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-rw-r--r--src/Entities/Entity.cpp130
-rw-r--r--src/Entities/Entity.h45
-rw-r--r--src/Entities/Minecart.cpp5
-rw-r--r--src/Entities/Pawn.cpp4
-rw-r--r--src/Entities/Pickup.cpp6
-rw-r--r--src/Entities/Player.cpp72
-rw-r--r--src/Entities/Player.h2
7 files changed, 177 insertions, 87 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index d0540b4eb..169bcb4de 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -39,8 +39,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
m_Gravity(-9.81f),
m_AirDrag(0.02f),
m_LastPosition(a_X, a_Y, a_Z),
- m_IsInitialized(false),
- m_WorldTravellingFrom(nullptr),
m_EntityType(a_EntityType),
m_World(nullptr),
m_IsWorldChangeScheduled(false),
@@ -55,6 +53,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
m_AirLevel(0),
m_AirTickTimer(0),
m_TicksAlive(0),
+ m_IsTicking(false),
+ m_ParentChunk(nullptr),
m_HeadYaw(0.0),
m_Rot(0.0, 0.0, 0.0),
m_Position(a_X, a_Y, a_Z),
@@ -77,8 +77,10 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
cEntity::~cEntity()
{
+
// Before deleting, the entity needs to have been removed from the world, if ever added
ASSERT((m_World == nullptr) || !m_World->HasEntity(m_UniqueID));
+ ASSERT(!IsTicking());
/*
// DEBUG:
@@ -98,12 +100,6 @@ cEntity::~cEntity()
{
m_Attachee->Detach();
}
-
- if (m_IsInitialized)
- {
- LOGWARNING("ERROR: Entity deallocated without being destroyed");
- ASSERT(!"Entity deallocated without being destroyed or unlinked");
- }
}
@@ -139,7 +135,7 @@ const char * cEntity::GetParentClass(void) const
bool cEntity::Initialize(cWorld & a_World)
{
- if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this) && !IsPlayer())
+ if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this))
{
return false;
}
@@ -151,9 +147,10 @@ bool cEntity::Initialize(cWorld & a_World)
);
*/
- m_IsInitialized = true;
- m_World = &a_World;
- m_World->AddEntity(this);
+ ASSERT(m_World == nullptr);
+ ASSERT(GetParentChunk() == nullptr);
+ a_World.AddEntity(this);
+ ASSERT(m_World != nullptr);
cPluginManager::Get()->CallHookSpawnedEntity(a_World, *this);
@@ -175,7 +172,6 @@ void cEntity::WrapHeadYaw(void)
-
void cEntity::WrapRotation(void)
{
m_Rot.x = NormalizeAngleDegrees(m_Rot.x);
@@ -196,20 +192,60 @@ void cEntity::WrapSpeed(void)
+void cEntity::SetParentChunk(cChunk * a_Chunk)
+{
+ m_ParentChunk = a_Chunk;
+}
+
+
+
+
+
+cChunk * cEntity::GetParentChunk()
+{
+ return m_ParentChunk;
+}
+
+
+
+
+
void cEntity::Destroy(bool a_ShouldBroadcast)
{
- if (!m_IsInitialized)
+ ASSERT(IsTicking());
+ ASSERT(GetParentChunk() != nullptr);
+ SetIsTicking(false);
+
+ if (a_ShouldBroadcast)
{
- return;
+ m_World->BroadcastDestroyEntity(*this);
}
+ cChunk * ParentChunk = GetParentChunk();
+ m_World->QueueTask([this, ParentChunk](cWorld & a_World)
+ {
+ LOGD("Destroying entity #%i (%s) from chunk (%d, %d)",
+ this->GetUniqueID(), this->GetClass(),
+ ParentChunk->GetPosX(), ParentChunk->GetPosZ()
+ );
+ ParentChunk->RemoveEntity(this);
+ delete this;
+ });
+ Destroyed();
+}
+
+
+
+
+
+void cEntity::DestroyNoScheduling(bool a_ShouldBroadcast)
+{
+ SetIsTicking(false);
if (a_ShouldBroadcast)
{
m_World->BroadcastDestroyEntity(*this);
}
- m_IsInitialized = false;
-
Destroyed();
}
@@ -217,10 +253,10 @@ void cEntity::Destroy(bool a_ShouldBroadcast)
+
void cEntity::TakeDamage(cEntity & a_Attacker)
{
int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
-
TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
}
@@ -833,6 +869,8 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
+ ASSERT(IsTicking());
+ ASSERT(GetWorld() != nullptr);
m_TicksAlive++;
if (m_InvulnerableTicks > 0)
@@ -1491,6 +1529,7 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
{
UNUSED(a_ShouldSendRespawn);
ASSERT(a_World != nullptr);
+ ASSERT(IsTicking());
if (GetWorld() == a_World)
{
@@ -1505,21 +1544,17 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
return false;
}
- // Remove entity from chunk
- if (!GetWorld()->DoWithChunk(GetChunkX(), GetChunkZ(), [this](cChunk & a_Chunk) -> bool
- {
- a_Chunk.SafeRemoveEntity(this);
- return true;
- }))
- {
- LOGD("Entity Teleportation failed! Didn't find the source chunk!\n");
- return false;
- }
+ // Stop ticking, in preperation for detaching from this world.
