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-rw-r--r--src/UI/Window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 23661e150..81704d6f0 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -696,7 +696,7 @@ void cWindow::OnMiddlePaintEnd(cPlayer & a_Player)
// Fill available slots with full stacks of the dragging item
const auto & DraggingItem = a_Player.GetDraggingItem();
- auto StackSize = ItemHandler(DraggingItem.m_ItemType)->GetMaxStackSize();
+ auto StackSize = DraggingItem.GetMaxStackSize();
if (0 < DistributeItemToSlots(a_Player, DraggingItem, StackSize, a_Player.GetInventoryPaintSlots(), false))
{
// If any items were distibuted, set dragging item empty