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-rw-r--r--src/Items/ItemArmor.h9
-rw-r--r--src/Items/ItemBoat.h7
-rw-r--r--src/Items/ItemBow.h7
-rw-r--r--src/Items/ItemBucket.h62
-rw-r--r--src/Items/ItemDye.h7
-rw-r--r--src/Items/ItemEmptyMap.h13
-rw-r--r--src/Items/ItemFishingRod.h9
-rw-r--r--src/Items/ItemHandler.cpp8
-rw-r--r--src/Items/ItemHandler.h9
-rw-r--r--src/Items/ItemHoe.h9
-rw-r--r--src/Items/ItemItemFrame.h15
-rw-r--r--src/Items/ItemLighter.h7
-rw-r--r--src/Items/ItemLilypad.h6
-rw-r--r--src/Items/ItemMinecart.h7
-rw-r--r--src/Items/ItemPainting.h13
-rw-r--r--src/Items/ItemPotion.h5
-rw-r--r--src/Items/ItemSpawnEgg.h6
-rw-r--r--src/Items/ItemThrowable.h17
18 files changed, 165 insertions, 51 deletions
diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h
index 2436df5bd..252b94df9 100644
--- a/src/Items/ItemArmor.h
+++ b/src/Items/ItemArmor.h
@@ -17,8 +17,13 @@ public:
{
}
+
+
/** Move the armor to the armor slot of the player's inventory */
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
int SlotNum;
if (ItemCategory::IsHelmet(a_Item.m_ItemType))
@@ -60,6 +65,8 @@ public:
return true;
}
+
+
virtual bool CanRepairWithRawMaterial(short a_ItemType) override
{
switch (m_ItemType)
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
index 7faac1e32..452d86775 100644
--- a/src/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
@@ -28,9 +28,12 @@ public:
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
- if ((a_Dir != BLOCK_FACE_YM) && (a_Dir != BLOCK_FACE_NONE))
+ if ((a_BlockFace != BLOCK_FACE_YM) && (a_BlockFace != BLOCK_FACE_NONE))
{
return false;
}
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index cf2fe9ad2..5164ddf59 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -26,8 +26,12 @@ public:
{
}
+
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
ASSERT(a_Player != nullptr);
@@ -40,6 +44,7 @@ public:
a_Player->StartChargingBow();
return true;
}
+
virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h
index 871db821c..df6534241 100644
--- a/src/Items/ItemBucket.h
+++ b/src/Items/ItemBucket.h
@@ -23,13 +23,18 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
switch (m_ItemType)
{
- case E_ITEM_BUCKET: return ScoopUpFluid(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
- case E_ITEM_LAVA_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_LAVA);
- case E_ITEM_WATER_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_WATER);
+ case E_ITEM_BUCKET: return ScoopUpFluid(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ case E_ITEM_LAVA_BUCKET: return PlaceFluid (a_World, a_Player, a_PluginInterface, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, E_BLOCK_LAVA);
+ case E_ITEM_WATER_BUCKET: return PlaceFluid (a_World, a_Player, a_PluginInterface, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, E_BLOCK_WATER);
default:
{
ASSERT(!"Unhandled ItemType");
@@ -94,16 +99,22 @@ public:
}
- bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock)
+
+ bool PlaceFluid(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock
+ )
{
if (a_BlockFace != BLOCK_FACE_NONE)
{
return false;
}
- BLOCKTYPE CurrentBlock;
+ BLOCKTYPE CurrentBlockType;
+ NIBBLETYPE CurrentBlockMeta;
+ eBlockFace EntryFace;
Vector3i BlockPos;
- if (!GetPlacementCoordsFromTrace(a_World, a_Player, BlockPos, CurrentBlock))
+ if (!GetPlacementCoordsFromTrace(a_World, a_Player, BlockPos, CurrentBlockType, CurrentBlockMeta, EntryFace))
{
return false;
}
@@ -125,23 +136,29 @@ public:
}
// Wash away anything that was there prior to placing:
- if (cFluidSimulator::CanWashAway(CurrentBlock))
+ if (cFluidSimulator::CanWashAway(CurrentBlockType))
{
- cBlockHandler * Handler = BlockHandler(CurrentBlock);
+ if (a_PluginInterface.CallHookPlayerBreakingBlock(*a_Player, BlockPos.x, BlockPos.y, BlockPos.z, EntryFace, CurrentBlockType, CurrentBlockMeta))
+ {
+ // Plugin disagrees with the washing-away
+ return false;
+ }
+
+ cBlockHandler * Handler = BlockHandler(CurrentBlockType);
if (Handler->DoesDropOnUnsuitable())
{
cChunkInterface ChunkInterface(a_World->GetChunkMap());
- cBlockInServerPluginInterface PluginInterface(*a_World);
- Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ Handler->DropBlock(ChunkInterface, *a_World, a_PluginInterface, a_Player, BlockPos.x, BlockPos.y, BlockPos.z);