+ SetIsTicking(false);
+ // Tell others we are gone
GetWorld()->BroadcastDestroyEntity(*this);
+ // Set position to the new position
SetPosition(a_NewPosition);
+ // Stop all mobs from targeting this entity
+ // Stop this entity from targeting other mobs
if (this->IsMob())
{
cMonster * Monster = static_cast<cMonster*>(this);
@@ -1527,14 +1562,21 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
Monster->StopEveryoneFromTargetingMe();
}
- // Queue add to new world
- a_World->AddEntity(this);
- cWorld * OldWorld = cRoot::Get()->GetWorld(GetWorld()->GetName()); // Required for the hook HOOK_ENTITY_CHANGED_WORLD
- SetWorld(a_World);
-
- // Entity changed the world, call the hook
- cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *OldWorld);
-
+ // Queue add to new world and removal from the old one
+ cWorld * OldWorld = GetWorld();
+ cChunk * ParentChunk = GetParentChunk();
+ SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
+ OldWorld->QueueTask([this, ParentChunk, a_World](cWorld & a_OldWorld)
+ {
+ LOGD("Warping entity #%i (%s) from world \"%s\" to \"%s\". Source chunk: (%d, %d) ",
+ this->GetUniqueID(), this->GetClass(),
+ a_OldWorld.GetName().c_str(), a_World->GetName().c_str(),
+ ParentChunk->GetPosX(), ParentChunk->GetPosZ()
+ );
+ ParentChunk->RemoveEntity(this);
+ a_World->AddEntity(this);
+ cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, a_OldWorld);
+ });
return true;
}
@@ -1595,6 +1637,16 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
+void cEntity::SetIsTicking(bool a_IsTicking)
+{
+ m_IsTicking = a_IsTicking;
+ ASSERT(!(m_IsTicking && (m_ParentChunk == nullptr))); // We shouldn't be ticking if we have no parent chunk
+}
+
+
+
+
+
void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
@@ -2069,6 +2121,12 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
+bool cEntity::IsTicking(void) const
+{
+ ASSERT(!(m_IsTicking && (m_ParentChunk == nullptr))); // We shouldn't be ticking if we have no parent chunk
+ return m_IsTicking;
+}
+
////////////////////////////////////////////////////////////////////////////////
// Get look vector (this is NOT a rotation!)
Vector3d cEntity::GetLookVector(void) const
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index dbfc019e7..75c77e593 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -252,9 +252,16 @@ public:
void SteerVehicle(float a_Forward, float a_Sideways);
inline UInt32 GetUniqueID(void) const { return m_UniqueID; }
- inline bool IsDestroyed(void) const { return !m_IsInitialized; }
- /** Schedules the entity for destroying; if a_ShouldBroadcast is set to true, broadcasts the DestroyEntity packet */
+ /** Deprecated. Use IsTicking instead. */
+ inline bool IsDestroyed() const {return !IsTicking();}
+
+ /** Returns true if the entity is valid and ticking. Returns false if the entity is not ticking and is about to leave
+ its current world either via teleportation or destruction.
