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-rw-r--r--src/Map.cpp451
1 files changed, 92 insertions, 359 deletions
diff --git a/src/Map.cpp b/src/Map.cpp
index 48d7fb0ca..d55642a5a 100644
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -5,108 +5,11 @@
#include "Map.h"
-#include "ClientHandle.h"
#include "World.h"
#include "Chunk.h"
#include "Entities/Player.h"
#include "FastRandom.h"
-
-
-
-
-
-cMapDecorator::cMapDecorator(cMap * a_Map, eType a_Type, int a_X, int a_Z, int a_Rot)
- : m_Map(a_Map)
- , m_Type(a_Type)
- , m_PixelX(a_X)
- , m_PixelZ(a_Z)
- , m_Rot(a_Rot)
- , m_Player(nullptr)
-{
-}
-
-
-
-
-
-cMapDecorator::cMapDecorator(cMap * a_Map, cPlayer * a_Player)
- : m_Map(a_Map)
- , m_Type(E_TYPE_PLAYER)
- , m_Player(a_Player)
-{
- Update();
-}
-
-
-
-
-
-void cMapDecorator::Update(void)
-{
- if (m_Player != nullptr)
- {
- ASSERT(m_Map != nullptr);
- unsigned int PixelWidth = m_Map->GetPixelWidth();
-
- int InsideWidth = (m_Map->GetWidth() / 2) - 1;
- int InsideHeight = (m_Map->GetHeight() / 2) - 1;
-
- int PixelX = (int) (m_Player->GetPosX() - m_Map->GetCenterX()) / PixelWidth;
- int PixelZ = (int) (m_Player->GetPosZ() - m_Map->GetCenterZ()) / PixelWidth;
-
- // Center of pixel
- m_PixelX = (2 * PixelX) + 1;
- m_PixelZ = (2 * PixelZ) + 1;
-
- if ((PixelX > -InsideWidth) && (PixelX <= InsideWidth) && (PixelZ > -InsideHeight) && (PixelZ <= InsideHeight))
- {
- double Yaw = m_Player->GetYaw();
-
- if (m_Map->GetDimension() == dimNether)
- {
- cFastRandom Random;
-
- // TODO 2014-02-19 xdot: Refine
- m_Rot = Random.NextInt(16);
- }
- else
- {
- m_Rot = (int) (Yaw * 16) / 360;
- }
-
- m_Type = E_TYPE_PLAYER;
- }
- else
- {
- if ((abs(PixelX) > 320.0) || (abs(PixelZ) > 320.0))
- {
- // TODO 2014-02-18 xdot: Remove decorator
- }
-
- m_Rot = 0;
-
- m_Type = E_TYPE_PLAYER_OUTSIDE;
-
- // Move to border
- if (PixelX <= -InsideWidth)
- {
- m_PixelX = (2 * -InsideWidth) + 1;
- }
- if (PixelZ <= -InsideHeight)
- {
- m_PixelZ = (2 * -InsideHeight) + 1;
- }
- if (PixelX > InsideWidth)
- {
- m_PixelX = (2 * InsideWidth) + 1;
- }
- if (PixelZ > InsideHeight)
- {
- m_PixelZ = (2 * InsideHeight) + 1;
- }
- }
- }
-}
+#include "Blocks/BlockHandler.h"
@@ -148,6 +51,20 @@ cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, un
+void cMap::Tick()
+{
+ for (const auto & Client : m_ClientsInCurrentTick)
+ {
+ Client->SendMapData(*this, 0, 0);
+ }
+ m_ClientsInCurrentTick.clear();
+ m_Decorators.clear();
+}
+
+
+
+
+
void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius)
{
int PixelRadius = a_Radius / GetPixelWidth();
@@ -219,13 +136,11 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
virtual bool Item(cChunk * a_Chunk) override
{
- if (a_Chunk == nullptr)
+ if (!a_Chunk->IsValid())
{
return false;
}
