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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
index 45014d637..94a3c3b07 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
@@ -1,16 +1,15 @@
#pragma once
-#include "RedstoneHandler.h"
#include "../../BlockEntities/ChestEntity.h"
-class cTrappedChestHandler final : public cRedstoneHandler
+namespace TrappedChestHandler
{
- virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
+ inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_BlockType);
UNUSED(a_QueryPosition);
@@ -20,7 +19,7 @@ class cTrappedChestHandler final : public cRedstoneHandler
return DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel;
}
- static unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position)
+ inline unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position)
{
int NumberOfPlayers = 0;
VERIFY(
@@ -35,7 +34,7 @@ class cTrappedChestHandler final : public cRedstoneHandler
return static_cast<unsigned char>(std::min(NumberOfPlayers, 15));
}
- virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
{
// LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -48,7 +47,7 @@ class cTrappedChestHandler final : public cRedstoneHandler
}
}
- virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
+ inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
{
UNUSED(a_Chunk);
UNUSED(a_Position);