+ If this returns false, you must stop using the cEntity pointer you have. */
+ bool IsTicking(void) const;
+
+ /** Destroys the entity and schedules it for memory freeing; if a_ShouldBroadcast is set to true, broadcasts the DestroyEntity packet */
void Destroy(bool a_ShouldBroadcast = true);
/** Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called */
@@ -285,6 +292,9 @@ public:
// tolua_end
+ /** Destroy the entity without scheduling memory freeing. This should only be used by cChunk or cClientHandle for internal memory management. */
+ void DestroyNoScheduling(bool a_ShouldBroadcast);
+
/** Makes this entity take damage specified in the a_TDI.
The TDI is sent through plugins first, then applied.
If it returns false, the entity hasn't receive any damage. */
@@ -408,12 +418,6 @@ public:
virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition);
- /** Returns if the entity is travelling away from a specified world */
- bool IsWorldTravellingFrom(cWorld * a_World) const { return (m_WorldTravellingFrom == a_World); }
-
- /** Sets the world the entity will be leaving */
- void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; }
-
/** Updates clients of changes in the entity. */
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = nullptr);
@@ -481,6 +485,16 @@ public:
/** Sets the internal world pointer to a new cWorld, doesn't update anything else. */
void SetWorld(cWorld * a_World) { m_World = a_World; }
+ /** Sets the parent chunk, which is the chunk responsible for ticking this entity.
+ Only cChunk::AddEntity and cChunk::RemoveEntity cChunk::~cChunk should ever call this. */
+ void SetParentChunk(cChunk * a_Chunk);
+
+ /** Returns the chunk responsible for ticking this entity. */
+ cChunk * GetParentChunk();
+
+ /** Set the entity's status to either ticking or not ticking. */
+ void SetIsTicking(bool a_IsTicking);
+
protected:
/** Structure storing the portal delay timer and cooldown boolean */
struct sPortalCooldownData
@@ -538,14 +552,6 @@ protected:
Vector3d m_LastPosition;
- /** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
- bool m_IsInitialized;
-
- /** World entity is travelling from (such as when using portals).
- Set to a valid world pointer by MoveToWorld; reset to nullptr when the entity is removed from the old world.
- Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it. */
- cWorld * m_WorldTravellingFrom;
-
eEntityType m_EntityType;
cWorld * m_World;
@@ -606,6 +612,13 @@ protected:
virtual void SetSwimState(cChunk & a_Chunk);
private:
+
+ /** Whether the entity is ticking or not. If not, it is scheduled for removal or world-teleportation. */
+ bool m_IsTicking;
+
+ /** The chunk which is responsible for ticking this entity. */
+ cChunk * m_ParentChunk;
+
/** Measured in degrees, [-180, +180) */
double m_HeadYaw;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 3adf5477e..ea51c49c8 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -116,10 +116,7 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
- if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead
- {
- return;
- }
+ ASSERT(IsTicking());
int PosY = POSY_TOINT;
if ((PosY <= 0) || (PosY >= cChunkDef::Height))
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index c8780c326..3dea74851 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -221,7 +221,7 @@ void cPawn::ClearEntityEffects()
void cPawn::NoLongerTargetingMe(cMonster * a_Monster)
{
- ASSERT(!IsDestroyed()); // Our destroy override is supposed to clear all targets before we're destroyed.
+ ASSERT(IsTicking()); // Our destroy override is supposed to clear all targets before we're destroyed.
for (auto i = m_TargetingMe.begin(); i != m_TargetingMe.end(); ++i)
{
cMonster * Monster = *i;
@@ -241,7 +241,7 @@ void cPawn::NoLongerTargetingMe(cMonster * a_Monster)
void cPawn::TargetingMe(cMonster * a_Monster)
{
- ASSERT(!IsDestroyed());
+ ASSERT(IsTicking());
ASSERT(m_TargetingMe.size() < 10000);
ASSERT(a_Monster->GetTarget() == this);
m_TargetingMe.push_back(a_Monster);
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index c2bcf3960..bdb9128dc 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -30,11 +30,13 @@ public:
virtual bool Item(cEntity * a_Entity) override
{
- if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
+ ASSERT(a_Entity->IsTicking());
+ if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()))
{
return false;
}
+
Vector3d EntityPos = a_Entity->GetPosition();
double Distance = (EntityPos - m_Position).Length();
@@ -152,7 +154,7 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
// Try to combine the pickup with adjacent same-item pickups:
- if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine if already full
+ if ((m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine if already full
{
// By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries.
