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-rw-r--r--src/Generating/Prefab.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index e5e6a1e06..6805167a9 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -26,7 +26,7 @@ static const cPrefab::sDef g_TestPrefabDef =
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 5, 6, // MaxX, MaxY, MaxZ
-
+
// Block definitions:
".: 0: 0\n" /* 0 */
"a:112: 0\n" /* netherbrick */
@@ -86,17 +86,17 @@ static const cPrefab::sDef g_TestPrefabDef =
"a.....a"
"a.....a"
"aaaaaaa",
-
+
// Connections:
"0: 0, 3, 2: 4\n"
"0: 2, 3, 0: 2\n",
-
+
// AllowedRotations:
7, /* 1, 2, 3 CCW rotations */
-
+
// Merge strategy:
cBlockArea::msImprint,
-
+
// ShouldExtendFloor:
false,
@@ -108,7 +108,7 @@ static const cPrefab::sDef g_TestPrefabDef =
// AddWeightIfSame:
1000,
-
+
// MoveToGround:
false,
};
@@ -139,7 +139,7 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
ParseBlockImage(cm, a_Def.m_Image);
ParseConnectors(a_Def.m_Connectors);
ParseDepthWeight(a_Def.m_DepthWeight);
-
+
AddRotatedBlockAreas();
}
@@ -213,7 +213,7 @@ void cPrefab::AddRotatedBlockAreas(void)
m_BlockArea[1].CopyFrom(m_BlockArea[0]);
m_BlockArea[1].RotateCCW();
}
-
+
// 2 rotations are the same as mirroring twice; mirroring is faster because it has no reallocations
if ((m_AllowedRotations & 0x02) != 0)
{
@@ -221,7 +221,7 @@ void cPrefab::AddRotatedBlockAreas(void)
m_BlockArea[2].MirrorXY();
m_BlockArea[2].MirrorYZ();
}
-
+
// 3 CCW rotations = 1 CW rotation:
if ((m_AllowedRotations & 0x04) != 0)
{
@@ -250,7 +250,7 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR
int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
const cBlockArea & Image = m_BlockArea[a_NumRotations];
-
+
// If the placement is outside this chunk, bail out:
if (
(Placement.x > cChunkDef::Width) || (Placement.x + Image.GetSizeX() < 0) ||
@@ -259,10 +259,10 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR
{
return;
}
-
+
// Write the image:
a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
-
+
// If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)
if (m_ShouldExtendFloor)
{
@@ -332,7 +332,7 @@ int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cC
// Use the default or per-depth weight:
cDepthWeight::const_iterator itr = m_DepthWeight.find(a_PlacedPiece.GetDepth() + 1);
int res = (itr == m_DepthWeight.end()) ? m_DefaultWeight : itr->second;
-
+
// If the piece is the same as the parent, apply the m_AddWeightIfSame modifier:
const cPiece * ParentPiece = &a_PlacedPiece.GetPiece();
const cPiece * ThisPiece = this;
@@ -378,14 +378,14 @@ void cPrefab::SetAllowedRotations(int a_AllowedRotations)
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
ASSERT(a_CharMapDef != nullptr);
-
+
// Initialize the charmap to all-invalid values:
for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++)
{
a_CharMapOut[i].m_BlockType = 0;
a_CharMapOut[i].m_BlockMeta = 16; // Mark unassigned entries with a meta that is impossible otherwise
}
-
+
// Process the lines in the definition:
AStringVector Lines = StringSplitAndTrim(a_CharMapDef, "\n");
for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
@@ -439,7 +439,7 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
ASSERT(a_ConnectorsDef != nullptr);
-
+
AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
{
@@ -460,7 +460,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
continue;
}
-
+
// Check that the BlockFace is within range:
int BlockFace = atoi(Defs[2].c_str());
if ((BlockFace < 0) || (BlockFace >= 6))
@@ -489,10 +489,10 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
{
return;
}
-
+
// Split into individual records: "Record | Record | Record"
AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|");
-
+
// Add each record's contents:
for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr)
{
@@ -503,7 +503,7 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str());
continue;
}
-
+
// Parse depth:
int Depth = atoi(Components[0].c_str());
if ((Depth == 0) && (Components[0] != "0"))
@@ -511,7 +511,7 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str());
continue;
}
-
+
// Parse weight:
int Weight = atoi(Components[1].c_str());
if ((Weight == 0) && (Components[1] != "0"))
@@ -519,7 +519,7 @@ void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str());
continue;
}
-
+
// Save to map:
ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end()); // Not a duplicate
m_DepthWeight[Depth] = Weight;