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-rw-r--r--src/UI/SlotArea.cpp4
-rw-r--r--src/UI/Window.cpp23
-rw-r--r--src/UI/Window.h15
3 files changed, 13 insertions, 29 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 999bed989..88d9f44fc 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -714,7 +714,7 @@ void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player)
{
cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
- cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
+ cRoot::Get()->GetCraftingRecipes()->GetRecipe(a_Player, Grid, Recipe);
SetSlot(0, a_Player, Recipe.GetResult());
m_ParentWindow.SendSlot(a_Player, this, 0);
}
@@ -736,7 +736,7 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
// Not found. Add a new one:
cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
cCraftingRecipe Recipe(Grid);
- cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
+ cRoot::Get()->GetCraftingRecipes()->GetRecipe(a_Player, Grid, Recipe);
m_Recipes.push_back(std::make_pair(a_Player.GetUniqueID(), Recipe));
return m_Recipes.back().second;
}
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index d83336f75..802d0d219 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -758,20 +758,7 @@ void cWindow::BroadcastWholeWindow(void)
-void cWindow::BroadcastProgress(int a_Progressbar, int a_Value)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value);
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
-
-void cWindow::SetProperty(int a_Property, int a_Value)
+void cWindow::SetProperty(short a_Property, short a_Value)
{
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
@@ -784,7 +771,7 @@ void cWindow::SetProperty(int a_Property, int a_Value)
-void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
+void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
{
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
}
@@ -919,7 +906,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
-void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
+void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
@@ -935,7 +922,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
-void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
+void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
@@ -951,7 +938,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
-int cEnchantingWindow::GetPropertyValue(int a_Property)
+short cEnchantingWindow::GetPropertyValue(short a_Property)
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 6b6dce346..26dd7f125 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -130,9 +130,6 @@ public:
/// Sends the contents of the whole window to all clients of this window.
void BroadcastWholeWindow(void);
-
- /// Sends the progressbar to all clients of this window (same as SetProperty)
- void BroadcastProgress(int a_Progressbar, int a_Value);
// tolua_begin
@@ -140,10 +137,10 @@ public:
void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
- virtual void SetProperty(int a_Property, int a_Value);
+ virtual void SetProperty(short a_Property, short a_Value);
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
- virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
+ virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player);
// tolua_end
@@ -287,16 +284,16 @@ class cEnchantingWindow :
typedef cWindow super;
public:
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
- virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
- virtual void SetProperty(int a_Property, int a_Value) override;
+ virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
+ virtual void SetProperty(short a_Property, short a_Value) override;
/** Return the Value of a Property */
- int GetPropertyValue(int a_Property);
+ short GetPropertyValue(short a_Property);
cSlotArea * m_SlotArea;
protected:
- int m_PropertyValue[3];
+ short m_PropertyValue[3];
int m_BlockX, m_BlockY, m_BlockZ;
};