetMobType() == cMonster::mtSpider)
- || (Target.GetMobType() == cMonster::mtCaveSpider))
+ if (Target.IsUndead() ||
+ (Target.GetMobType() == cMonster::mtSpider) ||
+ (Target.GetMobType() == cMonster::mtCaveSpider)
+ )
{
return;
}
@@ -249,20 +250,19 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
/////////////////////////////////////////////////////////////////////////
-// Wither
-/////////////////////////////////////////////////////////////////////////
+// cEntityEffectWither:
+
void cEntityEffectWither::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
- // Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
+ // Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1));
if ((m_Ticks % frequency) == 0)
{
a_Target.TakeDamage(dtWither, NULL, 1, 0);
}
- //TODO: "<Player> withered away>
}
@@ -270,13 +270,17 @@ void cEntityEffectWither::OnTick(cPawn & a_Target)
/////////////////////////////////////////////////////////////////////////
-// Saturation
-/////////////////////////////////////////////////////////////////////////
+// cEntityEffectSaturation:
+
void cEntityEffectSaturation::OnTick(cPawn & a_Target)
{
if (a_Target.IsPlayer())
{
cPlayer & Target = (cPlayer &) a_Target;
- Target.SetFoodSaturationLevel(Target.GetFoodSaturationLevel() + (1 + m_Intensity)); // Increase saturation 1 per tick, adds 1 for every increase in level
+ Target.SetFoodSaturationLevel(Target.GetFoodSaturationLevel() + (1 + m_Intensity)); // Increase saturation 1 per tick, adds 1 for every increase in level
}
}
+
+
+
+