}
+ a_PluginInterface.CallHookPlayerBrokenBlock(*a_Player, BlockPos.x, BlockPos.y, BlockPos.z, EntryFace, CurrentBlockType, CurrentBlockMeta);
}
- a_World->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, a_FluidBlock, 0);
-
- return true;
+ // Place the actual fluid block:
+ return a_Player->PlaceBlock(BlockPos.x, BlockPos.y, BlockPos.z, a_FluidBlock, 0);
}
+
bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos)
{
class cCallbacks :
@@ -190,20 +207,25 @@ public:
}
- bool GetPlacementCoordsFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos, BLOCKTYPE & a_BlockType)
+
+ bool GetPlacementCoordsFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta, eBlockFace & a_BlockFace)
{
class cCallbacks :
public cBlockTracer::cCallbacks
{
public:
Vector3i m_Pos;
- BLOCKTYPE m_ReplacedBlock;
+ BLOCKTYPE m_ReplacedBlockType;
+ NIBBLETYPE m_ReplacedBlockMeta;
+ eBlockFace m_EntryFace;
virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override
{
if (a_CBBlockType != E_BLOCK_AIR)
{
- m_ReplacedBlock = a_CBBlockType;
+ m_ReplacedBlockType = a_CBBlockType;
+ m_ReplacedBlockMeta = a_CBBlockMeta;
+ m_EntryFace = static_cast<eBlockFace>(a_CBEntryFace);
if (!cFluidSimulator::CanWashAway(a_CBBlockType) && !IsBlockLiquid(a_CBBlockType))
{
AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, (eBlockFace)a_CBEntryFace); // Was an unwashawayable block, can't overwrite it!
@@ -219,12 +241,14 @@ public:
Vector3d Start(a_Player->GetEyePosition());
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
- // cTracer::Trace returns true when whole line was traversed. By returning true when we hit something, we ensure that this never happens if liquid could be placed
+ // cTracer::Trace returns true when whole line was traversed. By returning true from the callback when we hit something, we ensure that this never happens if liquid could be placed
// Use this to judge whether the position is valid
if (!Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z))
{
a_BlockPos = Callbacks.m_Pos;
- a_BlockType = Callbacks.m_ReplacedBlock;
+ a_BlockType = Callbacks.m_ReplacedBlockType;
+ a_BlockMeta = Callbacks.m_ReplacedBlockMeta;
+ a_BlockFace = Callbacks.m_EntryFace;
return true;
}
diff --git a/src/Items/ItemDye.h b/src/Items/ItemDye.h
index bfcd0bac4..273af826a 100644
--- a/src/Items/ItemDye.h
+++ b/src/Items/ItemDye.h
@@ -19,7 +19,12 @@ public:
{
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
+
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
// Handle growing the plants:
if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h
index 9238d771b..6e944b4da 100644
--- a/src/Items/ItemEmptyMap.h
+++ b/src/Items/ItemEmptyMap.h
@@ -27,12 +27,17 @@ public:
{
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
UNUSED(a_Item);
UNUSED(a_BlockX);
UNUSED(a_BlockZ);
- UNUSED(a_Dir);
+ UNUSED(a_BlockFace);
// The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it.
@@ -60,3 +65,7 @@ public:
return true;
}
} ;
+
+
+
+
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 6350a38ba..5bf4b29b7 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -93,9 +93,14 @@ public:
{
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
- if (a_Dir != BLOCK_FACE_NONE)
+ if (a_BlockFace != BLOCK_FACE_NONE)
{
return false;
}
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 621cf9501..b3f24f9ee 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -411,15 +411,19 @@ bool cItemHandler::OnPlayerPlace(
-bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
+bool cItemHandler::OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+)
{
UNUSED(a_World);
UNUSED(a_Player);
+ UNUSED(a_PluginInterface);
UNUSED(a_Item);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
- UNUSED(a_Dir);
+ UNUSED(a_BlockFace);
return false;
}
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index 3ac664798..ec88aeb99 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -4,6 +4,7 @@
#include "../Defines.h"
#include "../Item.h"
#include "../Entities/EntityEffect.h"
+#include "../Blocks/BlockPluginInterface.h"
@@ -56,8 +57,12 @@ public:
);
- /** Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False */
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
+ /** Called when the player tries to use the item (right mouse button).
