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-rw-r--r--src/Mobs/Monster.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 2b00f6959..619e20855 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1137,10 +1137,10 @@ void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short
-void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel)
+void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel)
{
MTRand r1;
- int Count = r1.randInt() % 200;
+ unsigned int Count = r1.randInt() % 200;
if (Count < (5 + a_LootingLevel))
{
int Rare = r1.randInt() % a_Items.Size();
@@ -1152,7 +1152,7 @@ void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a
-void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
+void cMonster::AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel)
{
MTRand r1;
if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2)))
@@ -1192,7 +1192,7 @@ void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
-void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel)
+void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel)
{
MTRand r1;
if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2)))