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Diffstat (limited to 'src/Simulator/RedstoneSimulator.cpp')
-rw-r--r--src/Simulator/RedstoneSimulator.cpp414
1 files changed, 128 insertions, 286 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index 9328b9fcb..f61e1c63b 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -50,7 +50,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
// Check for duplicates:
cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
- for (cRedstoneSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
+ for (cRedstoneSimulatorChunkData::const_iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
{
if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
{
@@ -79,22 +79,20 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
// Check to see if PoweredBlocks have invalid items (source is air or unpowered)
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();)
{
- sPoweredBlocks & Change = *itr;
-
- int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
+ int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
+ int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta;
- if (!a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta))
+ if (!a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta))
{
continue;
}
- if (SourceBlockType != Change.a_SourceBlock)
+ if (SourceBlockType != itr->a_SourceBlock)
{
itr = m_PoweredBlocks.erase(itr);
- LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
}
else if (
// Changeable sources
@@ -105,7 +103,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
)
{
itr = m_PoweredBlocks.erase(itr);
- LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
}
else
{
@@ -116,33 +114,31 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
// Check to see if LinkedPoweredBlocks have invalid items: source, block powered through, or power destination block has changed
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();)
{
- sLinkedPoweredBlocks & Change = *itr;
-
- int RelX = Change.a_SourcePos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = Change.a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
- int MidRelX = Change.a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
- int MidRelZ = Change.a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
+ int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
+ int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
+ int MidRelX = itr->a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
+ int MidRelZ = itr->a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta;
BLOCKTYPE MiddleBlockType;
if (
- !a_Chunk->UnboundedRelGetBlock(RelX, Change.a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
- !a_Chunk->UnboundedRelGetBlockType(MidRelX, Change.a_MiddlePos.y, MidRelZ, MiddleBlockType)
+ !a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
+ !a_Chunk->UnboundedRelGetBlockType(MidRelX, itr->a_MiddlePos.y, MidRelZ, MiddleBlockType)
)
{
continue;
}
- if (SourceBlockType != Change.a_SourceBlock)
+ if (SourceBlockType != itr->a_SourceBlock)
{
itr = m_LinkedPoweredBlocks.erase(itr);
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
}
- else if (MiddleBlockType != Change.a_MiddleBlock)
+ else if (MiddleBlockType != itr->a_MiddleBlock)
{
itr = m_LinkedPoweredBlocks.erase(itr);
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(Change.a_SourceBlock).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
}
else if (
// Things that can send power through a block but which depends on meta
@@ -152,7 +148,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
)
{
itr = m_LinkedPoweredBlocks.erase(itr);
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
}
else
{
@@ -162,19 +158,17 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end();)
{
- sSimulatedPlayerToggleableList & Change = *itr;
-
- int RelX = Change.a_BlockPos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = Change.a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
+ int RelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
+ int RelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
- if (!a_Chunk->UnboundedRelGetBlockType(RelX, Change.a_BlockPos.y, RelZ, SourceBlockType))
+ if (!a_Chunk->UnboundedRelGetBlockType(RelX, itr->a_BlockPos.y, RelZ, SourceBlockType))
{
continue;
}
else if (!IsAllowedBlock(SourceBlockType))
{
- LOGD("cRedstoneSimulator: Erased block %s from toggleable simulated list due to power state change", ItemToFullString(SourceBlockType).c_str());
+ LOGD("cRedstoneSimulator: Erased block %s from toggleable simulated list as block is no longer redstone", ItemToFullString(SourceBlockType).c_str());
itr = m_SimulatedPlayerToggleableBlocks.erase(itr);
}
else
@@ -282,7 +276,7 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ;
AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on
- if (AreCoordsPowered(X, Y, Z))
+ if (AreCoordsDirectlyPowered(X, Y, Z))
{
// There was a match, torch goes off
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
@@ -329,7 +323,7 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on
// See if off state torch can be turned on again
- if (AreCoordsPowered(X, Y, Z))
+ if (AreCoordsDirectlyPowered(X, Y, Z))
{
return; // Something matches, torch still powered
}
@@ -416,7 +410,6 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power
- SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); // Power block beneath
}
else
{
@@ -464,10 +457,12 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet);
}
-
- SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); // Power block beneath
}
+ // Wire still powered, power blocks beneath
+ SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
+
if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
{
switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ))
@@ -630,7 +625,7 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
// Self not in list, add self to list
sRepeatersDelayList RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
- RC.a_DelayTicks = ((a_Meta & 0xC) >> 0x2) + 1;
+ RC.a_DelayTicks = ((a_Meta & 0xC) >> 0x2); // Repeaters power off slower than they power on, so no +1. Why? No idea.
