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-rw-r--r--src/Protocol/Protocol_1_12.cpp1111
1 files changed, 4 insertions, 1107 deletions
diff --git a/src/Protocol/Protocol_1_12.cpp b/src/Protocol/Protocol_1_12.cpp
index a8e38a4e0..166078aef 100644
--- a/src/Protocol/Protocol_1_12.cpp
+++ b/src/Protocol/Protocol_1_12.cpp
@@ -985,360 +985,6 @@ void cProtocol_1_12::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mo
-void cProtocol_1_12::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x26); // Entity Relative Move packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that.
- Pkt.WriteBEInt16(a_RelX * 128);
- Pkt.WriteBEInt16(a_RelY * 128);
- Pkt.WriteBEInt16(a_RelZ * 128);
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
-void cProtocol_1_12::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x27); // Entity Look And Relative Move packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that.
- Pkt.WriteBEInt16(a_RelX * 128);
- Pkt.WriteBEInt16(a_RelY * 128);
- Pkt.WriteBEInt16(a_RelZ * 128);
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
-void cProtocol_1_12::SendEntityLook(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x28); // Entity Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
-void cProtocol_1_12::SendDestroyEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x31); // Destroy Entities packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_12::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x32); // Remove entity effect packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
-}
-
-
-
-
-
-void cProtocol_1_12::SendRespawn(eDimension a_Dimension)
-{
- cPacketizer Pkt(*this, 0x34); // Respawn packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
- Pkt.WriteString("default");
-}
-
-
-
-
-
-void cProtocol_1_12::SendEntityHeadLook(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x35); // Entity Head Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
-}
-
-
-
-
-
-void cProtocol_1_12::SendCameraSetTo(const cEntity & a_Entity)
-{
- cPacketizer Pkt(*this, 0x38); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_12::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3a); // Display scoreboard packet
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
- Pkt.WriteString(a_Objective);
-}
-
-
-
-
-
-void cProtocol_1_12::SendEntityMetadata(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3b); // Entity Metadata packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityMetadata(Pkt, a_Entity);
- Pkt.WriteBEUInt8(0xff); // The termination byte
-}
-
-
-
-
-
-void cProtocol_1_12::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_12::SendUnleashEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt32(-1); // Unleash a_Entity
-}
-
-
-
-
-
-void cProtocol_1_12::SendEntityVelocity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3d); // Entity Velocity packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
-}
-
-
-
-
-
-void cProtocol_1_12::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3e); // Entity Equipment packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // Needs to be adjusted due to the insertion of offhand at slot 1
- if (a_SlotNum > 0)
- {
- a_SlotNum++;
- }
- Pkt.WriteVarInt32(static_cast<UInt32>(a_SlotNum));
- WriteItem(Pkt, a_Item);
-}
-
-
-
-
-
-void cProtocol_1_12::SendExperience(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3f); // Set Experience Packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(Player->GetXpPercentage());
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
-}
-
-
-
-
-
-void cProtocol_1_12::SendHealth(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x40); // Update Health packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
-}
-
-
-
-
-
-void cProtocol_1_12::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x41); // Scoreboard objective packet
- Pkt.WriteString(a_Name);
- Pkt.WriteBEUInt8(a_Mode);
- if ((a_Mode == 0) || (a_Mode == 2))
- {
- Pkt.WriteString(a_DisplayName);
- Pkt.WriteString("integer");
- }
-}
-
-
-
-
-
-void cProtocol_1_12::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x42); // Set Passengers packet
- Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteVarInt32(1); // 1 passenger
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_12::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x42); // Set Passengers packet
- Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID());
- Pkt.WriteVarInt32(0); // No passangers
-}
-
-
-
-
-
-void cProtocol_1_12::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x44); // Update score packet
- Pkt.WriteString(a_Player);
- Pkt.WriteBEUInt8(a_Mode);
- Pkt.WriteString(a_Objective);
-
- if (a_Mode != 1)
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
- }
-}
-
-
-
-
-
-void cProtocol_1_12::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- // Send the Join Game packet:
- {
- cServer * Server = cRoot::Get()->GetServer();
- cPacketizer Pkt(*this, 0x23); // Join Game packet
- Pkt.WriteBEUInt32(a_Player.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
- Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
- Pkt.WriteString("default"); // Level type - wtf?
- Pkt.WriteBool(false); // Reduced Debug Info - wtf?
- }
-
- // Send the spawn position:
- {
- cPacketizer Pkt(*this, 0x45); // Spawn Position packet
- Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
- }
-
- // Send the server difficulty:
- {
- cPacketizer Pkt(*this, 0x0d); // Server difficulty packet
- Pkt.WriteBEInt8(1);
- }
-
- // Send player abilities:
- SendPlayerAbilities();
-}
-
-
-
-
-
-void cProtocol_1_12::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x09); // Update tile entity packet
- Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
-
- Byte Action = 0;
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
- case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
- case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
- case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
- case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
- case E_BLOCK_BED: Action = 11; break; // Update bed color
- default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
- }
- Pkt.WriteBEUInt8(Action);
-
- WriteBlockEntity(Pkt, a_BlockEntity);
-}
-
-
-
-
-
void cProtocol_1_12::HandlePacketCraftingBookData(cByteBuffer & a_ByteBuffer)
{
a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
@@ -1359,57 +1005,11 @@ void cProtocol_1_12::HandlePacketAdvancementTab(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_12::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
-{
- ASSERT(m_State == 3); // In game mode?
