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-rw-r--r--src/Generating/ComposableGenerator.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h
index 32345fc79..056303db1 100644
--- a/src/Generating/ComposableGenerator.h
+++ b/src/Generating/ComposableGenerator.h
@@ -48,10 +48,10 @@ class cBiomeGen
{
public:
virtual ~cBiomeGen() {} // Force a virtual destructor in descendants
-
+
/** Generates biomes for the given chunk */
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
-
+
/** Reads parameters from the ini file, prepares generator for use. */
virtual void InitializeBiomeGen(cIniFile & a_IniFile) {}
@@ -79,13 +79,13 @@ class cTerrainShapeGen
{
public:
virtual ~cTerrainShapeGen() {} // Force a virtual destructor in descendants
-
+
/** Generates the shape for the given chunk */
virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) = 0;
-
+
/** Reads parameters from the ini file, prepares generator for use. */
virtual void InitializeShapeGen(cIniFile & a_IniFile) {}
-
+
/** Creates the correct TerrainShapeGen descendant based on the ini file settings and the seed provided.
a_BiomeGen is the underlying biome generator, some shape generators may depend on it providing additional biomes data around the chunk
a_CacheOffByDefault gets set to whether the cache should be disabled by default
@@ -142,14 +142,14 @@ class cTerrainCompositionGen
{
public:
virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants
-
+
/** Generates the chunk's composition into a_ChunkDesc, using the terrain shape provided in a_Shape.
Is expected to fill a_ChunkDesc's heightmap with the data from a_Shape. */
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc::Shape & a_Shape) = 0;
-
+
/** Reads parameters from the ini file, prepares generator for use. */
virtual void InitializeCompoGen(cIniFile & a_IniFile) {}
-
+
/** Creates the correct TerrainCompositionGen descendant based on the ini file settings and the seed provided.
a_BiomeGen is the underlying biome generator, some composition generators may depend on it providing additional biomes around the chunk
a_ShapeGen is the underlying shape generator, some composition generators may depend on it providing additional shape around the chunk
@@ -172,7 +172,7 @@ class cFinishGen
{
public:
virtual ~cFinishGen() {} // Force a virtual destructor in descendants
-
+
virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0;
} ;
@@ -186,10 +186,10 @@ class cComposableGenerator :
public cChunkGenerator::cGenerator
{
typedef cChunkGenerator::cGenerator super;
-
+
public:
cComposableGenerator(cChunkGenerator & a_ChunkGenerator);
-
+
// cChunkGenerator::cGenerator overrides:
virtual void Initialize(cIniFile & a_IniFile) override;
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
@@ -211,17 +211,17 @@ protected:
/** The finisher generators, in the order in which they are applied. */
cFinishGenList m_FinishGens;
-
-
+
+
/** Reads the BiomeGen settings from the ini and initializes m_BiomeGen accordingly */
void InitBiomeGen(cIniFile & a_IniFile);
-
+
/** Reads the ShapeGen settings from the ini and initializes m_ShapeGen accordingly */
void InitShapeGen(cIniFile & a_IniFile);
-
+
/** Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly */
void InitCompositionGen(cIniFile & a_IniFile);
-
+
/** Reads the finishers from the ini and initializes m_FinishGens accordingly */
void InitFinishGens(cIniFile & a_IniFile);
} ;