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-rw-r--r--src/LineBlockTracer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index e43a79566..315e8d082 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -96,17 +96,17 @@ bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ,
m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
}
- m_CurrentX = (int)floor(m_StartX);
- m_CurrentY = (int)floor(m_StartY);
- m_CurrentZ = (int)floor(m_StartZ);
+ m_CurrentX = FloorC(m_StartX);
+ m_CurrentY = FloorC(m_StartY);
+ m_CurrentZ = FloorC(m_StartZ);
m_DiffX = m_EndX - m_StartX;
m_DiffY = m_EndY - m_StartY;
m_DiffZ = m_EndZ - m_StartZ;
// The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk
- int BlockX = (int)floor(m_StartX);
- int BlockZ = (int)floor(m_StartZ);
+ int BlockX = FloorC(m_StartX);
+ int BlockZ = FloorC(m_StartZ);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
return m_World->DoWithChunk(ChunkX, ChunkZ, *this);
@@ -120,7 +120,7 @@ void cLineBlockTracer::FixStartAboveWorld(void)
{
// We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on
// Therefore we use an EPS-offset from the height, as small as reasonably possible.
- const double Height = (double)cChunkDef::Height - 0.00001;
+ const double Height = static_cast<double>(cChunkDef::Height) - 0.00001;
CalcXZIntersection(Height, m_StartX, m_StartZ);
m_StartY = Height;
}