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-rw-r--r--src/Protocol/Protocol19x.cpp88
1 files changed, 85 insertions, 3 deletions
diff --git a/src/Protocol/Protocol19x.cpp b/src/Protocol/Protocol19x.cpp
index 4a9732fb0..c11e05565 100644
--- a/src/Protocol/Protocol19x.cpp
+++ b/src/Protocol/Protocol19x.cpp
@@ -33,6 +33,7 @@ Implements the 1.9.x protocol classes:
#include "../WorldStorage/FastNBT.h"
#include "../WorldStorage/EnchantmentSerializer.h"
+#include "../Entities/Boat.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
@@ -2067,8 +2068,8 @@ bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
case 0x0d: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
case 0x0e: HandlePacketPlayerLook (a_ByteBuffer); return true;
case 0x0f: HandlePacketPlayer (a_ByteBuffer); return true;
- case 0x10: break; // Vehicle move - not yet implemented
- case 0x11: break; // Steer boat - not yet implemented
+ case 0x10: HandlePacketVehicleMove (a_ByteBuffer); return true;
+ case 0x11: HandlePacketBoatSteer (a_ByteBuffer); return true;
case 0x12: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
case 0x13: HandlePacketBlockDig (a_ByteBuffer); return true;
case 0x14: HandlePacketEntityAction (a_ByteBuffer); return true;
@@ -2318,6 +2319,29 @@ void cProtocol190::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, RightPaddle);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, LeftPaddle);
+
+ // Get the players vehicle
+ cPlayer * Player = m_Client->GetPlayer();
+ cEntity * Vehicle = Player->GetAttached();
+
+ if (Vehicle)
+ {
+ if (Vehicle->GetEntityType() == cEntity::etBoat)
+ {
+ auto * Boat = reinterpret_cast<cBoat *>(Vehicle);
+ Boat->UpdatePaddles(RightPaddle, LeftPaddle);
+ }
+ }
+}
+
+
+
+
+
void cProtocol190::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
@@ -2560,7 +2584,7 @@ void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
}
else if ((Flags & 0x1) != 0)
{
- // jump
+ // TODO: Handle vehicle jump (for animals)
}
else
{
@@ -2676,6 +2700,32 @@ void cProtocol190::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
+void cProtocol190::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer)
+{
+ // This handles updating the vehicles location server side
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, xPos);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, yPos);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, zPos);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, pitch);
+
+ // Get the players vehicle
+ cEntity * Vehicle = m_Client->GetPlayer()->GetAttached();
+
+ if (Vehicle)
+ {
+ Vehicle->SetPosX(xPos);
+ Vehicle->SetPosY(yPos);
+ Vehicle->SetPosZ(zPos);
+ Vehicle->SetYaw(yaw);
+ Vehicle->SetPitch(pitch);
+ }
+}
+
+
+
+
+
void cProtocol190::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
@@ -3579,6 +3629,37 @@ void cProtocol190::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
break;
}
+ case cEntity::etBoat:
+ {
+ auto & Boat = reinterpret_cast<const cBoat &>(a_Entity);
+
+ a_Pkt.WriteBEInt8(5); // Index 6: Time since last hit
+ a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteBEInt32(Boat.GetLastDamage());
+
+ a_Pkt.WriteBEInt8(6); // Index 7: Forward direction
+ a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteBEInt32(Boat.GetForwardDirection());
+
+ a_Pkt.WriteBEInt8(7); // Index 8: Damage taken
+ a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT);
+ a_Pkt.WriteBEFloat(Boat.GetDamageTaken());
+
+ a_Pkt.WriteBEInt8(8); // Index 9: Type
+ a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteBEInt32(Boat.GetType());
+
+ a_Pkt.WriteBEInt8(9); // Index 10: Right paddle turning
+ a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Boat.IsRightPaddleUsed());
+
+ a_Pkt.WriteBEInt8(10); // Index 11: Left paddle turning
+ a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(Boat.IsLeftPaddleUsed());
+
+ break;
+ } // case etBoat
+
case cEntity::etItemFrame:
{
auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
@@ -3777,6 +3858,7 @@ void cProtocol190::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
a_Pkt.WriteBEUInt8(12); // Index 12: Is saddled
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Pig.IsSaddled());
+
break;
} // case mtPig