// That is a small price to pay for not having to traverse the entire world for each entity.
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index b7f6f4d05..9d18cedc4 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -146,6 +146,25 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
+bool cPlayer::Initialize(cWorld & a_World)
+{
+ UNUSED(a_World);
+ ASSERT(GetWorld() != nullptr);
+ ASSERT(GetParentChunk() == nullptr);
+ GetWorld()->AddPlayer(this);
+
+ cPluginManager::Get()->CallHookSpawnedEntity(*GetWorld(), *this);
+
+ // Spawn the entity on the clients:
+ GetWorld()->BroadcastSpawnEntity(*this);
+
+ return true;
+}
+
+
+
+
+
cPlayer::~cPlayer(void)
{
if (!cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this))
@@ -1682,6 +1701,8 @@ void cPlayer::FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen)
bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition)
{
ASSERT(a_World != nullptr);
+ ASSERT(IsTicking());
+
if (GetWorld() == a_World)
{
// Don't move to same world
@@ -1695,21 +1716,19 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
return false;
}
- // Remove player from chunk
- if (!GetWorld()->DoWithChunk(GetChunkX(), GetChunkZ(), [this](cChunk & a_Chunk) -> bool
- {
- a_Chunk.SafeRemoveEntity(this);
- return true;
- }))
- {
- LOGD("Entity Teleportation failed! Didn't find the source chunk!\n");
- return false;
- }
+ // Prevent further ticking in this world
+ SetIsTicking(false);
+
+ // Tell others we are gone
+ GetWorld()->BroadcastDestroyEntity(*this);
// Remove player from world
GetWorld()->RemovePlayer(this, false);
- // Stop all mobs from targeting this player
+ // Set position to the new position
+ SetPosition(a_NewPosition);
+
+ // Stop all mobs from targeting this player
StopEveryoneFromTargetingMe();
// Send the respawn packet:
@@ -1718,19 +1737,6 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
m_ClientHandle->SendRespawn(a_World->GetDimension());
}
- // Broadcast for other people that the player is gone.
- GetWorld()->BroadcastDestroyEntity(*this);
-
- SetPosition(a_NewPosition);
-
- // Stop all mobs from targeting this player
- StopEveryoneFromTargetingMe();
-
- // Queue adding player to the new world, including all the necessary adjustments to the object
- a_World->AddPlayer(this);
- cWorld * OldWorld = cRoot::Get()->GetWorld(GetWorld()->GetName()); // Required for the hook HOOK_ENTITY_CHANGED_WORLD
- SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
-
// Update the view distance.
m_ClientHandle->SetViewDistance(m_ClientHandle->GetRequestedViewDistance());
@@ -1743,9 +1749,21 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
// Broadcast the player into the new world.
a_World->BroadcastSpawnEntity(*this);
- // Player changed the world, call the hook
- cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *OldWorld);
-
+ // Queue add to new world and removal from the old one
+ cChunk * ParentChunk = GetParentChunk();
+ cWorld * OldWorld = GetWorld();
+ SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
+ OldWorld->QueueTask([this, ParentChunk, a_World](cWorld & a_OldWorld)
+ {
+ LOGD("Warping player \"%s\" from world \"%s\" to \"%s\". Source chunk: (%d, %d) ",
+ this->GetName().c_str(),
+ a_OldWorld.GetName().c_str(), a_World->GetName().c_str(),
+ ParentChunk->GetPosX(), ParentChunk->GetPosZ()
+ );
+ ParentChunk->RemoveEntity(this);
+ a_World->AddPlayer(this);
+ cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, a_OldWorld);
+ });
return true;
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index efd515b23..6d092eeb3 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -42,6 +42,8 @@ public:
cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName);
+ virtual bool Initialize(cWorld & a_World) override;
+
virtual ~cPlayer();
virtual void SpawnOn(cClientHandle & a_Client) override;