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-rw-r--r--src/Protocol/Protocol_1_8.cpp137
1 files changed, 90 insertions, 47 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 4b982562c..d402a41ec 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -115,22 +115,55 @@ cProtocol_1_8_0::cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_Ser
m_ReceivedData(32 KiB),
m_IsEncrypted(false)
{
-
- // BungeeCord handling:
- // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
- // hostname\00ip-address\00uuid\00profile-properties-as-json
AStringVector Params;
- if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
+ SplitZeroTerminatedStrings(a_ServerAddress, Params);
+
+ if (Params.size() >= 2)
{
- LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
m_ServerAddress = Params[0];
- m_Client->SetIPString(Params[1]);
- cUUID UUID;
- UUID.FromString(Params[2]);
- m_Client->SetUUID(UUID);
+ if (Params[1] == "FML")
+ {
+ LOGD("Forge client connected!");
+ m_Client->SetIsForgeClient();
+ }
+ else if (Params.size() == 4)
+ {
+ if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord())
+ {
+ // BungeeCord handling:
+ // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
+ // hostname\00ip-address\00uuid\00profile-properties-as-json
- m_Client->SetProperties(Params[3]);
+ LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
+
+ m_Client->SetIPString(Params[1]);
+
+ cUUID UUID;
+ UUID.FromString(Params[2]);
+ m_Client->SetUUID(UUID);
+
+ Json::Value root;
+ Json::Reader reader;
+ if (!reader.parse(Params[3], root))
+ {
+ LOGERROR("Unable to parse player properties: '%s'", Params[3]);
+ }
+ else
+ {
+ m_Client->SetProperties(root);
+ }
+ }
+ else
+ {
+ LOG("BungeeCord is disabled, but client sent additional data, set AllowBungeeCord=1 if you want to allow it");
+ }
+ }
+ else
+ {
+ LOG("Unknown additional data sent in server address (BungeeCord/FML?): %zu parameters", Params.size());
+ // TODO: support FML + BungeeCord? (what parameters does it send in that case?) https://github.com/SpigotMC/BungeeCord/issues/899
+ }
}
// Create the comm log file, if so requested:
@@ -544,6 +577,37 @@ void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
+void cProtocol_1_8_0::SendExperience(void)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, pktExperience);
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEFloat(Player->GetXpPercentage());
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
+}
+
+
+
+
+
+void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, pktSpawnExperienceOrb);
+ Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosX());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosY());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
+}
+
+
+
+
+
void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
ASSERT(m_State == 3); // In game mode?
@@ -1168,7 +1232,6 @@ void cProtocol_1_8_0::SendResourcePack(const AString & a_ResourcePackUrl)
void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
{
-
cPacketizer Pkt(*this, pktRespawn);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
@@ -1181,37 +1244,6 @@ void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
-void cProtocol_1_8_0::SendExperience(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktExperience);
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(Player->GetXpPercentage());
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
-}
-
-
-
-
-
-void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktSpawnExperienceOrb);
- Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
- Pkt.WriteFPInt(a_ExpOrb.GetPosX());
- Pkt.WriteFPInt(a_ExpOrb.GetPosY());
- Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
- Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
-}
-
-
-
-
-
void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
ASSERT(m_State == 3); // In game mode?
@@ -1521,9 +1553,8 @@ void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, pktTitle); // Title packet
+ cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(2); // Set title display times
-
Pkt.WriteBEInt32(a_FadeInTicks);
Pkt.WriteBEInt32(a_DisplayTicks);
Pkt.WriteBEInt32(a_FadeOutTicks);
@@ -3240,10 +3271,22 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
AString Hex;
ASSERT(PacketData.size() > 0);
CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Outgoing packet: type %s (0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
- cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex
+ m_CommLogFile.Printf("Outgoing packet: type %s (translated to 0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
+ cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), GetPacketID(a_Pkt.GetPacketType()),
+ PacketLen, PacketLen, m_State, Hex
+ );
+ /*
+ // Useful for debugging a new protocol:
+ LOGD("Outgoing packet: type %s (translated to 0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
+ cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), GetPacketID(a_Pkt.GetPacketType()),
+ PacketLen, PacketLen, m_State, Hex
);
+ //*/
}
+ /*
+ // Useful for debugging a new protocol:
+ std::this_thread::sleep_for(std::chrono::milliseconds(100));
+ */
}