- if (!a_DoDaylightCycle)
- {
- // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
- a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
- }
-
- cPacketizer Pkt(*this, 0x46); // Time update packet
- Pkt.WriteBEInt64(a_WorldAge);
- Pkt.WriteBEInt64(a_TimeOfDay);
-}
-
-
-
-
-
-void cProtocol_1_12::SendSetRawTitle(const AString & a_Title)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x47); // Title packet
- Pkt.WriteVarInt32(0); // Set title
-
- Pkt.WriteString(a_Title);
-}
-
-
-
-
-
-void cProtocol_1_12::SendSetRawSubTitle(const AString & a_SubTitle)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x47); // Title packet
- Pkt.WriteVarInt32(1); // Set subtitle
-
- Pkt.WriteString(a_SubTitle);
-}
-
-
-
-
-
void cProtocol_1_12::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x47); // Title packet
+ cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
Pkt.WriteVarInt32(3); // Set title display times
Pkt.WriteBEInt32(a_FadeInTicks);
Pkt.WriteBEInt32(a_DisplayTicks);
@@ -1424,7 +1024,7 @@ void cProtocol_1_12::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x47); // Title packet
+ cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
Pkt.WriteVarInt32(4); // Hide title
}
@@ -1436,7 +1036,7 @@ void cProtocol_1_12::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x47); // Title packet
+ cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
Pkt.WriteVarInt32(5); // Reset title
}
@@ -1448,7 +1048,7 @@ void cProtocol_1_12::SendCollectEntity(const cEntity & a_Entity, const cPlayer &
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x4a); // Collect Item packet
+ cPacketizer Pkt(*this, GetPacketId(sendCollectEntity)); // Collect Item packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
@@ -1458,83 +1058,6 @@ void cProtocol_1_12::SendCollectEntity(const cEntity & a_Entity, const cPlayer &
-void cProtocol_1_12::SendTeleportEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4b); // Entity teleport packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEDouble(a_Entity.GetPosX());
- Pkt.WriteBEDouble(a_Entity.GetPosY());
- Pkt.WriteBEDouble(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
-void cProtocol_1_12::SendEntityProperties(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
-
- cPacketizer Pkt(*this, 0x4d); // Entity Properties packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityProperties(Pkt, a_Entity);
-}
-
-
-
-
-
-void cProtocol_1_12::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4d); // Entity Properties
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
-}
-
-
-
-
-
-void cProtocol_1_12::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4e); // Entity Effect packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
- Pkt.WriteBool(false); // Hide particles
-}
-
-
-
-
-
bool cProtocol_1_12::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
@@ -1668,7 +1191,6 @@ void cProtocol_1_12_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
ResponseValue["version"] = Version;
ResponseValue["players"] = Players;
ResponseValue["description"] = Description;
- m_Client->ForgeAugmentServerListPing(ResponseValue);
if (!Favicon.empty())
{
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
@@ -1684,631 +1206,6 @@ void cProtocol_1_12_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_12_1::SendRespawn(eDimension a_Dimension)
-{
- cPacketizer Pkt(*this, 0x35); // Respawn packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
- Pkt.WriteString("default");
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendPlayerListAddPlayer(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2e); // Player List Item packet
- Pkt.WriteVarInt32(0);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteString(a_Player.GetPlayerListName());
-
- const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
- Pkt.WriteVarInt32(Properties.size());
- for (auto & Node : Properties)
- {
- Pkt.WriteString(Node.get("name", "").asString());
- Pkt.WriteString(Node.get("value", "").asString());
- AString Signature = Node.get("signature", "").asString();
- if (Signature.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Signature);
- }
- }
-
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
- Pkt.WriteBool(false);
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendPlayerListRemovePlayer(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2e); // Player List Item packet
- Pkt.WriteVarInt32(4);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2e); // Player List Item packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendPlayerListUpdatePing(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- auto ClientHandle = a_Player.GetClientHandlePtr();
- if (ClientHandle != nullptr)
- {
- cPacketizer Pkt(*this, 0x2e); // Player List Item packet
- Pkt.WriteVarInt32(2);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
- }
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2e); // Player List Item packet
- Pkt.WriteVarInt32(3);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
-
- if (a_CustomName.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
- }
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendPlayerAbilities(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2c); // Player Abilities packet
- Byte Flags = 0;
- cPlayer * Player = m_Client->GetPlayer();
- if (Player->IsGameModeCreative())
- {
- Flags |= 0x01;
- Flags |= 0x08; // Godmode, used for creative
- }
- if (Player->IsFlying())
- {
- Flags |= 0x02;
- }
- if (Player->CanFly())
- {
- Flags |= 0x04;
- }
- Pkt.WriteBEUInt8(Flags);
- Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
- Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendPlayerMoveLook(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2f); // Player Position And Look packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEDouble(Player->GetPosX());
- Pkt.WriteBEDouble(Player->GetPosY());
- Pkt.WriteBEDouble(Player->GetPosZ());
- Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
- Pkt.WriteBEUInt8(0);
- Pkt.WriteVarInt32(++m_OutstandingTeleportId);
-
- // This teleport ID hasn't been confirmed yet
- m_IsTeleportIdConfirmed = false;
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x30); // Use bed