+ Return false to abort the usage. DEFAULT: False */
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ );
/** Called when the client sends the SHOOT status in the lclk packet */
diff --git a/src/Items/ItemHoe.h b/src/Items/ItemHoe.h
index ae3723323..ce6355ee7 100644
--- a/src/Items/ItemHoe.h
+++ b/src/Items/ItemHoe.h
@@ -18,9 +18,14 @@ public:
{
}
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
- if ((a_Dir == BLOCK_FACE_NONE) || (a_BlockY >= cChunkDef::Height))
+ if ((a_BlockFace == BLOCK_FACE_NONE) || (a_BlockY >= cChunkDef::Height))
{
return false;
}
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
index 5d22c1cb8..77a5bf47c 100644
--- a/src/Items/ItemItemFrame.h
+++ b/src/Items/ItemItemFrame.h
@@ -19,21 +19,26 @@ public:
}
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
- if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM))
+ if ((a_BlockFace == BLOCK_FACE_NONE) || (a_BlockFace == BLOCK_FACE_YP) || (a_BlockFace == BLOCK_FACE_YM))
{
// Client sends this if clicked on top or bottom face
return false;
}
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); // Make sure block that will be occupied is free
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // We want the clicked block, so go back again
if (Block == E_BLOCK_AIR)
{
- cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ);
+ cItemFrame * ItemFrame = new cItemFrame(a_BlockFace, a_BlockX, a_BlockY, a_BlockZ);
if (!ItemFrame->Initialize(*a_World))
{
delete ItemFrame;
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 9f98bf85f..4959d52cc 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -19,7 +19,12 @@ public:
{
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
+
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
if (a_BlockFace < 0)
{
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
index b9d837384..3440a7516 100644
--- a/src/Items/ItemLilypad.h
+++ b/src/Items/ItemLilypad.h
@@ -29,7 +29,11 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
if (a_BlockFace > BLOCK_FACE_NONE)
{
diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h
index ed0a4711c..e7d2cf8cd 100644
--- a/src/Items/ItemMinecart.h
+++ b/src/Items/ItemMinecart.h
@@ -27,9 +27,12 @@ public:
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
- if (a_Dir < 0)
+ if (a_BlockFace < 0)
{
return false;
}
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h
index d6f2e24b4..dd35931dd 100644
--- a/src/Items/ItemPainting.h
+++ b/src/Items/ItemPainting.h
@@ -19,15 +19,20 @@ public:
{
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
- if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YM) || (a_Dir == BLOCK_FACE_YP))
+ if ((a_BlockFace == BLOCK_FACE_NONE) || (a_BlockFace == BLOCK_FACE_YM) || (a_BlockFace == BLOCK_FACE_YP))
{
// Paintings can't be flatly placed
return false;
}
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); // Make sure block that will be occupied is free
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Block == E_BLOCK_AIR)
@@ -65,7 +70,7 @@ public:
{ "BurningSkull" }
};
- cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, a_Dir, a_BlockX, a_BlockY, a_BlockZ);
+ cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, a_BlockFace, a_BlockX, a_BlockY, a_BlockZ);
Painting->Initialize(*a_World);
if (!a_Player->IsGameModeCreative())
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
index 798573846..a176c591e 100644
--- a/src/Items/ItemPotion.h
+++ b/src/Items/ItemPotion.h
@@ -26,7 +26,10 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
short PotionDamage = a_Item.m_ItemDamage;
diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h
index a07e4ef49..b67fe074d 100644
--- a/src/Items/ItemSpawnEgg.h
+++ b/src/Items/ItemSpawnEgg.h
@@ -19,7 +19,11 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
if (a_BlockFace < 0)
{
diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h
index cdcbdab3b..0e06623fc 100644
--- a/src/Items/ItemThrowable.h
+++ b/src/Items/ItemThrowable.h
@@ -26,7 +26,11 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
Vector3d Pos = a_Player->GetThrowStartPos();
Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
@@ -128,7 +132,12 @@ public:
{
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
{
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
@@ -149,3 +158,7 @@ public:
}
};
+
+
+
+