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-rw-r--r--src/UI/SlotArea.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 2d5d0cedd..6d27ea834 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -766,16 +766,16 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play
{
switch (a_Result.m_ItemType)
{
- case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(Statistic::AchBuildWorkBench); break;
- case E_BLOCK_FURNACE: a_Player.AwardAchievement(Statistic::AchBuildFurnace); break;
- case E_BLOCK_CAKE: a_Player.AwardAchievement(Statistic::AchBakeCake); break;
- case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(Statistic::AchEnchantments); break;
- case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(Statistic::AchBookcase); break;
- case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(Statistic::AchBuildPickaxe); break;
- case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(Statistic::AchBuildSword); break;
- case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(Statistic::AchBuildBetterPickaxe); break;
- case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(Statistic::AchBuildHoe); break;
- case E_ITEM_BREAD: a_Player.AwardAchievement(Statistic::AchMakeBread); break;
+ case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(CustomStatistic::AchBuildWorkBench); break;
+ case E_BLOCK_FURNACE: a_Player.AwardAchievement(CustomStatistic::AchBuildFurnace); break;
+ case E_BLOCK_CAKE: a_Player.AwardAchievement(CustomStatistic::AchBakeCake); break;
+ case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(CustomStatistic::AchEnchantments); break;
+ case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(CustomStatistic::AchBookcase); break;
+ case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(CustomStatistic::AchBuildPickaxe); break;
+ case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(CustomStatistic::AchBuildSword); break;
+ case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(CustomStatistic::AchBuildBetterPickaxe); break;
+ case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(CustomStatistic::AchBuildHoe); break;
+ case E_ITEM_BREAD: a_Player.AwardAchievement(CustomStatistic::AchMakeBread); break;
default: break;
}
}
@@ -2105,8 +2105,8 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe
/** TODO 2014-05-12 xdot: Figure out when to call this method. */
switch (a_Result.m_ItemType)
{
- case E_ITEM_IRON: a_Player.AwardAchievement(Statistic::AchAcquireIron); break;
- case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(Statistic::AchCookFish); break;
+ case E_ITEM_IRON: a_Player.AwardAchievement(CustomStatistic::AchAcquireIron); break;
+ case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(CustomStatistic::AchCookFish); break;
default: break;
}
}
@@ -2255,7 +2255,7 @@ void cSlotAreaBrewingstand::HandleBrewedItem(cPlayer & a_Player, const cItem & a
// Award an achievement if the item is not a water bottle (is a real brewed potion)
if (a_ClickedItem.m_ItemDamage > 0)
{
- a_Player.AwardAchievement(Statistic::AchPotion);
+ a_Player.AwardAchievement(CustomStatistic::AchPotion);
}
}