- unsigned int CallbackPixelWidth = m_Map->GetPixelWidth();
-
if (m_Map->GetDimension() == dimNether)
{
// TODO 2014-02-22 xdot: Nether maps
@@ -233,84 +148,33 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
return false;
}
- typedef std::map<ColorID, unsigned int> ColorCountMap;
- ColorCountMap ColorCounts;
+ static const std::array<unsigned char, 4> BrightnessID = { { 3, 0, 1, 2 } }; // Darkest to lightest
+ BLOCKTYPE TargetBlock;
+ NIBBLETYPE TargetMeta;
+
+ auto Height = a_Chunk->GetHeight(m_RelX, m_RelZ);
+ auto ChunkHeight = cChunkDef::Height;
+ a_Chunk->GetBlockTypeMeta(m_RelX, Height, m_RelZ, TargetBlock, TargetMeta);
+ auto ColourID = BlockHandler(TargetBlock)->GetMapBaseColourID(TargetMeta);
- // Count surface blocks
- for (unsigned int X = m_RelX; X < m_RelX + CallbackPixelWidth; ++X)
+ if (IsBlockWater(TargetBlock))
{
- for (unsigned int Z = m_RelZ; Z < m_RelZ + CallbackPixelWidth; ++Z)
+ ChunkHeight /= 4;
+ while (((--Height) != -1) && IsBlockWater(a_Chunk->GetBlock(m_RelX, Height, m_RelZ)))
{
- // unsigned int WaterDepth = 0;
-
- BLOCKTYPE TargetBlock = E_BLOCK_AIR;
- NIBBLETYPE TargetMeta = 0;
-
- int Height = a_Chunk->GetHeight(X, Z);
-
- while (Height > 0)
- {
- a_Chunk->GetBlockTypeMeta(X, Height, Z, TargetBlock, TargetMeta);
-
- // TODO 2014-02-22 xdot: Check if block color is transparent
- if (TargetBlock == E_BLOCK_AIR)
- {
- --Height;
- continue;
- }
- // TODO 2014-02-22 xdot: Check if block is liquid
- /*
- else if (false)
- {
- --Height;
- ++WaterDepth;
- continue;
- }
- */
-
- break;
- }
-
- // TODO 2014-02-22 xdot: Query block color
- ColorID Color = E_BASE_COLOR_BROWN;
-
- // Debug - Temporary
- switch (TargetBlock)
- {
- case E_BLOCK_GRASS:
- {
- Color = E_BASE_COLOR_LIGHT_GREEN; break;
- }
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_WATER:
- {
- Color = E_BASE_COLOR_BLUE; break;
- }
- }
-
- ++ColorCounts[Color];
+ continue;
}
}
-
- // Find dominant color
- ColorID PixelColor = E_BASE_COLOR_TRANSPARENT;
-
- unsigned int MaxCount = 0;
-
- for (ColorCountMap::iterator it = ColorCounts.begin(); it != ColorCounts.end(); ++it)
+ else if (ColourID == 0)
{
- if (it->second > MaxCount)
+ while (((--Height) != -1) && ((ColourID = BlockHandler(a_Chunk->GetBlock(m_RelX, Height, m_RelZ))->GetMapBaseColourID(a_Chunk->GetMeta(m_RelX, Height, m_RelZ))) == 0))
{
- PixelColor = it->first;
- MaxCount = it->second;
+ continue;
}
}
- // TODO 2014-02-22 xdot: Adjust brightness
- unsigned int dColor = 1;
-
- m_PixelData = PixelColor + dColor;
-
+ // Multiply base color ID by 4 and add brightness ID
+ m_PixelData = ColourID * 4 + BrightnessID[Clamp<size_t>(static_cast<size_t>(Height / (ChunkHeight / BrightnessID.size())), 0, BrightnessID.size() - 1)];
return false;
}
@@ -332,162 +196,11 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
