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-rw-r--r--src/Protocol/Protocol_1_10.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/Protocol/Protocol_1_10.cpp b/src/Protocol/Protocol_1_10.cpp
index 8a23ec09d..83df39a6c 100644
--- a/src/Protocol/Protocol_1_10.cpp
+++ b/src/Protocol/Protocol_1_10.cpp
@@ -1008,11 +1008,11 @@ void cProtocol_1_10_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_
a_Pkt.WriteBEUInt8(ZOMBIE_TYPE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0); // TODO: This actually encodes the zombie villager profession, but that isn't implemented yet.
+ a_Pkt.WriteVarInt32(0);
a_Pkt.WriteBEUInt8(ZOMBIE_CONVERTING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Zombie.IsConverting());
+ a_Pkt.WriteBool(false);
break;
} // case mtZombie
@@ -1025,6 +1025,23 @@ void cProtocol_1_10_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_
break;
} // case mtZombiePigman
+ case mtZombieVillager:
+ {
+ auto & ZombieVillager = reinterpret_cast<const cZombieVillager &>(a_Mob);
+ a_Pkt.WriteBEUInt8(ZOMBIE_IS_BABY);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(ZombieVillager.IsBaby());
+
+ a_Pkt.WriteBEUInt8(ZOMBIE_TYPE);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
+ a_Pkt.WriteVarInt32(ZombieVillager.GetProfession());
+
+ a_Pkt.WriteBEUInt8(ZOMBIE_CONVERTING);
+ a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
+ a_Pkt.WriteBool(ZombieVillager.ConversionTime() != -1);
+ break;
+ } // case mtZombieVillager
+
default: break;
} // switch (a_Mob.GetType())
}