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-rw-r--r--src/Items/ItemBigFlower.h2
-rw-r--r--src/Items/ItemChest.h6
-rw-r--r--src/Items/ItemHandler.cpp8
-rw-r--r--src/Items/ItemSign.h2
4 files changed, 7 insertions, 11 deletions
diff --git a/src/Items/ItemBigFlower.h b/src/Items/ItemBigFlower.h
index a126a72bc..a67ca8d0a 100644
--- a/src/Items/ItemBigFlower.h
+++ b/src/Items/ItemBigFlower.h
@@ -52,7 +52,7 @@ public:
a_World.GetBlockTypeMeta(TopPos, TopType, TopMeta);
cChunkInterface ChunkInterface(a_World.GetChunkMap());
- if (!BlockHandler(TopType)->DoesIgnoreBuildCollision(ChunkInterface, TopPos, a_Player, TopMeta))
+ if (!cBlockHandler::For(TopType).DoesIgnoreBuildCollision(ChunkInterface, TopPos, a_Player, TopMeta))
{
return false;
}
diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h
index ecd957a59..8548f8d25 100644
--- a/src/Items/ItemChest.h
+++ b/src/Items/ItemChest.h
@@ -50,9 +50,8 @@ public:
NIBBLETYPE ClickedBlockMeta;
a_World.GetBlockTypeMeta(a_ClickedBlockPos, ClickedBlockType, ClickedBlockMeta);
cChunkInterface ChunkInterface(a_World.GetChunkMap());
- auto blockHandler = BlockHandler(ClickedBlockType);
Vector3i PlacePos;
- if (blockHandler->DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta))
+ if (cBlockHandler::For(ClickedBlockType).DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta))
{
PlacePos = a_ClickedBlockPos;
}
@@ -69,8 +68,7 @@ public:
BLOCKTYPE PlaceBlock;
NIBBLETYPE PlaceMeta;
a_World.GetBlockTypeMeta(PlacePos, PlaceBlock, PlaceMeta);
- blockHandler = BlockHandler(PlaceBlock);
- if (!blockHandler->DoesIgnoreBuildCollision(ChunkInterface, PlacePos, a_Player, PlaceMeta))
+ if (!cBlockHandler::For(PlaceBlock).DoesIgnoreBuildCollision(ChunkInterface, PlacePos, a_Player, PlaceMeta))
{
return false;
}
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index d9f9c3168..fcdbe109b 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -370,9 +370,8 @@ bool cItemHandler::OnPlayerPlace(
cChunkInterface ChunkInterface(a_World.GetChunkMap());
// Check if the block ignores build collision (water, grass etc.):
- auto HandlerB = BlockHandler(ClickedBlockType);
auto PlacedBlockPos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
- if (HandlerB->DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta))
+ if (cBlockHandler::For(ClickedBlockType).DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta))
{
// Replace the clicked block:
a_World.DropBlockAsPickups(a_ClickedBlockPos, &a_Player, nullptr);
@@ -392,7 +391,7 @@ bool cItemHandler::OnPlayerPlace(
// Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
// No need to do combinability (dblslab) checks, client will do that here.
- if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(ChunkInterface, PlacedBlockPos, a_Player, PlaceMeta))
+ if (!cBlockHandler::For(PlaceBlock).DoesIgnoreBuildCollision(ChunkInterface, PlacedBlockPos, a_Player, PlaceMeta))
{
// Tried to place a block into another?
// Happens when you place a block aiming at side of block with a torch on it or stem beside it
@@ -832,9 +831,8 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
return false;
}
- cBlockHandler * BlockH = BlockHandler(static_cast<BLOCKTYPE>(m_ItemType));
cChunkInterface ChunkInterface(a_World->GetChunkMap());
- return BlockH->GetPlacementBlockTypeMeta(
+ return cBlockHandler::For(static_cast<BLOCKTYPE>(m_ItemType)).GetPlacementBlockTypeMeta(
ChunkInterface, *a_Player,
a_PlacedBlockPos, a_ClickedBlockFace,
a_CursorPos,
diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h
index cb9136db1..64d162f8d 100644
--- a/src/Items/ItemSign.h
+++ b/src/Items/ItemSign.h
@@ -41,7 +41,7 @@ public:
NIBBLETYPE ClickedBlockMeta;
a_World.GetBlockTypeMeta(a_ClickedBlockPos, ClickedBlockType, ClickedBlockMeta);
cChunkInterface ChunkInterface(a_World.GetChunkMap());
- bool IsReplacingClickedBlock = BlockHandler(ClickedBlockType)->DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta);
+ bool IsReplacingClickedBlock = cBlockHandler::For(ClickedBlockType).DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta);
// If the regular placement doesn't work, do no further processing:
if (!Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_ClickedBlockPos, a_ClickedBlockFace, a_CursorPos))