-void cMap::UpdateDecorators(void)
-{
- for (cMapDecoratorList::iterator it = m_Decorators.begin(); it != m_Decorators.end(); ++it)
- {
- it->Update();
- }
-}
-
-
-
-
-
-void cMap::AddPlayer(cPlayer * a_Player, Int64 a_WorldAge)
-{
- cClientHandle * Handle = a_Player->GetClientHandle();
- if (Handle == nullptr)
- {
- return;
- }
-
- cMapClient MapClient;
-
- MapClient.m_LastUpdate = a_WorldAge;
- MapClient.m_SendInfo = true;
- MapClient.m_Handle = Handle;
- MapClient.m_DataUpdate = 0;
- MapClient.m_NextDecoratorUpdate = 0;
-
- m_Clients.push_back(MapClient);
-
- cMapDecorator PlayerDecorator(this, a_Player);
-
- m_Decorators.push_back(PlayerDecorator);
-}
-
-
-
-
-
-void cMap::RemoveInactiveClients(Int64 a_WorldAge)
-{
- for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end();)
- {
- if (it->m_LastUpdate < a_WorldAge)
- {
- // Remove associated decorators
- for (cMapDecoratorList::iterator it2 = m_Decorators.begin(); it2 != m_Decorators.end();)
- {
- if (it2->GetPlayer()->GetClientHandle() == it->m_Handle)
- {
- // Erase decorator
- cMapDecoratorList::iterator temp = it2;
- ++it2;
- m_Decorators.erase(temp);
- }
- else
- {
- ++it2;
- }
- }
-
- // Erase client
- cMapClientList::iterator temp = it;
- ++it;
- m_Clients.erase(temp);
- }
- else
- {
- ++it;
- }
- }
-}
-
-
-
-
-
-void cMap::StreamNext(cMapClient & a_Client)
-{
- cClientHandle * Handle = a_Client.m_Handle;
-
- if (a_Client.m_SendInfo)
- {
- Handle->SendMapInfo(m_ID, m_Scale);
-
- a_Client.m_SendInfo = false;
-
- return;
- }
-
- ++a_Client.m_NextDecoratorUpdate;
-
- if (a_Client.m_NextDecoratorUpdate >= 4)
- {
- // TODO 2014-02-19 xdot
- // This is dangerous as the player object may have been destroyed before the decorator is erased from the list
- UpdateDecorators();
-
- Handle->SendMapDecorators(m_ID, m_Decorators, m_Scale);
-
- a_Client.m_NextDecoratorUpdate = 0;
- }
- else
- {
- ++a_Client.m_DataUpdate;
-
- unsigned int Y = (a_Client.m_DataUpdate * 11) % m_Width;
-
- const Byte * Colors = &m_Data[Y * m_Height];
-
- Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height, m_Scale);
- }
-}
-
-
-
-
-
void cMap::UpdateClient(cPlayer * a_Player)
{
ASSERT(a_Player != nullptr);
- cClientHandle * Handle = a_Player->GetClientHandle();
-
- if (Handle == nullptr)
- {
- return;
- }
-
- Int64 WorldAge = a_Player->GetWorld()->GetWorldAge();
-
- RemoveInactiveClients(WorldAge - 5);
-
- // Linear search for client state
- for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end(); ++it)
- {
- if (it->m_Handle == Handle)
- {
- it->m_LastUpdate = WorldAge;
-
- StreamNext(*it);
-
- return;
- }
- }
-
- // New player, construct a new client state
- AddPlayer(a_Player, WorldAge);
-}
-
-
-
-
-
-void cMap::EraseData(void)
-{
- m_Data.assign(m_Width * m_Height, 0);
