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-rw-r--r--src/Physics/Explodinator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Physics/Explodinator.cpp b/src/Physics/Explodinator.cpp
index 3bfb78611..c6f254cfc 100644
--- a/src/Physics/Explodinator.cpp
+++ b/src/Physics/Explodinator.cpp
@@ -111,7 +111,7 @@ namespace Explodinator
a_Chunk.SetBlock(a_RelativePosition, a_NewBlock, 0);
cChunkInterface Interface(a_World.GetChunkMap());
- cBlockInfo::GetHandler(a_DestroyedBlock)->OnBroken(Interface, a_World, a_AbsolutePosition, a_DestroyedBlock, DestroyedMeta);
+ cBlockHandler::For(a_DestroyedBlock).OnBroken(Interface, a_World, a_AbsolutePosition, a_DestroyedBlock, DestroyedMeta);
}
/** Sets the block at the given Position to air, updates surroundings, and spawns pickups, fire, shrapnel according to Minecraft rules.
@@ -141,7 +141,7 @@ namespace Explodinator
{
const auto DestroyedMeta = a_Chunk.GetMeta(a_Position);
a_Chunk.GetWorld()->SpawnItemPickups(
- cBlockInfo::GetHandler(DestroyedBlock)->ConvertToPickups(DestroyedMeta, a_Chunk.GetBlockEntityRel(a_Position)),
+ cBlockHandler::For(DestroyedBlock).ConvertToPickups(DestroyedMeta, a_Chunk.GetBlockEntityRel(a_Position)),
Absolute
);
}