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-rw-r--r--src/Mobs/Monster.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index c4043b0e5..50bc02558 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -274,13 +274,13 @@ protected:
void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
/** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/
- void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
+ void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel);
/** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
- void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);
+ void AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel);
/** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
- void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel);
+ void AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel);
} ; // tolua_export