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendDestroyEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x32); // Destroy Entities packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x33); // Remove entity effect packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendEntityHeadLook(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x36); // Entity Head Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendCameraSetTo(const cEntity & a_Entity)
-{
- cPacketizer Pkt(*this, 0x39); // Camera packet (Attach the camera of a player at another entity in spectator mode)
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3b); // Display Scoreboard packet
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
- Pkt.WriteString(a_Objective);
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendEntityMetadata(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3c); // Entity Metadata packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityMetadata(Pkt, a_Entity);
- Pkt.WriteBEUInt8(0xff); // The termination byte
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3d); // Set Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendUnleashEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3d); // Set Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt32(-1); // Unleash a_Entity
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendEntityVelocity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3e); // Entity Velocity packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3f); // Entity Equipment packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // Needs to be adjusted due to the insertion of offhand at slot 1
- if (a_SlotNum > 0)
- {
- a_SlotNum++;
- }
- Pkt.WriteVarInt32(static_cast<UInt32>(a_SlotNum));
- WriteItem(Pkt, a_Item);
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendExperience(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x40); // Set Experience packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(Player->GetXpPercentage());
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendHealth(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x41); // Update Health packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x42); // Scoreboard Objective packet
- Pkt.WriteString(a_Name);
- Pkt.WriteBEUInt8(a_Mode);
- if ((a_Mode == 0) || (a_Mode == 2))
- {
- Pkt.WriteString(a_DisplayName);
- Pkt.WriteString("integer");
- }
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x43); // Set Passengers packet
- Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteVarInt32(1); // 1 passenger
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x43); // Set Passengers packet
- Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID());
- Pkt.WriteVarInt32(0); // No passangers
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x45); // Update Score packet
- Pkt.WriteString(a_Player);
- Pkt.WriteBEUInt8(a_Mode);
- Pkt.WriteString(a_Objective);
-
- if (a_Mode != 1)
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
- }
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- // Send the Join Game packet:
- {
- cServer * Server = cRoot::Get()->GetServer();
- cPacketizer Pkt(*this, 0x23); // Join Game packet
- Pkt.WriteBEUInt32(a_Player.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
- Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
- Pkt.WriteString("default"); // Level type - wtf?
- Pkt.WriteBool(false); // Reduced Debug Info - wtf?
- }
-
- // Send the spawn position:
- {
- cPacketizer Pkt(*this, 0x46); // Spawn Position packet
- Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
- }
-
- // Send the server difficulty:
- {
- cPacketizer Pkt(*this, 0x0d); // Server difficulty packet
- Pkt.WriteBEInt8(1);
- }
-
- // Send player abilities:
- SendPlayerAbilities();
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
-{
- ASSERT(m_State == 3); // In game mode?
- if (!a_DoDaylightCycle)
- {
- // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
- a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
- }
-
- cPacketizer Pkt(*this, 0x47); // Time update packet
- Pkt.WriteBEInt64(a_WorldAge);
- Pkt.WriteBEInt64(a_TimeOfDay);
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendSetRawTitle(const AString & a_Title)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x48); // Title packet
- Pkt.WriteVarInt32(0); // Set title
-
- Pkt.WriteString(a_Title);
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendSetRawSubTitle(const AString & a_SubTitle)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x48); // Title packet
- Pkt.WriteVarInt32(1); // Set subtitle
-
- Pkt.WriteString(a_SubTitle);
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x48); // Title packet
- Pkt.WriteVarInt32(3); // Set title display times
- Pkt.WriteBEInt32(a_FadeInTicks);
- Pkt.WriteBEInt32(a_DisplayTicks);
- Pkt.WriteBEInt32(a_FadeOutTicks);
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendHideTitle(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x48); // Title packet
- Pkt.WriteVarInt32(4); // Hide title
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendResetTitle(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x48); // Title packet
- Pkt.WriteVarInt32(5); // Reset title
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4b); // Collect Item packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendTeleportEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4c); // Entity teleport packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEDouble(a_Entity.GetPosX());
- Pkt.WriteBEDouble(a_Entity.GetPosY());
- Pkt.WriteBEDouble(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendEntityProperties(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
-
- cPacketizer Pkt(*this, 0x4e); // Entity Properties packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityProperties(Pkt, a_Entity);
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4f); // Entity Effect packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
- Pkt.WriteBool(false); // Hide particles
-}
-
-
-
-
-
-void cProtocol_1_12_1::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4e); // Entity Properties
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
-}
-
-
-
-
-
bool cProtocol_1_12_1::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)