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-rw-r--r--src/UI/Window.cpp398
1 files changed, 0 insertions, 398 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 1598dd3e7..dc7558d8e 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -779,401 +779,3 @@ void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
-
-////////////////////////////////////////////////////////////////////////////////
-// cInventoryWindow:
-
-cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
- cWindow(wtInventory, "Inventory"),
- m_Player(a_Player)
-{
- m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
- m_SlotAreas.push_back(new cSlotAreaArmor(*this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cCraftingWindow:
-
-cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
- cWindow(wtWorkbench, "Crafting Table")
-{
- m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cAnvilWindow:
-
-cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
- cWindow(wtAnvil, "Repair"),
- m_RepairedItemName(""),
- m_BlockX(a_BlockX),
- m_BlockY(a_BlockY),
- m_BlockZ(a_BlockZ)
-{
- m_AnvilSlotArea = new cSlotAreaAnvil(*this);
- m_SlotAreas.push_back(m_AnvilSlotArea);
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
-{
- m_RepairedItemName = a_Name;
-
- if (a_Player != nullptr)
- {
- m_AnvilSlotArea->UpdateResult(*a_Player);
- }
-}
-
-
-
-
-
-void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
-{
- a_PosX = m_BlockX;
- a_PosY = m_BlockY;
- a_PosZ = m_BlockZ;
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cBeaconWindow:
-
-cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) :
- cWindow(wtBeacon, "Beacon"),
- m_Beacon(a_Beacon)
-{
- m_ShouldDistributeToHotbarFirst = true;
- m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
-{
- super::OpenedByPlayer(a_Player);
-
- a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
- a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
- a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cEnchantingWindow:
-
-cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
- cWindow(wtEnchantment, "Enchant"),
- m_SlotArea(),
- m_BlockX(a_BlockX),
- m_BlockY(a_BlockY),
- m_BlockZ(a_BlockZ)
-{
- m_SlotAreas.push_back(new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
-{
- if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
- {
- ASSERT(!"a_Property is invalid");
- return;
- }
-
- m_PropertyValue[a_Property] = a_Value;
- super::SetProperty(a_Property, a_Value);
-}
-
-
-
-
-
-void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
-{
- if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
- {
- ASSERT(!"a_Property is invalid");
- return;
- }
-
- m_PropertyValue[a_Property] = a_Value;
- super::SetProperty(a_Property, a_Value, a_Player);
-}
-
-
-
-
-
-short cEnchantingWindow::GetPropertyValue(short a_Property)
-{
- if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
- {
- ASSERT(!"a_Property is invalid");
- return 0;
- }
-
- return m_PropertyValue[a_Property];
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cChestWindow:
-
-cChestWindow::cChestWindow(cChestEntity * a_Chest) :
- cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"),
- m_World(a_Chest->GetWorld()),
- m_BlockX(a_Chest->GetPosX()),
- m_BlockY(a_Chest->GetPosY()),
- m_BlockZ(a_Chest->GetPosZ()),
- m_PrimaryChest(a_Chest),
- m_SecondaryChest(nullptr)
-{
- m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-
- // Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
-
- // Send out the chest-open packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType());
-}
-
-
-
-
-
-cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
- cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"),
- m_World(a_PrimaryChest->GetWorld()),
- m_BlockX(a_PrimaryChest->GetPosX()),
- m_BlockY(a_PrimaryChest->GetPosY()),
- m_BlockZ(a_PrimaryChest->GetPosZ()),
- m_PrimaryChest(a_PrimaryChest),
- m_SecondaryChest(a_SecondaryChest)
-{
- m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-
- m_ShouldDistributeToHotbarFirst = false;
-
- // Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
-
- // Send out the chest-open packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType());
-}
-
-
-
-
-
-void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
-{
- int ChunkX, ChunkZ;
-
- m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1);
- cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
-
- if (m_SecondaryChest != nullptr)
- {
- m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
- cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
- }
-
- cWindow::OpenedByPlayer(a_Player);
-}
-
-
-
-
-
-bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
-{
- int ChunkX, ChunkZ;
-
- m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1);
- cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
-
- if (m_SecondaryChest != nullptr)
- {
- m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
- cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
- }
-
- cWindow::ClosedByPlayer(a_Player, a_CanRefuse);
- return true;
-}
-
-
-
-
-
-cChestWindow::~cChestWindow()
-{
- // Send out the chest-close packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
-
- m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cMinecartWithChestWindow:
-
-cMinecartWithChestWindow::cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
- cWindow(wtChest, "Minecart with Chest"),
- m_ChestCart(a_ChestCart)
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-
- a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
-}
-
-
-
-
-
-cMinecartWithChestWindow::~cMinecartWithChestWindow()
-{
- m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cDropSpenserWindow:
-
-cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
- cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cEnderChestWindow:
-
-cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
- cWindow(wtChest, "Ender Chest"),
- m_World(a_EnderChest->GetWorld()),
- m_BlockX(a_EnderChest->GetPosX()),
- m_BlockY(a_EnderChest->GetPosY()),
- m_BlockZ(a_EnderChest->GetPosZ())
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-
- // Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
-
- // Send out the chest-open packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
-}
-
-
-
-
-
-cEnderChestWindow::~cEnderChestWindow()
-{
- // Send out the chest-close packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
-
- // Play the closing sound
- m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cHopperWindow:
-
-cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
- super(wtHopper, "Hopper")
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cFurnaceWindow:
-
-cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
- cWindow(wtFurnace, "Furnace")
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-