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-rw-r--r--src/Entities/Player.cpp6
-rw-r--r--src/Entities/Player.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 1e7c8df98..08adb1096 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -18,7 +18,7 @@
#include "../FastRandom.h"
#include "../ClientHandle.h"
-#include "../WorldStorage/StatSerializer.h"
+#include "../WorldStorage/StatisticsSerializer.h"
#include "../CompositeChat.h"
#include "../Blocks/BlockHandler.h"
@@ -1925,7 +1925,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
{
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
- StatSerializer::Load(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString());
+ StatisticsSerializer::Load(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString());
}
catch (...)
{
@@ -2059,7 +2059,7 @@ void cPlayer::SaveToDisk()
// Save the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
// TODO: save together with player.dat, not in some other place.
- StatSerializer::Save(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString());
+ StatisticsSerializer::Save(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString());
}
catch (...)
{
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index e7b18f3b6..987bccbe5 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -7,7 +7,7 @@
#include "../World.h"
#include "../Items/ItemHandler.h"
-#include "../Statistics.h"
+#include "../StatisticsManager.h"
#include "../UUID.h"