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-rw-r--r--src/Root.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/Root.h b/src/Root.h
index 44567018d..09e2c7880 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -1,10 +1,11 @@
-
+
#pragma once
#include "Protocol/Authenticator.h"
#include "Protocol/MojangAPI.h"
#include "HTTP/HTTPServer.h"
#include "Defines.h"
+#include <functional>
#include "RankManager.h"
@@ -27,8 +28,8 @@ class cSettingsRepositoryInterface;
class cDeadlockDetect;
class cUUID;
-typedef cItemCallback<cPlayer> cPlayerListCallback;
-typedef cItemCallback<cWorld> cWorldListCallback;
+using cPlayerListCallback = std::function<bool(cPlayer &)>;
+using cWorldListCallback = std::function<bool(cWorld &)>;
namespace Json
{
@@ -76,7 +77,7 @@ public:
// tolua_end
/** Calls the callback for each world; returns true if the callback didn't abort (return true) */
- bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
+ bool ForEachWorld(const cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
/** Writes chunkstats, for each world and totals, to the output callback */
void LogChunkStats(cCommandOutputCallback & a_Output);
@@ -136,16 +137,16 @@ public:
void SaveAllChunks(void); // tolua_export
/** Calls the callback for each player in all worlds */
- bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+ bool ForEachPlayer(const cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/** Finds a player from a partial or complete player name and calls the callback - case-insensitive */
- bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+ bool FindAndDoWithPlayer(const AString & a_PlayerName, const cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/** Finds the player over his uuid and calls the callback */
- bool DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+ bool DoWithPlayerByUUID(const cUUID & a_PlayerUUID, const cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/** Finds the player using it's complete username and calls the callback */
- bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback);
+ bool DoWithPlayer(const AString & a_PlayerName, const cPlayerListCallback & a_Callback);
/** Send playerlist of all worlds to player */
void SendPlayerLists(cPlayer * a_DestPlayer);