summaryrefslogtreecommitdiffstats
path: root/src/Generating/PrefabPiecePool.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Generating/PrefabPiecePool.h')
-rw-r--r--src/Generating/PrefabPiecePool.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/Generating/PrefabPiecePool.h b/src/Generating/PrefabPiecePool.h
new file mode 100644
index 000000000..b9c1f0483
--- /dev/null
+++ b/src/Generating/PrefabPiecePool.h
@@ -0,0 +1,85 @@
+
+// PrefabPiecePool.h
+
+// Declares the cPrefabPiecePool class that represents a cPiecePool descendant that uses cPrefab instances as the pieces
+
+
+
+
+
+#pragma once
+
+#include "PieceGenerator.h"
+#include "Prefab.h"
+
+
+
+
+
+class cPrefabPiecePool :
+ public cPiecePool
+{
+public:
+ /** Creates an empty instance. Prefabs can be added by calling AddPieceDefs() and AddStartingPieceDefs(). */
+ cPrefabPiecePool(void);
+
+ /** Creates a piece pool with prefabs from the specified definitions.
+ If both a_PieceDefs and a_StartingPieceDefs are given, only the a_StartingPieceDefs are used as starting
+ pieces for the pool, and they do not participate in the generation any further.
+ If only a_PieceDefs is given, any such piece can be chosen as a starting piece, and all the pieces are used
+ for generating.
+ More pieces can be added to the instance afterwards by calling AddPieceDefs() and AddStartingPieceDefs(). */
+ cPrefabPiecePool(
+ const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs,
+ const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
+ );
+
+ /** Destroys the pool, freeing all pieces. */
+ ~cPrefabPiecePool();
+
+ /** Removes and frees all pieces from this pool. */
+ void Clear(void);
+
+ /** Adds pieces from the specified definitions into m_AllPieces. Also adds the pieces into
+ the m_PiecesByConnector map.
+ May be called multiple times with different PieceDefs, will add all such pieces. */
+ void AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs);
+
+ /** Adds pieces from the specified definitions into m_StartingPieces. Doesn't add them to
+ the m_PiecesByConnector map.
+ May be called multiple times with different PieceDefs, will add all such pieces. */
+ void AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs);
+
+protected:
+
+ /** The type used to map a connector type to the list of pieces with that connector */
+ typedef std::map<int, cPieces> cPiecesMap;
+
+ /** All the pieces that are allowed for building.
+ This is the list that's used for memory allocation and deallocation for the pieces. */
+ cPieces m_AllPieces;
+
+ /** The pieces that are used as starting pieces.
+ This list is not shared and the pieces need deallocation. */
+ cPieces m_StartingPieces;
+
+ /** The map that has all pieces by their connector types
+ The pieces are copies out of m_AllPieces and shouldn't be ever delete-d. */
+ cPiecesMap m_PiecesByConnector;
+
+
+ /** Adds the prefab to the m_PiecesByConnector map for all its connectors. */
+ void AddToPerConnectorMap(cPrefab * a_Prefab);
+
+ // cPiecePool overrides:
+ virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override;
+ virtual cPieces GetStartingPieces(void) override;
+ virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override;
+ virtual int GetStartingPieceWeight(const cPiece & a_NewPiece) override;
+ virtual void PiecePlaced(const cPiece & a_Piece) override;
+ virtual void Reset(void) override;
+} ;
+
+
+
+