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-rw-r--r--src/Entities/SplashPotionEntity.cpp67
1 files changed, 32 insertions, 35 deletions
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index bf23b8ffb..dece6a1ea 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -17,11 +17,9 @@ cSplashPotionEntity::cSplashPotionEntity(
Vector3d a_Speed,
const cItem & a_Item
):
- Super(pkSplashPotion, a_Creator, a_Pos, 0.25f, 0.25f),
- m_Item(a_Item),
- m_DestroyTimer(-1)
+ Super(pkSplashPotion, a_Creator, a_Pos, a_Speed, 0.25f, 0.25f),
+ m_Item(a_Item)
{
- SetSpeed(a_Speed);
m_EntityEffectType = cEntityEffect::GetPotionEffectType(a_Item.m_ItemDamage);
m_EntityEffect = cEntityEffect(
cEntityEffect::GetPotionEffectDuration(a_Item.m_ItemDamage),
@@ -34,10 +32,30 @@ cSplashPotionEntity::cSplashPotionEntity(
-void cSplashPotionEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
+void cSplashPotionEntity::Splash(Vector3d a_HitPos)
{
- Splash(a_HitPos);
- m_DestroyTimer = 2;
+ // Look for entities in 8.25 (width) x 4.25 (height) cuboid _centred_ on hit position:
+ m_World->ForEachEntityInBox({ a_HitPos.addedY(-4.25 / 2), 8.25 / 2, 4.25 }, [this, a_HitPos](cEntity & a_Entity)
+ {
+ if (!a_Entity.IsPawn())
+ {
+ // Not an entity that can take effects
+ return false;
+ }
+
+ double SplashDistance = (a_Entity.GetPosition() - a_HitPos).Length();
+ double Reduction = -0.25 * SplashDistance + 1.0; // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
+ Reduction = std::max(Reduction, 0.0);
+
+ static_cast<cPawn &>(a_Entity).AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
+ return false;
+ });
+
+ m_World->BroadcastSoundParticleEffect(
+ EffectID::PARTICLE_SPLASH_POTION,
+ a_HitPos.Floor(),
+ m_PotionColor
+ );
}
@@ -46,42 +64,21 @@ void cSplashPotionEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFac
void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
+ Super::OnHitEntity(a_EntityHit, a_HitPos);
+
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
Splash(a_HitPos);
- m_DestroyTimer = 5;
+ Destroy();
}
-void cSplashPotionEntity::Splash(Vector3d a_HitPos)
+void cSplashPotionEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
- double XZCalculation = 8.25/2;
- double YCalculation = 4.25/2;
- cBoundingBox SplashDistanceBox = cBoundingBox(a_HitPos.x - XZCalculation, a_HitPos.x + XZCalculation, a_HitPos.y - YCalculation, a_HitPos.y + YCalculation, a_HitPos.z - XZCalculation, a_HitPos.z + XZCalculation);
-
- m_World->ForEachEntityInBox(SplashDistanceBox, [=](cEntity & a_Entity)
- {
- if (!a_Entity.IsPawn())
- {
- // Not an entity that can take effects
- return false;
- }
-
- // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
- double SplashDistance = (a_Entity.GetPosition() - a_HitPos).Length();
- double Reduction = -0.25 * SplashDistance + 1.0;
- Reduction = std::max(Reduction, 0.0);
-
- static_cast<cPawn &>(a_Entity).AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
- return false;
- }
- );
+ Super::OnHitSolidBlock(a_HitPos, a_HitFace);
- m_World->BroadcastSoundParticleEffect(
- EffectID::PARTICLE_SPLASH_POTION,
- a_HitPos.Floor(),
- m_PotionColor
- );
+ Splash(a_HitPos);
+ Destroy();
}