RC.a_ElapsedTicks = 0;
m_RepeatersDelayList.push_back(RC);
return;
@@ -826,23 +821,27 @@ void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ
-bool cRedstoneSimulator::AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
+bool cRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
{
- sPoweredBlocks & Change = *itr;
-
- if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
return true;
}
}
+ return false;
+}
+
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
- {
- sLinkedPoweredBlocks & Change = *itr;
- if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+
+
+bool cRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
+ {
+ if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
return true;
}
@@ -858,64 +857,60 @@ bool cRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_Blo
{
// Repeaters cannot be powered by any face except their back; verify that this is true for a source
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
{
- sPoweredBlocks & Change = *itr;
-
- if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
switch (a_Meta)
{
case 0x0:
{
// Flip the coords to check the back of the repeater
- if (Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
break;
}
case 0x1:
{
- if (Change.a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
break;
}
case 0x2:
{
- if (Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
break;
}
case 0x3:
{
- if (Change.a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
break;
}
}
}
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
{
- sLinkedPoweredBlocks & Change = *itr;
-
- if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
switch (a_Meta)
{
case 0x0:
{
- if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
break;
}
case 0x1:
{
- if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
break;
}
case 0x2:
{
- if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
break;
}
case 0x3:
{
- if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
break;
}
}
@@ -932,15 +927,13 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ;
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
{
- sPoweredBlocks & Change = *itr;
-
- if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta); // Piston meta is based on what direction they face, so we can do this
- if (!Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
return true;
}
@@ -950,15 +943,13 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
a_BlockZ = OldZ;
}
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
{
- sLinkedPoweredBlocks & Change = *itr;
-
- if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
- if (!Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (!itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
return true;
}
@@ -976,13 +967,11 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
bool cRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered)
{
- for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
+ for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
{
- sSimulatedPlayerToggleableList & Change = *itr;
-
- if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- if (Change.WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current?
+ if (itr->WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current?
{
return false; // It was, coordinates are no longer simulated
}
@@ -1007,222 +996,72 @@ void cRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, i
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
- if (a_SourceType == E_BLOCK_REDSTONE_WIRE) // Wires can't power another wire through a block
- {
- if (m_World.GetBlock(a_BlockX - 2, a_BlockY, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX - 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- }
- else
- {
- SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
+ SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+
break;
}
case BLOCK_FACE_XP:
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
- if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
- {
- if (m_World.GetBlock(a_BlockX + 2, a_BlockY, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX + 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- }
- else
- {
- SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
+ SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+
break;
}
case BLOCK_FACE_YM:
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
- if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
- {
- if (m_World.GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- }
- else
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
+ SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+
break;
}
case BLOCK_FACE_YP:
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
- if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
- {
- if (m_World.GetBlock(a_BlockX, a_BlockY + 2, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX + 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX - 1, a_BlockY + 1, a_BlockZ) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- }
- else
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
+ SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+
break;
}
case BLOCK_FACE_ZM:
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
+
+ SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
- {
- if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 2) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- }
- else
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
break;
}
case BLOCK_FACE_ZP:
{
BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
+
+ SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- if (a_SourceType == E_BLOCK_REDSTONE_WIRE)
- {
- if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 2) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- if (m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE)
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
- }
- else
- {
- SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- }
break;
}
default:
@@ -1270,13 +1109,11 @@ void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_Block
return;
}
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
{
- sPoweredBlocks & Change = *itr;
-
if (
- Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
- Change.a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
+ itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
+ itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
)
{
// Check for duplicates
@@ -1302,24 +1139,28 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock
)
{
- if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
+ BLOCKTYPE DestBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ if (DestBlock == E_BLOCK_AIR)
{
// Don't set air, fixes some bugs (wires powering themselves)
return;
}
- if (!IsViableMiddleBlock(m_World.GetBlock(a_MiddleX, a_MiddleY, a_MiddleZ)))
+ if (!IsViableMiddleBlock(a_MiddleBlock))
{
return;
}
-
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
+ if ((a_SourceBlock == E_BLOCK_REDSTONE_WIRE) && (DestBlock == E_BLOCK_REDSTONE_WIRE))
{
- sLinkedPoweredBlocks & Change = *itr;
+ // Wires cannot power another wire through a block
+ return;
+ }
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
+ {
if (
- Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
- Change.a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) &&
- Change.a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
+ itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
+ itr->a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) &&
+ itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
)
{
// Check for duplicates
@@ -1344,24 +1185,25 @@ void cRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a
{
for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
{
- sSimulatedPlayerToggleableList & Change = *itr;
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ {
+ continue;
+ }
- if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->WasLastStatePowered != WasLastStatePowered)
{
- if (Change.WasLastStatePowered != WasLastStatePowered)
- {
- // If power states different, erase the old listing in preparation to add new one
- m_SimulatedPlayerToggleableBlocks.erase(itr);
- break;
- }
- else
- {
- // If states the same, just ignore
- return;
- }
+ // If power states different, update listing
+ itr->WasLastStatePowered = WasLastStatePowered;
+ return;
+ }
+ else
+ {
+ // If states the same, just ignore
+ return;
}
}
+ // We have arrive here; no block must be in list - add one
sSimulatedPlayerToggleableList RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.WasLastStatePowered = WasLastStatePowered;