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-rw-r--r--src/Entities/Pickup.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index f2f76dbf9..520765b29 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -228,6 +228,7 @@ bool cPickup::CollectedBy(cPlayer & a_Dest)
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectEntity(*this, a_Dest);
+
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
if (m_Item.m_ItemCount <= 0)