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-rw-r--r--src/Entities/EntityEffect.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index 214cbcc2b..6d56f4196 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -69,7 +69,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
// Base duration in ticks
int base = 0;
double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1;
-
+
switch (GetPotionEffectType(a_ItemDamage))
{
case cEntityEffect::effRegeneration:
@@ -78,7 +78,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
base = 900;
break;
}
-
+
case cEntityEffect::effSpeed:
case cEntityEffect::effFireResistance:
case cEntityEffect::effNightVision:
@@ -89,7 +89,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
base = 3600;
break;
}
-
+
case cEntityEffect::effWeakness:
case cEntityEffect::effSlowness:
{
@@ -98,22 +98,22 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
}
default: break;
}
-
+
// If potion is level II, half the duration. If not, stays the same
TierCoeff = (GetPotionEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
-
+
// If potion is extended, multiply duration by 8 / 3. If not, stays the same
// Extended potion if sixth lowest bit is set
ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1;
-
+
// If potion is splash potion, multiply duration by 3 / 4. If not, stays the same
SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75;
-
+
// Ref.:
// http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit
// http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit
// http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit
-
+
return static_cast<int>(base * TierCoeff * ExtCoeff * SplashCoeff);
}
@@ -138,7 +138,7 @@ cEntityEffect::cEntityEffect():
m_Intensity(0),
m_DistanceModifier(1)
{
-
+
}
@@ -151,7 +151,7 @@ cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_Distanc
m_Intensity(a_Intensity),
m_DistanceModifier(a_DistanceModifier)
{
-
+
}
@@ -164,7 +164,7 @@ cEntityEffect::cEntityEffect(const cEntityEffect & a_OtherEffect):
m_Intensity(a_OtherEffect.m_Intensity),
m_DistanceModifier(a_OtherEffect.m_DistanceModifier)
{
-
+
}
@@ -189,7 +189,7 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT
switch (a_EffectType)
{
case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier);
-
+
case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier);
@@ -214,7 +214,7 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT
case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier);
}
-
+
ASSERT(!"Unhandled entity effect type!");
return nullptr;
}
@@ -326,7 +326,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
{
// Base amount = 6, doubles for every increase in intensity
int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier);
-
+
if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead())
{
a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
@@ -346,7 +346,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
{
// Base amount = 6, doubles for every increase in intensity
int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier);
-
+
if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead())
{
a_Target.Heal(amount);
@@ -370,10 +370,10 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
{
return;
}
-
+
// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
int frequency = FloorC(50.0 / static_cast<double>(m_Intensity + 1));
-
+
if ((m_Ticks % frequency) != 0)
{
return;
@@ -392,7 +392,7 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
void cEntityEffectHunger::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
-
+
if (a_Target.IsPlayer())
{
cPlayer & Target = reinterpret_cast<cPlayer &>(a_Target);
@@ -410,10 +410,10 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target)
void cEntityEffectWeakness::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
-
+
// Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage)
// double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1);
-
+
// TODO: Implement me!
// TODO: Weakened villager zombies can be turned back to villagers with the god apple
}
@@ -428,11 +428,11 @@ void cEntityEffectWeakness::OnTick(cPawn & a_Target)
void cEntityEffectPoison::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
-
+
if (a_Target.IsMob())
{
cMonster & Target = reinterpret_cast<cMonster &>(a_Target);
-
+
// Doesn't effect undead mobs, spiders
if (
Target.IsUndead() ||
@@ -443,10 +443,10 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
return;
}
}
-
+
// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1));
-
+
if ((m_Ticks % frequency) == 0)
{
// Cannot take poison damage when health is at 1
@@ -467,7 +467,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
void cEntityEffectWither::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
-
+
// Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1));