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-rw-r--r--src/Mobs/Villager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index 2290d120f..1dc302aec 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -186,8 +186,8 @@ void cVillager::HandleFarmerTryHarvestCrops()
if (!m_PathfinderActivated && (GetPosition() - m_CropsPos).Length() < 2)
{
// Check if the blocks didn't change while the villager was walking to the coordinates.
- BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
- if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
+ BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos);
+ if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos) == 0x7)
{
m_World->DropBlockAsPickups(m_CropsPos, this, nullptr);
m_ActionCountDown = 20;
@@ -202,9 +202,9 @@ void cVillager::HandleFarmerTryHarvestCrops()
void cVillager::HandleFarmerPlaceCrops()
{
// Check if there is still farmland at the spot where the crops were.
- if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND)
+ if (m_World->GetBlock(m_CropsPos.addedY(-1)) == E_BLOCK_FARMLAND)
{
- m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_CROPS, 0);
+ m_World->SetBlock(m_CropsPos, E_BLOCK_CROPS, 0);
}
}