+ m_Decorators.emplace_back(CreateDecorator(a_Player));
+ m_ClientsInCurrentTick.push_back(a_Player->GetClientHandle());
}
@@ -532,30 +245,11 @@ void cMap::SetPosition(int a_CenterX, int a_CenterZ)
-void cMap::SetScale(unsigned int a_Scale)
-{
- if (m_Scale == a_Scale)
- {
- return;
- }
-
- m_Scale = a_Scale;
-
- for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end(); ++it)
- {
- it->m_SendInfo = true;
- }
-}
-
-
-
-
-
bool cMap::SetPixel(unsigned int a_X, unsigned int a_Z, cMap::ColorID a_Data)
{
if ((a_X < m_Width) && (a_Z < m_Height))
{
- m_Data[a_Z + (a_X * m_Height)] = a_Data;
+ m_Data[a_Z * m_Width + a_X] = a_Data;
return true;
}
@@ -573,7 +267,7 @@ cMap::ColorID cMap::GetPixel(unsigned int a_X, unsigned int a_Z)
{
if ((a_X < m_Width) && (a_Z < m_Height))
{
- return m_Data[a_Z + (a_X * m_Height)];
+ return m_Data[a_Z * m_Width + a_X];
}
else
{
@@ -585,36 +279,75 @@ cMap::ColorID cMap::GetPixel(unsigned int a_X, unsigned int a_Z)
-void cMap::SendTo(cClientHandle & a_Client)
+unsigned int cMap::GetNumPixels(void) const
{
- a_Client.SendMapInfo(m_ID, m_Scale);
+ return m_Width * m_Height;
+}
- for (unsigned int i = 0; i < m_Width; ++i)
- {
- const Byte * Colors = &m_Data[i * m_Height];
- a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height, m_Scale);
- }
- a_Client.SendMapDecorators(m_ID, m_Decorators, m_Scale);
-}
+const cMapDecorator cMap::CreateDecorator(const cEntity * a_TrackedEntity)
+{
+ int InsideWidth = (GetWidth() / 2) - 1;
+ int InsideHeight = (GetHeight() / 2) - 1;
+
+ // Center of pixel
+ int PixelX = (int)(a_TrackedEntity->GetPosX() - GetCenterX()) / GetPixelWidth();
+ int PixelZ = (int)(a_TrackedEntity->GetPosZ() - GetCenterZ()) / GetPixelWidth();
+ cMapDecorator::eType Type;
+ int Rot;
+ if ((PixelX > -InsideWidth) && (PixelX <= InsideWidth) && (PixelZ > -InsideHeight) && (PixelZ <= InsideHeight))
+ {
+ double Yaw = a_TrackedEntity->GetYaw();
-unsigned int cMap::GetNumPixels(void) const
-{
- return m_Width * m_Height;
-}
+ if (GetDimension() == dimNether)
+ {
+ cFastRandom Random;
+ // TODO 2014-02-19 xdot: Refine
+ Rot = Random.NextInt(16);
+ }
+ else
+ {
+ Rot = CeilC(((Yaw - 11.25) * 16) / 360);
+ }
+ Type = cMapDecorator::eType::E_TYPE_PLAYER;
+ }
+ else
+ {
+ if ((PixelX > 320.0) || (PixelZ > 320.0))
+ {
+ ;
+ }
+ Rot = 0;
+ Type = cMapDecorator::eType::E_TYPE_PLAYER_OUTSIDE;
+ // Move to border
+ if (PixelX <= -InsideWidth)
+ {
+ PixelX = -InsideWidth;
+ }
+ if (PixelZ <= -InsideHeight)
+ {
+ PixelZ = -InsideHeight;
+ }
+ if (PixelX > InsideWidth)
+ {
+ PixelX = InsideWidth;
+ }
+ if (PixelZ > InsideHeight)
+ {
+ PixelZ = InsideHeight;
+ }
+ }
-size_t cMap::GetNumDecorators(void) const
-{
- return m_Decorators.size();
+ return {Type, (unsigned)(2 * PixelX + 1), (unsigned)(2 * PixelZ + 1), Rot};
}