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-rw-r--r--src/Generating/BioGen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 6c929f4cb..f0d2af4f3 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -554,7 +554,7 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome
{
for (int z = 0; z < cChunkDef::Width; z++)
{
- float NoiseCoordZ = static_cast<float>(a_ChunkZ * cChunkDef::Width + z / m_RiverCellSize);
+ float NoiseCoordZ = static_cast<float>(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize;
for (int x = 0; x < cChunkDef::Width; x++)
{
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biInvalidBiome)
@@ -563,7 +563,7 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome
continue;
}
- float NoiseCoordX = static_cast<float>(a_ChunkX * cChunkDef::Width + x / m_RiverCellSize);
+ float NoiseCoordX = static_cast<float>(a_ChunkX * cChunkDef::Width + x) / m_RiverCellSize;
double Noise = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
Noise += 0.5 * m_Noise3.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);