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-rw-r--r--src/OSSupport/Network.h246
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diff --git a/src/OSSupport/Network.h b/src/OSSupport/Network.h
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+
+// Network.h
+
+// Declares the classes used for the Network API
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// fwd:
+class cTCPLink;
+typedef SharedPtr<cTCPLink> cTCPLinkPtr;
+typedef std::vector<cTCPLinkPtr> cTCPLinkPtrs;
+class cServerHandle;
+typedef SharedPtr<cServerHandle> cServerHandlePtr;
+typedef std::vector<cServerHandlePtr> cServerHandlePtrs;
+
+
+
+
+
+/** Interface that provides the methods available on a single TCP connection. */
+class cTCPLink
+{
+ friend class cNetwork;
+
+public:
+ class cCallbacks
+ {
+ public:
+ // Force a virtual destructor for all descendants:
+ virtual ~cCallbacks() {}
+
+ /** Called when the cTCPLink for the connection is created.
+ The callback may store the cTCPLink instance for later use, but it should remove it in OnError(), OnRemoteClosed() or right after Close(). */
+ virtual void OnLinkCreated(cTCPLinkPtr a_Link) = 0;
+
+ /** Called when there's data incoming from the remote peer. */
+ virtual void OnReceivedData(const char * a_Data, size_t a_Length) = 0;
+
+ /** Called when the remote end closes the connection.
+ The link is still available for connection information query (IP / port).
+ Sending data on the link is not an error, but the data won't be delivered. */
+ virtual void OnRemoteClosed(void) = 0;
+
+ /** Called when an error is detected on the connection. */
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0;
+ };
+ typedef SharedPtr<cCallbacks> cCallbacksPtr;
+
+
+ // Force a virtual destructor for all descendants:
+ virtual ~cTCPLink() {}
+
+ /** Queues the specified data for sending to the remote peer.
+ Returns true on success, false on failure. Note that this success or failure only reports the queue status, not the actual data delivery. */
+ virtual bool Send(const void * a_Data, size_t a_Length) = 0;
+
+ /** Queues the specified data for sending to the remote peer.
+ Returns true on success, false on failure. Note that this success or failure only reports the queue status, not the actual data delivery. */
+ bool Send(const AString & a_Data)
+ {
+ return Send(a_Data.data(), a_Data.size());
+ }
+
+ /** Returns the IP address of the local endpoint of the connection. */
+ virtual AString GetLocalIP(void) const = 0;
+
+ /** Returns the port used by the local endpoint of the connection. */
+ virtual UInt16 GetLocalPort(void) const = 0;
+
+ /** Returns the IP address of the remote endpoint of the connection. */
+ virtual AString GetRemoteIP(void) const = 0;
+
+ /** Returns the port used by the remote endpoint of the connection. */
+ virtual UInt16 GetRemotePort(void) const = 0;
+
+ /** Closes the link gracefully.
+ The link will send any queued outgoing data, then it will send the FIN packet.
+ The link will still receive incoming data from remote until the remote closes the connection. */
+ virtual void Shutdown(void) = 0;
+
+ /** Drops the connection without any more processing.
+ Sends the RST packet, queued outgoing and incoming data is lost. */
+ virtual void Close(void) = 0;
+
+protected:
+ /** Callbacks to be used for the various situations. */
+ cCallbacksPtr m_Callbacks;
+
+
+ /** Creates a new link, with the specified callbacks. */
+ cTCPLink(cCallbacksPtr a_Callbacks):
+ m_Callbacks(a_Callbacks)
+ {
+ }
+};
+
+
+
+
+
+/** Interface that provides the methods available on a listening server socket. */
+class cServerHandle
+{
+ friend class cNetwork;
+public:
+
+ // Force a virtual destructor for all descendants:
+ virtual ~cServerHandle() {}
+
+ /** Stops the server, no more incoming connections will be accepted.
+ All current connections will be shut down (cTCPLink::Shutdown()). */
+ virtual void Close(void) = 0;
+
+ /** Returns true if the server has been started correctly and is currently listening for incoming connections. */
+ virtual bool IsListening(void) const = 0;
+};
+
+
+
+
+
+class cNetwork
+{
+public:
+ /** Callbacks used for connecting to other servers as a client. */
+ class cConnectCallbacks
+ {
+ public:
+ // Force a virtual destructor for all descendants:
+ virtual ~cConnectCallbacks() {}
+
+ /** Called when the Connect call succeeds.
+ Provides the newly created link that can be used for communication. */
+ virtual void OnConnected(cTCPLink & a_Link) = 0;
+
+ /** Called when the Connect call fails. */
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0;
+ };
+ typedef SharedPtr<cConnectCallbacks> cConnectCallbacksPtr;
+
+
+ /** Callbacks used when listening for incoming connections as a server. */
+ class cListenCallbacks
+ {
+ public:
+ // Force a virtual destructor for all descendants:
+ virtual ~cListenCallbacks() {}
+
+ /** Called when the TCP server created with Listen() receives a new incoming connection.
+ Returns the link callbacks that the server should use for the newly created link.
+ If a nullptr is returned, the connection is dropped immediately;
+ otherwise a new cTCPLink instance is created and OnAccepted() is called. */
+ virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) = 0;
+
+ /** Called when the TCP server created with Listen() creates a new link for an incoming connection.
+ Provides the newly created Link that can be used for communication.
+ Called right after a successful OnIncomingConnection(). */
+ virtual void OnAccepted(cTCPLink & a_Link) = 0;
+
+ /** Called when the socket fails to listen on the specified port. */
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0;
+ };
+ typedef SharedPtr<cListenCallbacks> cListenCallbacksPtr;
+
+
+ /** Callbacks used when resolving names to IPs. */
+ class cResolveNameCallbacks
+ {
+ public:
+ // Force a virtual destructor for all descendants:
+ virtual ~cResolveNameCallbacks() {}
+
+ /** Called when the hostname is successfully resolved into an IP address.
+ May be called multiple times if a name resolves to multiple addresses.
+ a_IP may be either an IPv4 or an IPv6 address with their proper formatting. */
+ virtual void OnNameResolved(const AString & a_Name, const AString & a_IP) = 0;
+
+ /** Called when an error is encountered while resolving.
+ If an error is reported, the OnFinished() callback is not called. */
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) = 0;
+
+ /** Called when all the addresses resolved have been reported via the OnNameResolved() callback.
+ Only called if there was no error reported. */
+ virtual void OnFinished(void) = 0;
+ };
+ typedef SharedPtr<cResolveNameCallbacks> cResolveNameCallbacksPtr;
+
+
+ /** Queues a TCP connection to be made to the specified host.
+ Calls one the connection callbacks (success, error) when the connection is successfully established, or upon failure.
+ The a_LinkCallbacks is passed to the newly created cTCPLink.
+ Returns true if queueing was successful, false on failure to queue.
+ Note that the return value doesn't report the success of the actual connection; the connection is established asynchronously in the background.
+ Implemented in TCPLinkImpl.cpp. */
+ static bool Connect(
+ const AString & a_Host,
+ UInt16 a_Port,
+ cConnectCallbacksPtr a_ConnectCallbacks,
+ cTCPLink::cCallbacksPtr a_LinkCallbacks
+ );
+
+
+ /** Opens up the specified port for incoming connections.
+ Calls an OnAccepted callback for each incoming connection.
+ A cTCPLink with the specified link callbacks is created for each connection.
+ Returns a cServerHandle that can be used to query the operation status and close the server.
+ Implemented in ServerHandleImpl.cpp. */
+ static cServerHandlePtr Listen(
+ UInt16 a_Port,
+ cListenCallbacksPtr a_ListenCallbacks
+ );
+
+
+ /** Queues a DNS query to resolve the specified hostname to IP address.
+ Calls one of the callbacks when the resolving succeeds, or when it fails.
+ Returns true if queueing was successful, false if not.
+ Note that the return value doesn't report the success of the actual lookup; the lookup happens asynchronously on the background.
+ Implemented in HostnameLookup.cpp. */
+ static bool HostnameToIP(
+ const AString & a_Hostname,
+ cResolveNameCallbacksPtr a_Callbacks
+ );
+
+
+ /** Queues a DNS query to resolve the specified IP address to a hostname.
+ Calls one of the callbacks when the resolving succeeds, or when it fails.
+ Returns true if queueing was successful, false if not.
+ Note that the return value doesn't report the success of the actual lookup; the lookup happens asynchronously on the background.
+ Implemented in IPLookup.cpp. */
+ static bool IPToHostName(
+ const AString & a_IP,
+ cResolveNameCallbacksPtr a_Callbacks
+ );
+};
+
+
+
+